SM1 - Sid challenge

Pre-turn
Move EW to block
IBT
mayans are starting to suicide
1475BC
get another EW on the block
IBT
just lose 1 EW
1450BC
got to do something about the horses they keep retreating, have two EW running over Mayan hill's hoping to locate the horse
1425BC
we now have 5 elites
up science to 50%, or we won't finish math in time
1400BC
Kish needs a scientist, math in 16 now
IBT
mayans get writing
1375BC
nothing
IBT
lose EW on the BG
1350BC
correct that problem
IBT
loose 1 of teh roaming EW's (after it got promoted to elite)
mayans finish Hanging gardens
1325BC
Lagash rax->EW
1300BC
Kisk settler->settler
Ur grows now makes 7 shields->archer
Sumer now needs scientist too, math in 12, Sumer will have colected 200 shields in 10 turns.
Stop here to decide where to put the settler, I suggest on the tabaco. Get some archers in all cities to get free shot. Lost just a couple of EW, but always the attacker was on his last HP too. An extra free shot might have same some of them.

Smart 1300BC.JPG

View attachment 113870
 
Am I up next? I will play tonight unless someone else wants to take it before then, or Smart changes the order. We had a couple skips - maybe Whomp or Own want to step in.

I would put the city on the hill, though I am not sure that would be the most effective use of the tiles.
 
I swapped, so I'm up (unless Whomp swapped before me, and he's ready). So I'll wait for Whomps word.

Btw, forgot to say I think we have a good chance. There is a lot of mayhem, but we've got it under control, controlled pillagers with EW's on hills, and are getting SoZ and cats! We still need a bit of luck though to win, because if we get bad luck and don't get a leader for a very long time, we'll be overrun. That's the only downside of this variant :( .

Edit: Time for a strategy check (term shamelessly stolen from zerks come from behind japan win ;) ), to know we're all on the same page. My interpretation is:

Build SoZ, get army, fill it with AC's, wait until we're well defended, go razing/pillaging. Settle cautiously, maybe the city by the tobacco should be the last for now. We shouldn't stretch ourselves unless we're broke on unit support (which, judging by the pic, I don't think we are). Build mostly EW's and a few archers for leader fishing and wounded horse killing.
 
Hill is the best location, city on tobacco will get many overlapped tiles. Also we have two spots for cities on the east side - on tobacco, and N from two BG's. We should claim them ASAP, because if we will get eight cities we could build second army without problems.

Own was swaped, so he is up now. IIRC, Whomp took a skip, so he will play after zerksees.

Roster:
Smart
nerovats
Own - UP
zerksees - on deck
Whomp

Edit: forgot to remove "on deck" from nerovats
 
I agree with the hill by tobacco, but settling east doesn't sound good to me, there's no hills, and it will stretch our front. Got it.

Edit: Something I've been considering doing, is poprushing the walls in Umma. Seems perfectly logical to me, but I might have not considering something. Should I? Also, an elite EW could kill a redlined horse (with another under it so he'll go back in the city), unlikely anything bad would happen. We still have two other EWs defending.

Edit Again: Looked at combat calc, and it's 96% chance we win. I'm going for it. Also I've decided on the walls poprush.
 
Once we can build up 3-4 extra EW and a settler I want another city. I know you don't like the city on the grassland but it will be far enough away they won't go for it. I think getting to 8 should be somewhere on the priority list.

We would also be smart to get an archer to Umma. I did some pop rushing in the first one and got a little fllak for it. I know it's too late now but try to save that for corrupt cities or if there is imminent danger.

96% chance of win - sounds worth it to me - hope it worked out.

Just found out I probably will not have time to play this one until tomorrow night (36 hours from this post).

Smart your roster looks fine to me except maybe Nerovats should be "off deck"?
 
Pre-turn- Attack redlined horse with EW, he takes off THREE hp :mad: . Also poprush walls in Umma. [1-0].

