Hey there,
since I've been struggling with stability in this mod, I'd like to ask a few questions.
In my understanding it would be incredibly useful to switch all citizen (or at least a sizeable amount) to be "citizen" (the non-specialist-specialists) so your production & commerce is considerably lower than usual, before signing a peace treaty or starting a golden age.
the resulting check would give me bad values but won't hurt and the next one will be awesome, since my economy is at +10 compared to the earlier one.
with peace&GA you could do this and then switch to "normal" again in the same turn, so you wouldn't lose anything.
is this gedankenexperiment correct?
- vassalizing another civ (+)
- making peace (+)
- building a wonder (+)
- starting a golden age (+)
- receiving a great person (+)
Checks triggered by events marked with a (+) can only result in a stability increase, never in a decrease or crisis.
to a lesser extent: whipping should also be done just before one of the above events happens, right?
also: how close together can stability checks be? for example if I sign peace twice in the same turn would that give me 2 checks? (the 2nd one would be almost always worse, since there is no economic increase in that turn)
Does razing a city influence stability somehow?
(not exactly fitting here, but I don't want to start a new posting just for this: what is the population treshold for tech cost increase? and does it vary by civ?)