Maniacal
the green Napoleon
The Thieves guild isn't really that evil. What they do may not always be morally right, but it isn't evil.
How does the game compare to the previous Elder Scroll games? I'm thinking about buying the Legendary Edition, but I do not want another pretty signle track train ride of Oblivion.
I'd agree that Morrowing and Skyrim are to different to be really compareable.How does the game compare to the previous Elder Scroll games? I'm thinking about buying the Legendary Edition, but I do not want another pretty signle track train ride of Oblivion.
The original Skyrim is (unfortunately) a bit consol-ish. The standard menu is bad. BUT: There are fantastic mods out there that give you a fully PC-optimized UI. Some allow you even to bind items and spells to dynamic hotkeys.I'm currently slowly crawling through Oblivion (for the first time) and finding it to be very console like. Hell, I can't even hit escape to return to my game in the menu, I have to click the mouse. Not to mention the quick menu and selling items to vendors. What about Skyrim in that sense, is it a better compromise between a PC and a console?
Yes, vastely. There can still be weired or inappropriate PC talk sometimes, but it is WAY, WAY, WAY better than oblivion. In general NPC are a bit less chatty and more focused on the player. A thing I like a bard playing songs. Not perfecetly handled, but a really cool idea. They even have a song about you.The so-called conversations and the dialogues you can have in Oblivion are not very "mature". IIRC in Morrowind you could get more out of NPCs in terms of what they think about politics and their views on life rather than the extremely interesting "X sells great apples/tomatoes" of Oblivion. Has this aspect been improved?
As mentioned above you will get different random quests from hub-quest NPCs (iirc there is one per town?), so at least you will experience a few different ones. You will sometimes run into choises, but in general quests are rather linear. One example: A men begs you to find his wife that was kidnapped by bandits, but turns out she is actually the bandit leader. You can kill her, leave her alone and tell her husband that she is dead or just take a bribe and never return to the worried men. Does not really matter for the outcome, but gives you some room to roleplay.What about the linearity of quests? Are there multiple ways of solving quests (not that it was much different in Morrowind)?
Physics are better than oblivion, yes. Placing is a bit easier and there are certain mods that prevent flipping items by running into them or reduce the influence of force you have on items/characters. There is some cool stuff like letting 100 cheesewheels roll down a hill, or use traps to hinder/kill enemies. There are also better options for showing off items in your home (mannequins you can equip, weapon stands and panels). The heartfire addon allows you to build a house yourself (by gathering material and doing smithing/carpentry), there are also user made mods that allow you to build your own house.Lastly, what about the physics engine? I know throwing items around can hit NPCs and count as an assault, but, in general, is item placing better than in Oblivion? Also, is item-crafting any fun? (or, say, can a character survive in the world by crafting everything by himself?)
Overall I'd highly recommend picking up Skyrim. But don't forget to get all the cool mods to make the game even better.![]()
Thats a shame. I was hoping they'd make more effort... I guess us PC gamers just have to get used to the new trend. Or create our own companiesThe original Skyrim is (unfortunately) a bit consol-ish. The standard menu is bad. BUT: There are fantastic mods out there that give you a fully PC-optimized UI. Some allow you even to bind items and spells to dynamic hotkeys.
Awesome! I heard the bard song on Youtube once. To hear that NPCs are smarter in the rest of the game is definitely a big plus!Yes, vastely. There can still be weired or inappropriate PC talk sometimes, but it is WAY, WAY, WAY better than oblivion. In general NPC are a bit less chatty and more focused on the player. A thing I like a bard playing songs. Not perfecetly handled, but a really cool idea. They even have a song about you.
There is also a mod called "interesting NPCs" that adds like 150 new NPCs with full voiceover dialog. Includes some really cool ones.
