Strategy Discussion and Guides

I just build wealth in junk cities like Jerusalem and cottage the hell out of Egypt and Mesopotamia, but don't let your economy lean too much on those areas, unless you want to pick a fight with the Arabs.
 
Things are still changing too much for an official guide to make sense.
 
When playing as Russia, should one build watermills and run communism civics, or build cottages and run democratic civic?

I've already cottaged obvious places, (St. Petes and the fur city north of Moscow) but it's Siberia I'm unsure about.
 
I've seen someone claim you shouldn't build a single cottage in a Russia game. Whether that's true or not, focussing on watermills and running Communism as soon as possible has always worked out very well for me.
 
When playing as Russia, should one build watermills and run communism civics, or build cottages and run democratic civic?

I've already cottaged obvious places, (St. Petes and the fur city north of Moscow) but it's Siberia I'm unsure about.

You should build many workers. You should build a cottage/farm economy from the start until communism and then replace all farms with watermills. Replace some cottages with workshops. I don't find a good idea to destroy a town to replace it with a workshop or watermil. IMO the best option is and will ever be the cottage town/city economy, the +5:commerce: is just unparalleled.
 
What is a good research path to start with as 3000 BC China if you're not going for UHV? It seems like every time I try to play them lately, I end up in this super-awkward spot where I have four cities stuck at size 4/5 that have to waste their hammers on Warriors because I'm stuck researching Alphabet for eighty turns. And then Rome spawns with Confucianism and I realise everyone is way ahead of me.

Similarly, is there any way to see what techs your UP works for?
 
What is a good research path to start with as 3000 BC China if you're not going for UHV? It seems like every time I try to play them lately, I end up in this super-awkward spot where I have four cities stuck at size 4/5 that have to waste their hammers on Warriors because I'm stuck researching Alphabet for eighty turns. And then Rome spawns with Confucianism and I realise everyone is way ahead of me.

Similarly, is there any way to see what techs your UP works for?

In the ancient era you need a religion or calendar, else all your cities will stuck in the size of 4. Moreover, chinese economy is mainly a plantation economy. So you can't really avoid the calendar.
A small-term alternative should be cottage economy (pottery and bronze working). This way you can produce many :commerce: and avoid wasting :hammers:.
In every case make sure to build taixue in all your cities and work some citizents as scientists. If you manage to be advanced early enough then the costs will be significantly reduced.
Send a fishing boat or galley to India and Persia to establish trade routes with other civs.
An alternative chinese strategy is in a recent thread, search it. The player managed to get in the industrial era by 1200AD!
 
In the ancient era you need a religion or calendar, else all your cities will stuck in the size of 4. Moreover, chinese economy is mainly a plantation economy. So you can't really avoid the calendar.
A small-term alternative should be cottage economy (pottery and bronze working). This way you can produce many :commerce: and avoid wasting :hammers:.
In every case make sure to build taixue in all your cities and work some citizents as scientists. If you manage to be advanced early enough then the costs will be significantly reduced.
Send a fishing boat or galley to India and Persia to establish trade routes with other civs.
An alternative chinese strategy is in a recent thread, search it. The player managed to get in the industrial era by 1200AD!

What would be good tech paths for early-game China? (Both for if you are going for the UHV and if you aren't.)
 
Is there a way to determine which corporations spread ? It seems the spread of corporations is completely randomized, but there must be a way to e.g spread oil corporations more than steel corporations. What's the trick?

The silk road and the trading company are special and spread in appropriate cities and eras if the civ has the appropriate technology (curency and astronomy respectively).

The other corporations require Corporation and a second technology associated with the corporation.

The total amount of cities that a company can spread is limited, so the coded chooses the best cities and leaves the worst.

The likeness of spreading a company to a city depends on the amount of the associated resources available in that city. So if you want to spread a company in a city make sure it has access to more resource that the corporation consumes.

