SM1 - Sid challenge

Very nice piece of land. Right now I'd hurry for a settler SW of the wheat and make sure it's a barricaded fort ASAP. WC's would be what, 7, 8 shields for a sid AI?
 
lurker's comment: I saw the map and realized, this is a very good map, but watch out...(I put it in a spoiler why you should watch out)

Spoiler Why you should watch out :
lurker's comment: Egypt is going to box you in.You are in a peninsula.:sad:
 
Possibly so Ansar. However against a Sid AI I would rather cutoff their expansion and define their entry points. We can create 6-7 cities without much risk. Then break out Mr. Angry Sword. :hammer:
 
Ansar: we'd be boxed in on a pangea, on sid :p
 
Let's not forget our gameplan, and remember the mistakes we made before-

Plan- Make an army of hoplites if we don't have IW yet. Keep it at home until we have the hoplites to take it's place.

Play cautiously, meaning don't overexpand, it's a small continent, we'll have plenty of time after our enemy is vanquished. Of course if our economy is crashing from too many units, that's fine, but military is important. Also by cautious, don't aggressively attack a stray unit, even if they threaten an improvement. We could get a string of bad luck, we can't risk it.

Try and stay on the offensive with archers, keep on the pressure.

Any comments?
 
2150 BC - Pre-flight. Put AW hat on. Change Spartan Quarters to hoplite.

IBT - warrior moving N, another appears at chokepoint

1) 2110 BC - send hoplite south. Pull a HL from Athens to block mountain pass

IBT - warrior attacks SQ and our golden age begins [1-0]. More warriors are coming.

2) 2070 BC - send third hoplite to chokepoint area. worker set to mine BG.

IBT - Americans finish Colossus

3) 2030 BC - southern hoplite trapped and can't close the gap. head south to explore. at this point four hoplites en route to block. up lux to 10%, and we now have two turn hoplite factory in Athens. Argh we need warrior code

IBT - Abydos appears to our east on our side of the chokepoint. WTH?!? I did not see a settler go by

4) 1990 BC - one hoplite investigating Abydos. has a warrior, but I choose not to attack it.

IBT - Cleo has 18 warriors and an archer headed toward SQ

5) 1950 BC - nothing

IBT - warriors continue north, looks like I can close the chokepoint in 1

6) 1910 BC - we have 10 units, one worker and 9 hoplite. both cities to finish HL in 2. I think there are 19 warrior and 1 archer in total

IBT - another warrior sinks on SQ [2-0]

7) 1870 BC - I close the choke, 2 hoplite on each tile

IBT - three warriors fall [5-0] and a hoplite is promoted to elite. both cities complete HL and start settler builds. the bulk of the force is near SQ. Egypt finishes Pyramids and starts TOA

8) 1830 BC - worker to road NW of SQ. moving an extra hoplite to

IBT - five warriors and an archer fall [11-0] to the hoplites and we have another elite. the archer attacked at chokepoint. one of our elite HL is redlined but lives. there are 8 warrior and an archer outside SQ now

9) 1790 BC - I move more hoplites to SQ - there are 5 in there. I do not want to lose any. Empty Athens so a HL can stay on the mountain and block. up lux to 20% to keep Athens happy

IBT - seven warriors and and archer fall at SQ [19-0], and another HL is now elite. sorry no great leaders.

10) 1750 BC - bring HL off hill to Athens as there are only three warriors left outside SQ. pull one from SQ to keep the block on.

next: put a hoplite in Athens and reduce lux to 10%. Figure out where to put the other settler.

What tech is next - warrior code, iron working or literature? With all those hills I want to believe we will get iron. I hope we can pay cash for a tech before declaring war as I have been accumulating gold.

We lost 0 units, and 0 improvements pillaged. Hoplites rock!

Beorn-el-Feared I think you are next.
 

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:dance: Yeah buddy! 19-0 and the choke shut off.

It may make sense to have a swinging gate strategy at the choke for the egyptian warriors every so often. It could be a elite farm like none other. If we are not going for philo then WC makes all the sense to me since it's cheap bombard and counter.
 
19-0! :hatsoff:

I think we were researching writing with hope for GL... If so, I don't want to lose population in SQ. Set production to rax, as prebuild for palace, and research masonry with max tech rate - 9 turns.
Philosophy on Sid :crazyeye:? After masonry lets research Litereture.
If we will get GL, and will be still alive, we will win this game :)
 
So that's me up. Can't promise anything until tomorrow night, but I will catch on what happened by then, at least.
 
Philosphy can be had first on Sid, though for me the success rate is low. Maybe the standard map size gets the AI trading sooner.

Our research rate will drop when Athens pops a settler, though not sure how much it will affect the turns to complete. I do like the idea of going for literature and the Great Library. If we start on masonry maybe we can still meet someone and trade for it before research is done.

I have some regret about not putting out the curragh because a trade for masonry would be real useful right now. Maybe I was a little shell shocked form the first attempt. Enkidu Warrior defending against immortal should not be compared to hoplite defending against warriors and archers.

I think we could send one or two hoplites to pillage, maybe keep their iron disconnected, forcing them to build more archers, er great leader chances.

If we are only popping one city, should it go at the chokepoint? I vote that Athens go right to work on another settler.
 
Let's focus here.
1. Pillaging any iron is big because hops can't be taken unless the Egyptians get swords.
2. Research path. We should get out a curragh. The curragh has the capability to make trades and if we beeline to lit there's a good possibility we can get some techs. I feel bad for not trading our alpha now but I still think it will help us make more trades if we get a curragh.
3. Glib--if we going this route we should do it now. So why wouldn't well fill in our space and focus on pillaging and defense until we are done? The Egyptians can take hops consistently till knights or Maces. Our continent can be taken care of if we go GLib.
 
I'm against second settler before we will start researching Literature. We should learn Masonry ASAP to get access to prebuild. Use barraks as a prebuild for Palace.

My suggestion on build queue:

Athens: Settler > Curragh > Settler
Spartan Quarters: Hoplite > Barraks (pre-build) > Palace (pre-build) > GLib

After two turns of Writing, research masonry at the max rate. If you see, that you will not complete rax in SQ before Masonry - don't build hoplite and switch from settler to rax immediatly
 
I'd like a scout down the hills and up the peninsula, just to look around. I'd also like to take advantage of our appearant isolation to just pop settlers like rabbits. I seem obsessed with that. And, prepare for a working leader valve?

I just shovelled a lot and I'm broken for tonight, perhaps tomorrow I'll get to this ... friday for sure.
 
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