Skyrim - The Elder Scrolls V

Indeed. But I would love to have these groups as new factions I can join, in addition to questlines.

Not so much the Psijic Order though. I think they should stay mysterious for a little while longer.

With Hearthfire out, I wonder if we'll see a DLC that adds better guild management or some way to set up your own merchant guild and/or shop somewhere.

A true expansion pack (more than a mere DLC) that I would like to see is one involving Orsinium.

From the start I've been calling for the addition of a "restore Winterfell to its former glory" quest that went beyond the repeating "get the crown" crap questline. I think it would be really nice in general to get more questlines that revolve around affecting visible, meaningful development of the holds. There are a number of ones that are hinted at (such as the above Winterfell) and personally I think being able to affect real change on cities would be way better than building some log cabin in the wilderness.
 
This is fairly good analysis, but compared to almost any other game company I can think of, Bethesda does a good job with its DLC (besides the inexcusable bugs). I don't like deriding one of the ones that at least gives the impression it's trying.

That being said, Heathfire is some kind of "we need something on the market to make people remember Skyrim exists" or something. It sucks. I want a gameplay DLC.

Technically Hearthfire IS a gameplay DLC. Unfortunately the game is house instead of Skyrim.
 
That being said, Heathfire is some kind of "we need something on the market to make people remember Skyrim exists" or something. It sucks. I want a gameplay DLC.

If that was their goal, then it certainly worked.
 
Right now I want to get out of Skyrim. I want another game, or an expansion pack where I can travel from Skyrim to High Rock or Hammerfell. Tired of the racist stinkin Nords ...
 
There's a mod that adds an immigrant Bosmer city somewhere, a WIP that turns the game into Hammerfell, and some stuff involving Elswyr and possibly Argonia. Check the Nexus for those keywords.
 
Moonpath to Elswyr is supposed to be cool.

It is. While, yes, the writing isn't Shakespeare quality, then again, Skyrim's original writing wasn't either; and yes, there are plenty of typos in the subtitles that my eyes started bleeding; but it looks gorgeous, and you can tell them modders put a lot of effort into this. I would recommend it, despite all those typos in the subtitles.
 
Is it fully voiced or is dealing with the subtitles mandatory?
 
Probably not doesn't matter anyway unless you are an insanely slow reader. I always end up cutting off the voices most of the time since I can read way faster. Also Skyrim's VA still isn't that varied anyway.
 
Is it fully voiced or is dealing with the subtitles mandatory?

It's fully voiced, and the voice acting is good. At the worst, it's as good as Skyrim's. :mischief:


I play the game with subtitles, but you don't need them.
 
I set out from Whiterun to go to Solitude for the first time by going through Morthal (and probably doing another quest to become a thane there). I eventually got sidetracked in the mountains south of Morthal and then decided to go through Dragon Bridge first and stopping by a Daedric shrine or two. What happened is I got stopped at some bandit camp where a guy demanded 100 gold for about 10 minutes because of some stupid bandit mage. I eventually gave up and went werewolf on their asses. After that I went exploring for funsies and wound up in a Falmer cave and promptly murdered everything inside in about 10 minutes (it took another 20 to loot it). I then finished looting the bandit camp (and killed the leader, who oddly didn't participate in the earlier fight) and later somehow wound up in another Falmer cave (they tunneled into a bandit bar, and I was curious about a cave in the side of a mountain with a door). I made off with every chaurus egg in both caves, which added up to 236.

Obviously, I needed to sell some of this loot, so I headed towards the nearest town - Karthwasten. I then got tangled up in the Sybil of Dibella quest and killed a few random dragons. I then fastraveled to Markarth to drop the little girl off (and pick up a certain Daedric mace). Decided to clear out the dwarven ruin. I made off with about 130 dwarven ingots, in addition to a bunch of other valuable loot. There were mini Falmer in there. It was hilarious. And apparently I can go to orc strongholds now. Oh look, there's one just south of Markarth!
 
What? The Fallout 3 DLC was terrible but for Point Lookout.

They did do a really good job for New Vegas DLC, though. I had a lot of fun in all of them.
Probably because New Vegas was made by Obsidian and not Bethesda :p
 
Bethesda should delegate all Fallout-related stuff to Obsidian so they can focus on the next TES game.
 
And while they're at it, dig up whoever was in charge of Morrowind and just give him everything.
 
Todd Howard (project lead)
Ken Rolston (lead designer)

Ken left to work on that mediocre flop Kingdoms of Amular and Todd's still there. They both also lead Oblivion's development and design.
 
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