Sons of Mars II

...Craaaaaap. I forgot all about the * 2 part! I'll add a notifier...

I'll make double the income next turn, but to make things convenient, I'm keeping the income the way it was this turn. Sorry everybody.
 
Keep things how they are. :p
 
Mathalamus has a stronger economy, but Sonereal has a better-trained military. That would be an interesting war indeed. Even though at this stage, I imagine it'd be a small-scale "destroy the other state's navy" war.

Case in point of Sonereal's military capabilities: He not only gets +1 from tech difference, but +1 from Militaristic. Translation: He gets +2 to all rolls in an era where all battles are 1-5, meaning he has a 60% chance of hitting a 5!
 
Mathalamus has a stronger economy, but Sonereal has a better-trained military. That would be an interesting war indeed. Even though at this stage, I imagine it'd be a small-scale "destroy the other state's navy" war.

Case in point of Sonereal's military capabilities: He not only gets +1 from tech difference, but +1 from Militaristic. Translation: He gets +2 to all rolls in an era where all battles are 1-5, meaning he has a 60% chance of hitting a 5!

i remind you that echinda can also use the trade blockade CB as well.
 
@Britannian France: I see you took great interest in our home land, is there any way you could sell us the province of Belgium?
 
@Britannian France: I see you took great interest in our home land, is there any way you could sell us the province of Belgium?

Maybe when you meet them. :p
 
Belgium in Exile expands in to the pink area, future expansion is highlighted in green, I'll also spend my income on Arm1 this turn.

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I have automated orders for all remaining nations; we were gonna wait 48 hours but Aiolos has done what he needed to do. :p

Orders locked pending el update~
 
Turn II

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Turn II.

Nations have advanced slightly, but increasing amounts of contact and wealth will surge the rate of advancement immensely. Tensions between Liberia and Songhai are on the rise, as are tensions between Spain and Albania.

Meanwhile, in diplomatic affairs, the Salt Empire is rapidly using its strategic position and its valuable resource to its advantage, becoming the wealthiest nation on Earth. Its closest competitor is the Island Confederacy, a nation that builds its wealth on exploration, merchant activity, and banking. The disrepancy is rather large - the Salt Empire makes 21.7% more money total than the Islanders!

Events:

These are small variations that will spice the game up a bit. Each event happens at least once a turn; for the first few turns, there are only positive events, but each one has an "evil twin."

Economic Boom - 3 occurrences

This represents a boost of +10 gold to your income(will grow as time goes on). Recessions happen later.

Spain, New California, and Tawansitsuyo all had economic booms.

Settler Rush - 3 occurrences

Gives you +1 claim for the turn! Plague does the opposite.

Colombia and Kiwi each get 1 claim this turn. Centaurium gets 6, rather than 5!

Scientific Breakthrough - 3 occurrences

Gives you +10 TC(can be exclusively spent on technology) for the turn. Flawed Research does the opposite.

Olafic Republic, New California Republic, and Madagascar each get 10 TC.

Revolts:

No Revolts.

Notes/Misc.:

-7 new NPCs have joined the fray. These ones start with 10. The next and final round of NPCs will each start with 5 provinces.

Diplomacy:

Trade:

Habsburgs - Island Confederacy

Island Confederacy - Habsburgs

Albania - Salt Empire

Kenya - Echidna Empire

Spain - Salt Empire

Echidna Empire - Salt Empire, Kenya

Salt Empire - Echidna Empire, Spain, Albania

Non-Aggression Pacts(last 5 turns):

Richard - Olafian Republic (Turn 1 - Turn 5)

Guarantees(last until guaranteer revokes it):

Spain - Enerjak
 
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Echidna claims. Enerjak and the Avatar have been directing expansion to be in accordance with treaties signed with other states in Efrika.

Spending to be determined.

Roleplaying to come later.
 
well.. uh...

Claims
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spending:
create 6 armies, and if its not at the support cap, buy navies until ti is, then put all money on army.

and place the navies where the GM deems best. armies to guard empty provinces.
 
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The Olafic Republic - Update
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Claims in lime green. Armies added.

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Spending all gold on Army tech except TC towards Civics.
 

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That was an enormous amount of cock-slapping going on over the last 100 posts and what seems to be a ridiculous amount of technology for Neolithic empires (if that isn't already a contradiction in terms).

As it is, the Habsburgs will accept the Salt Empire's trade agreement and offer royal marriages with the Kalmar Union and the Albanian Empire. We will remind the European powers that we have a stake in the Mediterranean and Baltic Seas and are not to be ignored lightly. We will also spend 30 gold on researching all techs to level 2.
 
That was an enormous amount of cock-slapping going on over the last 100 posts and what seems to be a ridiculous amount of technology for Neolithic empires (if that isn't already a contradiction in terms).

As it is, the Habsburgs will accept the Salt Empire's trade agreement

Agreed, and awesome.

Income=56-3(Loan Repaid)=53
+53
-15 Econ 3
-20 Econ 4
-10 Civics 2
-5 Military 1
------------
3 Gold to Vault.

Claims in a wee bit.


1 Trade Agreement remaining, who wants it?
 
I would like to sign trade agreements with Civ'ed (malaya) and Yoshi (Centuriam) as well as the two NPC's I have made contact with (Siberia and southern china)

For me, econ 3 costs 10.5 gold. Do I round up or down?

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please note, I have moved some of my armies around. So don't assume that the armies I have are nessacarily new. mistake in the map: central Korea should also have an army...

assuming up:
40 income + 3 Vault= 43 gold:
12 into civic (Civic 1 and 2)
25 into econ (econ 3 and 4)
6 gold into vault

assuming down:

40 income + 3 Vault= 43 gold:
12 into civic (Civic 1 and 2)
24 into econ (econ 3 and 4)
7 gold into vault
 
EDIT: Orders Updated in Post 303.

South Africa Orders

Income: 39

- (1) Civics 2 (should finish with my 9 from previous turn)
- (15) Civics 3
- (10) Econ 2
- (5) Army 1
- (8) Towards Army 2

Claim the following territories. Would like 3 armies and 2 navies this turn as well.

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Would like to set up trade with Madagascar.
 
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