Turn II
Turn II.
Nations have advanced slightly, but increasing amounts of contact and wealth will surge the rate of advancement immensely. Tensions between Liberia and Songhai are on the rise, as are tensions between Spain and Albania.
Meanwhile, in diplomatic affairs, the Salt Empire is rapidly using its strategic position and its valuable resource to its advantage, becoming the wealthiest nation on Earth. Its closest competitor is the Island Confederacy, a nation that builds its wealth on exploration, merchant activity, and banking. The disrepancy is rather large - the Salt Empire makes 21.7% more money total than the Islanders!
Events:
These are small variations that will spice the game up a bit. Each event happens at least once a turn; for the first few turns, there are only positive events, but each one has an "evil twin."
Economic Boom - 3 occurrences
This represents a boost of +10 gold to your income(will grow as time goes on). Recessions happen later.
Spain, New California, and Tawansitsuyo all had economic booms.
Settler Rush - 3 occurrences
Gives you +1 claim for the turn! Plague does the opposite.
Colombia and Kiwi each get 1 claim this turn. Centaurium gets 6, rather than 5!
Scientific Breakthrough - 3 occurrences
Gives you +10 TC(can be exclusively spent on technology) for the turn. Flawed Research does the opposite.
Olafic Republic, New California Republic, and Madagascar each get 10 TC.
Revolts:
No Revolts.
Notes/Misc.:
-7 new NPCs have joined the fray. These ones start with 10. The next and final round of NPCs will each start with 5 provinces.
Diplomacy:
Trade:
Habsburgs - Island Confederacy
Island Confederacy - Habsburgs
Albania - Salt Empire
Kenya - Echidna Empire
Spain - Salt Empire
Echidna Empire - Salt Empire, Kenya
Salt Empire - Echidna Empire, Spain, Albania
Non-Aggression Pacts(last 5 turns):
Richard - Olafian Republic (Turn 1 - Turn 5)
Guarantees(last until guaranteer revokes it):
Spain - Enerjak