Moreoever, the possibility becomes greater if the appropriate buildings are built.
The associated buildings are:
*Silk route: market, grocer, harbour
*Trading company: Harbour, custom house, bank, trading company
*Cereal industry: Granary, grocer, supermarket
*Fishing: Lighthouse, harbour, supermarket
*Textile: Market, factory
*Steel: Factory, coal plant, industrial park, ironworks
*Oil: Bank, industrial park, wallstreet
*Luxury: Factory, theatre, broadcast tower, hermitage
*Computer: Factory, Laboratory, University, Channel Tunel (it should be CERN)

There are some other infos like the brazilian UP, or the competitions, but all these are in civilopedia.
 
What would be good tech paths for early-game China? (Both for if you are going for the UHV and if you aren't.)

Generally speaking I always play a historical-like game, so I go for mathematics (Confucianism) and then calendar (Taoism, plantation economy). The most basic element in researching techs as china is establishing trade with other civs and exchanging technologies, especially with classical and ancient civs. Trade carefully with India or Tamils, they will be your tech oponents sooner or later. You should research or trade for bronze working (chopping forests), currency (it seems usefull), construction (great wall or make sure to have a strong military against axes, swords, horses and elephants) and machinary (grand canal)
Alternatively, most players go for Theology (found Catholicism). Maybe the best strategy option is described here:
http://forums.civfanatics.com/showthread.php?p=12852969#post12852969
 
I'm having troubles as Arabia to subdue the Ottoman spawn. I have Anatolia and Constantina, and I do not want the Ottomans to have them. How do I halt their onslaught?
 
I'm having troubles as Arabia to subdue the Ottoman spawn. I have Anatolia and Constantina, and I do not want the Ottomans to have them. How do I halt their onslaught?

Build an army to destroy their initial army (seljuk style). It is important to do so in the first turn of their spawn. Then get all your units outside the turkish flipping area (anatolia, balcans, black sea and 3 tiles around Dimasque). It is better to delete a unit than letting it inside. After 10 turns the flipping period is over. You can go and destroy the army that has formed in black sea. After that they will be ok. Mind the stability issues, usually cotrnolling anatolia as Arabia cause instability.
 
How long do you think it might take for them to respawn again. And is there a way to simply subdue them and just cast them aside? I don't mind them having cities in Anatolia, I just want to keep Constantina.
 
Constantinople isn't that good of a city, TBH. A great person farm at best. I'd let the Turks take it and vassalize them. How many cities do you have? What victory condition are you going for?
 
I'm trying to go for a unique religious victory.

My strategy is to control the Catholic, Zoroastrian, Orthodox, Muslim and Jewish shrine, so obviously I would need to keep Constantinople. However, I need to hold it long enough for me to get 7 great people in Mecca (Got 6 at the time of Turkish spawn). Conquering Constantinople really opens Europe as well, and Islamizing Europe is the easiest way to get 50% Islam (Since cities in Europe grow astonishingly high).

I ended up conquering Constantinople around 200 years before the Seljuk spawn, but I didn't want to risk spreading my troops further, so I kept a garrison in Constantinople and stationed my troops in Baghdad to wait for the Seljuks.

After dealing with the Seljuks, I went back to take Greece and end the Byzantines once and for all (Surprised they still were alive after capturing Constantinople). by the time I did that, it was already 1250, and much of my army has been weakened in the process. However, I did focus on buildings after dealing with the Seljuks, even though I had enough wealth to train 30 more troops (50+ coin/turn at 70% tech rate).

So I guess I just need to try again and make better decisions.

Though I'm considering simply taking the Muslim, Catholic, Zoroastrian, Buddhist and Hindu shrines instead. Maybe the Mongols are easier to defend against than the Turkish.
 
could someone please give me an outline on how to play as Aztecs or Incans?
As Incans I started with 1 city and a couple of non-promoted-non-city-attacking units against the same kind of unit fortified in cities...do you really just try to take the cities and get screwed by the RNG?

And as the Aztecs...I seriously have no idea how to do this. Which is sad, since they're currently the only civ that can produce slaves (at a rate of more than 1 per 50 turns).
but first of you have to settle in a subpar place and then this city is to grow to be huge fast, so no whipping but you only have ~20 turns before a bunch of advanced attackers appear outside of it. (at least the conquerer-plague seems to have been removed)

after trying and failing at the 1700AD-scenario (France builds the Statue in 1810 so no luck America and I really think Japan got screwed with that starting situation), I'd like to try one of these American civs again.
 
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