IBT- Horse kills EW on hills with walls. Ouch. [3-1].

  • Nothing.

IBT- Kill a horse and Jav [5-1].

  • Nuttin

IBT- Lose an EW, kill a jav [6-2].

  • Found Bad-tibrira. Ur Archer > archer.

IBT- Kill a horse. [7-2].

  • Shift units around. Main assaults go from Umma and Sumer to Lagash, back and forth, this is tough.

IBT- Kill two horses, and a jav, and a EW becomes elite [10-2].

  • Kill a retreated horse with elite EW, no wounds, and no leader. No other units nearby, so it was a safe move [11-2].

IBT- Kill a pony [12-2].

  • Big attack coming to Sumer, outposts on the BG retreat into the city, on flatlands they won’t stop 4 javs.

IBT- Kill a horse, lose a Edub on hill [13-3].

  • Nothing

IBT- Stack doesn’t attack, sidesteps us instead. Have to prevent them from getting past the choke.

  • Try to prevent them from getting past the choke, by moving EW’s around. If they don’t attack, and I can get the vets fortified on the forest, they’ll attack Sumer, but they can attack them before I fortify.

IBT- Lose two Edubs, kill a javelin, lose position on the forest [14-5].

  • Take a risk, and kill lone jav on forest with archer. Succeed [15-5].

IBT- 2 javs, a horse go down. [18-5].

  • Position successfully installed by Sumer. No unit will try to penetrate through our elite fortified on flatlands, or our vets fortified on forests. They have to go through Sumer, but it’s heavily defended. SCI to 30% with Math next turn.

IBT- Lose piillaging Ew, EW on forest (nvm about the not attacking thing) and archer on forest. But also kill five. [23-8]. Math > Iron.
  • Change to SoZ, NO SHIELDS WASTED, due in one :lol: . SCI to fifty. Iron in nine.

IBT- Landing by Bad tibrira :mad: . They have MM, be on the lookout. SoZ > EW.

12. Nothing, try to contain the guy.
 
Sorry about the dots again, when I paste it from word it changes. I can't fix it either.

Btw, I played 12 because nerovats played 8

@Zerk- I played before seeing your advice, and I didn't do it, and I'm glad because they sent stacks all the way around the front to get to one weak spot.

Here's a pic.

Edit: Any ideas on stopping that jav :lol: ?
 

Attachments

  • SM1_1000BC.JPG
    SM1_1000BC.JPG
    188.1 KB · Views: 141
Good pre-build timing, all what we need now is the Leader :goodjob:

Any ideas on stopping that jav :lol: ?
We have an archer in Lagash, it can attack jav on the second turn. If he will only redline JT and die, attack with vet EW in Kish.
Also we could build one or two curragh's in Ur, only two turns needed. Btw, we can support only 4 more units, so 7th town may be usefull, Ur will grow only after 18 turns anyway
 
I remember that in my last turnset I have captured one ensalved worker, but I don't see it now :mischief:
I guess, Military advisor show only captured units, not ensalved...

SM1_w_captured.JPG


Btw, they are in republic now, which means that they will go over unit cost soon, and will get War Weariness
 
The WW and republic is good news. We can win if we get a leader before being overrun. In this type of game, an overrun will happen eventually, so you have to hurt them badly before it happens. If we can't get a leader quick enough, we'll lose, so I think taking gambles for leaders is necessary.

I think with all our elite EW's defending, it's gonna happen soon (even though defense is 1/32), probably before we get three AC's anyway.
 
Own said:
Edit: Any ideas on stopping that jav :lol: ?
Change build in northern town to archer or EW, and it will finish in 1 turn. change town just south to archer, and go at him with all of it.

The JT is two tiles off, so I just need to make sure he will not take the town. If their takeover is imminent I will be forced to raze the north town and build another. No way would I let them get a foothold there.