Random quests! Awesome, just like Daggerfall!As mentioned above you will get different random quests from hub-quest NPCs (iirc there is one per town?), so at least you will experience a few different ones. You will sometimes run into choises, but in general quests are rather linear. One example: A men begs you to find his wife that was kidnapped by bandits, but turns out she is actually the bandit leader. You can kill her, leave her alone and tell her husband that she is dead or just take a bribe and never return to the worried men. Does not really matter for the outcome, but gives you some room to roleplay.![]()
That sounds like a fun idea! I personally doubt that I will start playing before summer (work and studies stuff like that), but a list of mods is always fun! We could even make them for Morrowind and Oblivion.Btw, if you want to start playing wait and let us make a modlist. The game experience will be much better with the right mods.![]()
I'm currently slowly crawling through Oblivion (for the first time) and finding it to be very console like. Hell, I can't even hit escape to return to my game in the menu, I have to click the mouse. Not to mention the quick menu and selling items to vendors. What about Skyrim in that sense, is it a better compromise between a PC and a console?
The so-called conversations and the dialogues you can have in Oblivion are not very "mature". IIRC in Morrowind you could get more out of NPCs in terms of what they think about politics and their views on life rather than the extremely interesting "X sells great apples/tomatoes" of Oblivion. Has this aspect been improved?
What about the linearity of quests? Are there multiple ways of solving quests (not that it was much different in Morrowind)?
Lastly, what about the physics engine? I know throwing items around can hit NPCs and count as an assault, but, in general, is item placing better than in Oblivion? Also, is item-crafting any fun? (or, say, can a character survive in the world by crafting everything by himself?)
Heh
Well that is the whole thing. Is the game good enough without mods? There are a few mods I won't play Morrowind without, some of them are:
Books Rotate (putting books on shelves is a must),
Give your Orders (seems natural to have),
Healers (healers now heal!),
Better Bodiesgroucho
and Better Heads,
Nerevar Armour (nice historical background addition),
Morrowind Comes Alive (random NPCs, a big loss from Daggerfall),
various expanded cities (sometimes)
and a mannequin mod.
I can play Morrowind without these mods. I only really need 2: Books Rotate and Morrowind Comes Alive to make the game more interactive. Thats it! How does Skyrim look without mods?
I'm not much into graphics, but I must say what I see on Youtube and Google Images is pretty amazing. I'm looking forward to try the new leveling system. Stat-based RPGs are fun to play, but I can't make an opinion about the new system without trying it. It could be fun. I'd say I'll add another plus to Skyrim and try it just to experience the novelty.
You can hit escape from the main menu. You cannot hit escape from any of the sub-menus and it is really annoying because you have to learn when to click what for the same function.Skyrim's UI is... well, people say it's bad. Personally myself, I don't care - I didn't mind Oblivion's console-based UI (though I thought you could hit escape to return to the game... I just played Oblivion yesterday and I swear I did that, or maybe it was return (no mods, btw)). Since I don't care much about the UI (and frankly I'm pretty used to it) I'm probably not the best one to ask about this.
That is a big problem. I, as most people, have a long history of playing computer games on PC and would think that the developpers would at least listen to the people that got them their first money.I will say, however, that one thing that irks me about Skyrim is that you can't change hotkeys - at least in Oblivion you could do that. It really annoyed me when I started Skyrim and I was used to Oblivion's hotkeys. There's mods that changes that, though me myself, again, I sort of didn't mind at the end of the day (and ended up changing Oblivion and Morrowind hotkeys to suit Skyrim's hotkeys), though I understand why it might bother other players.
I actually think that sort of thing is mature. You don't expect everyone - or even most people - in real life to start spurting random socio-political discussions at the drop of a hat.Normal conversation about nothing is realistic.
Empire FTW! (Unless its the Star Wars Empire, in which case I'd just join the Hutts or somethingHowever on a serious note Skyrim is an improvement over Oblivion, and perhaps even an improvement over Morrowind - whereas in Morrowind you basically got infodumps that most people in a group said, even if interesting and insightful (like almost every Dunmer talking about how they're xenophobic or love slavery) - in Skyrim each person, if they are given unique dialogue, sometimes gives you a lot of insight into their personal view and sometimes bigger situations as well. The Civil War is one example, for instance, where you'll find people talking about why they support either side - or neither, and it helped me gain a fuller understanding of both sides, their pros and cons, and the depth of the situation (although I still firmly stand by the Empire - screw the Stormcloaks!)
