SM1 - Sid challenge

Thanks guys.

We all know where the name immortal came from - right? It was because the Persians kept replacing their troops as fast as they lost them, making them appear immortal. So I am fairly sure that Xerxes would not be happy unless he has a place to send those troops to die right? So I found one for him. ;)

The really good news is that it won't be until military tradition (maybe Knights Templar) that the Persians have a unit that attacks above 4. By then we should have their iron, and maybe a few cities.

I did not check their city count but I am guessing they have maxed out this landmass and their flow of immortals should not increase much. We do need to focus more on getting more leaders though since there could be trouble if we lose the army. Building catapults to help take out the pillaging spears and building heroic epic should be in order.
 
My only problem is will this count as a "real" win if we do win because of the many reloads?
AWS tiny continents has been done earlier, so it will not be a record. If we will win in this SG, I could start the next Sid SG, but with harder conditions.
 
Smart said:
AWS tiny continents has been done earlier, so it will not be a record. If we will win in this SG, I could start the next Sid SG, but with harder conditions.
I know it's been done before, but I still want to play honorably. I'm not as big on honor as most players for exploits like Rop rape and such, but reloading is extreme cheating. I'd prefer to use this as a learning experiance to not send the army out until we have built enough EW's to make up for it. We can get another start this good hopefully, and no persians will make it 10 times easier.
 
Sure, I don't like reloading too, but let's give it a chance. If we will continue playing in this SG, we may learn something more later.
Anyway, we can play from nero's start then...
 
Own said:
My only problem is will this count as a "real" win if we do win because of the many reloads?
I would not call this a "real" win, since reloads were needed. However I think the completing this training mission will be of immense value. If we make any more mistakes we can get through them also. If we had quit right there we would have learned little. Not to mention gaining the know-how to beat the Persian Sid AI!

Then once we complete this one we can start a new game with our improved strategies and win that one without reloading. I hope everyone agrees with this approach.

It's not like we used any of the info learned from the reload to gain advantage (like pre-learned knowledge of resource locations). It was just a change in tactics.

Smart said:
If we will win in this SG, I could start the next Sid SG, but with harder conditions.
Harder conditions?! :eek: :eek:
 
Harder conditions :eek: :eek:
What about Sid, standart, continents? I think, it's winnable by Diplomacy, if we could capture the United Nations :rolleyes:
But if we will try this, it will be only after our first "true" win on Tiny map :)

If we ever get overruned, let's replay the turn or some of the previous turns to see if we could change our strategy and still survive.
But try to play carefully and don't overdo this ;)
 
I won't be able to play till tomorrow if someone wants to play the save tonight.
 
lurker's comment: :salute: reporting for general spammage and useless comments. I have to catch up on the past and then I'll be in the future to present myself as slightly knowledgable.
 
Making it just small, rather than tiny, could be a worthy challenge for people who beat this. And I suppose we just are those people, in the becoming. Jumping to standard size sounds extreme though.
 
Did you mean Small size, and AW? It's 100% impossible, because we will have to defend against twice more units (5 opponents on the small map, and two of them starts on our continent).
Jumping to the larger size means, that we should choise the less agression level, and pick targers ourselves.
 
Own said:
Sid standard continents would be extremely hard (that's already an understatement). ... it might be possible, but so hard no human could do it.
I assume you mean Always War and max# opponents. Without the added problem of Always War and max opponents I know it is possible. Think Panagea would be harder? Check out this screenshot. Its a domination victory but can conquest be far behind?

It's in the high score HOF right now so I know it was against at least 4 opponents.
 

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5 cows Entremont ... nothing else to add ;)
No clue why he OCP'ed so much though, he could have had 3 towns working on those cows.
 
When i said about standart continents, I mean no always war, but all 7 opponents will be in game. So we will be with three Sid AI on our continent. AI agression must be lowest to don't lose this game early, if somebody will choise to attack us.

About the HOF game - 4 opponents made that game like on tiny map. And 5 cows on the start :crazyeye:
 
I thought you meant AW, standard continents with 7 opponents is definately possible, so is pangaea. In an SG some others and I attempted sid standard conitnents as Carthage. Funny you bring that game up, I've downloaded that save before.

Actually AI aggression on max is better, because the AI will pick targets that are more of a threat than you (taking this from a guy who won standard sid continents no military).
 
taking this from a guy who won standard sid continents no military
Could you post the link to the thread where it had been done?

Btw, there was an experiment on other forum - standart sid continents, agression +1. Around 50 players have played (solo, like GOTM), and nobody have won that game.
I don't think that it's too easy, of course without many cows and resources ;)
 
I played the save till 670 without a lot of success. Too many things for the army to cover. My ratios were only 2:1. Immortals are just too much for our poor EW's. If you want I can post the save but I didn't feel like I made any progess whatsoever.
 
I'm getting a bit lost. Are we gona continue the original game, my game a new game? Doesn't seem fair to just keep trying the original until we succede, altough that could teach us some valuable leasons.

Í'm surprised that save is in HoF, seems very odd playing to me. But turnsing a start like that into a victory doesn't seem like much of a challange, not only the cows, but loads of other stuff as well.
 
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