Maybe send the worker out into the forest and see if he goes for it. If he does I can slip some defenders by. If not then the worker can be saved.
 
pre-flight:

Have to address JT in north. Change Kish to archer done in 1, change Bad-Tibira to Ew done in 1, put worker in the woods. Put an EW and archer in Kish.

IBT - JT decides to attack Kish and defeats EW. JT dies at Sumer [1-1]

1) 975 BC - Regular archer defeats redlined JT in the north and the threat is ended. [2-1] Up science to 60% to get IW in 6. Our irrigated cow near Sumer has a JT on it and I have no way to address it now.

IBT - Irrigated cow is pillaged. JTs die at Lagash and Umma [4-1]. Horse attacks Umma but retreats. Mayans have mathematics now.

2) 950 BC - Put two EW and archer on second irrigated cow near Sumer. Workers headed to Lagash.

IBT - JT dies at irrigated cow [5-1]. Mayans must have another enemy as their units start moving away from us. Here comes another boat.

3) 925 BC - Making some preparations for the landing party.

IBT - Two JT die at Sumer [7-1]. The Mayan withdrawal continues. Mayans finish Great Lighthouse in Copan.

4) 900 BC - Plotting to address Mayan boat. Sumer needs two scientist to stave off anarchy, and is temporarily losing one food per turn.

IBT - 2 horse die at Sumer and one JT at Lagash [10-1]. 2 JT land in woods near Bad-Tibira. We get our first ancient cavalry. He looks good. Lagash does not as I pulled out too many units and forgot to MM.

5) 875 BC - AC moves toward JT invaders, 3 archers also in range. Put second unit back into Lagash. Notice 7 JT's outside Umma. This is bad. Open coverage on irrigated cow as a distraction. Change Umma to build EW costing 6 shields. Kish is open as I put a second EW in Bad-Tibira. Come and get me JTs.

IBT - No attacks, they are going for the bait. JT comes out of the woods toward Kish.

6) 850 BC - First JT suffers painful death at the hands of our wicked AC, who is promoted to elite on the spot, losing 0 hitpoints! Regular archer attempts on second JT but fails, putting JT in the yellow. I leave him as target practice for AC next turn. Kish now has archers and AC fortified inside.

IBT - JT dies at Umma [13-2]. Iron working is done. Decide we need to get to mapmaking so start on writing. Due up in 11. Chichen Itza finishes Mausoleum of Maus.

7) 825 BC - AC defeats JT in the north woods, no leader [14-2]. Spot Mayan iron SE of Umma. Dispatch elite EW to disconnect. Maya have 26% of area and 32% of pop. We have 8 and 17 respectively.

IBT - Attacks at Lagash take out two JT and we lose one EW [16-3].

8) 800 BC - Nothing much. A little MM. Umma is up to size 3 and needs a specialist to avoid anarchy. I do not want to raise lux above 30 so hire a scientist. Elite EW can see the iron is not hooked up yet.

IBT - JTs attack our irrigated cow tile costing two EW and netting one JT. Another JT impales himself at Lagash [18-5]. Four JTs with spear escort converge outside irrigated cow tile.

9) 775 BC - Elite EW steps on to the iron tile. Moving archers and cats into position - elite AC can reach from Kish.

IBT - JTs fail at Umma and Sumer [20-5]. Two vet JTs and spear now on irrigated cow. We produce our second AC and just in time.

10) 750 BC - Three cats fire at stack and one hits. Send in regular archer and he only takes off one hit point, getting himself enslaved in the process. New AC defeats spear, elite AC takes out a JT, elite archer fails on 3 HP JT, and veteran finishes him off, and we now have another worker [23-7].

Elite EW fortifies on the iron - not sure it will do any good.


Besides the 7 units the only other loss was the improvements on one of our two cows and one lost turn in Lagash.

I am not happy with my MM the last few turns, so please check the cities. Umma is starting to show a culture flip risk, may want ceremonial burial after writing.

Smoky will give 3 techs for peace but I know that is not our way. He does have another source of iron hooked up also.
 
Back
Top Bottom