I guess that it should qualify as "good enough". In most situations you are nearly forced to make a descision once you are sufficiently involved. I guess quests do make you involved and force you to make descision. Sounds realistic to me.There are some quests with multiple ways of ending them, though not too many, and often may of these non-linear quests are more like "choose option A or B". One side quest, for instance, has you figure whether you want to turn in a Redguard woman being hunted down by Redguard mercenaries or whether you kill the mercenaries and essentially help her - there's reasons why you might choose either, and the quest writer did a pretty good job of setting up reasons why you might go one way or another (I turned her in in my first playthrough, though, the mercenaries' cse convinced me).
However those sorts of quests aren't too many, and the ones with more than a binary choice are even rarer (though they exist). Frankly though, come to think of it, I can't help but notice how many of Skyrim's quests have a binary choice. Heck, the two main questlines - the Alduin/Dragonborn questline as well as the Civil War questline - are dominated by a binary choice. Civil War questline is pretty straightup: join the rebellion or the Empire, and liberate or reunify Skyrim!
I love that part in MMORPGs most so it sounds like it will be a fun feature. Alchemy is kind of hard to judge, I like the interface of Oblivion more (believe it or not), but the mechanics was better in Morrowind, not to forget the uber-powerfull portions. Exploit, yes, but a fun one!As for item crafting, it's a bit of a chore, but then again it was also a chore in Oblivion and Morrowind. Skyrim, however, has streamlined it so it's much, much easier to know what you want to do. I mean, Oblivion and Morrowind's alchemy system was absolute hell - Skyrim makes it much, much simpler to take care of.
Yes, I think agree with you 100%! Its the same way it worked for me in Morrowind. I learned the game inside out before trying a first mod and I now have a collection I use nearly always. I was just worried that the game is not playable without them as Oblivion seems to me now (barely playable actually), but it doesn't look to be the case.You don't need Skyrim mods to enjoy it - heck, I played probably 100 hours before I started using mods. But I will say I'm the kind of person that's happy playing vanilla versions of games and don't like mods that change things too much.
There's probably a few essential mods out there you can try that don't change the core gameplay too much and will still let you experience vanilla before you can make a better assessment of what you like. There's several mods that adds people to cities and travellers in the roads sort of like Morrowind Comes Alive (I use one of them, forgot which).
But otherwise yeah, it's a good idea to try vanilla for a long, long time before you know what you want. Then you can look at what sort of stuff you want to improve for things like followers and graphics and difficulty settings.
Ok, folks, in summer I'll join you!(provided my computer can run it)
It is. But its like a sunday without sprinkles.Well that is the whole thing. Is the game good enough without mods?
"Okay". If you use the official high-res textures it looks a good (for an RPG).How does Skyrim look without mods?
I missed stats first but have come to the conclusion that meaningful perks have a much bigger impact on the game. Try it. Maybe you come to the same conclusion.Stat-based RPGs are fun to play, but I can't make an opinion about the new system without trying it. It could be fun. I'd say I'll add another plus to Skyrim and try it just to experience the novelty.
There are actually a few songs. I remember at least 4 different ones.Awesome! I heard the bard song on Youtube once. To hear that NPCs are smarter in the rest of the game is definitely a big plus!
They are not really random. They are premade, but randomly chosen.Random quests! Awesome, just like Daggerfall!
[to_xp]Gekko;12400590 said:yeah, dragonborn is good, comparable to shivering isles I'd say. you get attacked by a group of NPCs that trigger the quest, a la tribunal.
what do people around here think about Climates of Tamriel? I've tried it and find it leaves the lighting very similar to vanilla which I dislike, too dim and unsaturated. you really need an ENB with it, but those come with a sizeable decrease in fps - I like Realistic Colors and Real Nights better as it solves that nicely, although the variety of atmospheric weathers is not quite on par with CoT.
What if I'm playing a lawful good type