Suggestions and Requests

This is beginning to sound like Four Yorkshiremen.

Spoiler :


If you think your governments are bad, consider that the states of California and Oregon are selling banana-loads of springwater to Nestle who is contaminating the water, breaking contracts, destroying old growth forests, and taking water we need for tap-water and environmental reasons WHILE there is a critical drought in California. Tomorrow I'm going down to city hall to actually protest Nestle buying up another springwater source in Oregon.

Also consider that our government is so conservative, that one of the best governors Oregon has ever had resigned because his wife grew cannabis back in the late 90s...
 
Of all my years on this forum writing stories, beta testing and contributing to this mod and sharing strategies, not once have I received higher praise than this.

Thank you, citis.

Welcome, although I meant TC not TD. But if someday (that day may never come) DoC AI becomes so intelligent that it will make you to play like...a first-timer, this will be a success.
 
Okay you win.
 
Please erase Babylon's Stone.
 
Please erase Babylon's Stone.

That might actually be a good idea. Babylon needs technology, so a cottage could go there. Plus, it would prevent Babylon from always building either the Pyramids or the Sphynx.
 
It will eliminate competition for Egypt, since Egypt will be the only civ with access to stone in ancient times. Remove marble from Egypt then and make the great library to double production with stone. It will enforce historicy, thus I'm in favour of it.
 
Some ideas:

If there is going to be modifications to the map, I would suggest putting forests on the Mediterranean islands on 3000BC (later starts there should be improvements).
Mostly because the AI is not capable of building improvements there. And also historically most of the island had forests before humans cut them down to build boats.
Forests for all or some of them: Cyprus, Crete, Sardinia, Sicily and maybe even Canary Islands.

I like it how early the Great Lighthouse expires.
But the Colossus stays active long time and the Great Cothon never expires.
Both of them could expire with Optics (ships become too big to dock on the Cothon or sail under the Colossus.)

Vikings often found Åbo on Finland (which is historical), but it should get renamed to Turku when it becomes independent or is conquered.
https://en.wikipedia.org/wiki/Turku
And there could Åland islands near Åbo.
http://en.wikipedia.org/wiki/Åland_Islands

Unraziness of Jerusalem should be tied to Temple of Solomon.
So that it could be razed before it is built and after it is expired.
Or there could be universal rule which would prevent normal razing of cities which have unexpired wonders.

Some scripted conditional events when old cities are conquered on 3000BC start to give change to new cities to appear:

When Romans conquer Bordeaux, event asks if they want to pay X :gold: to get free galley and settler there.
When Greeks (or Romans) conquer Sur, event asks if they want to raze it and settle Antioch 1N.
When Arabs (or Seljuks) conquer Sur, event asks if they want to raze it and settle Damascus 1E.
When Arabs (or Seljuks) conquer Babylon, event asks if they want to to raze it and settle Baghdad 1E.
When Byzantines conquer Milano, event asks if they want to to raze it and settle Venice instead.
When Vikings or Russia conquer Krakow, event asks if they want to to raze it and settle Warsaw.
The AI should choose new city with ~90% chance which would decrease if there are wonders or settled gp.

I actually like these quite a lot. It helps keep the historical city placement more consistent across eras in all three historical starts. How difficult would these events be to implement? Other ones I would add:

When Romans conquer Lugdunum, event asks if they want to raze it and settle Massilia.
When Portuguese conquer Bangalore, event asks if they want to raze it and settle Goa.

Also some city renaming based on event triggers would be a cool feature, especially for the bridge between 3000 BC and 600 AD Europe:

If Romans still control Mediolanum in 800 AD, rename to Milan. If still controlled by Romans in 1400 AD, rename to Milano.
If Romans still control Naissus (by settling or conquering from Greeks) in 300 AD, rename to Singidunum.
If Romans still control Terraco in 400 AD, rename to Barcelona.
If Romans still control Pompeii or Paestum in 100 AD, rename to Neapolis.

I mostly play as Rome or England, so those are the main differences I notice on the top of my head.
 
Spoiler :
I actually like these quite a lot. It helps keep the historical city placement more consistent across eras in all three historical starts. How difficult would these events be to implement? Other ones I would add:

When Romans conquer Lugdunum, event asks if they want to raze it and settle Massilia.
When Portuguese conquer Bangalore, event asks if they want to raze it and settle Goa.

Also some city renaming based on event triggers would be a cool feature, especially for the bridge between 3000 BC and 600 AD Europe:

If Romans still control Mediolanum in 800 AD, rename to Milan. If still controlled by Romans in 1400 AD, rename to Milano.
If Romans still control Naissus (by settling or conquering from Greeks) in 300 AD, rename to Singidunum.
If Romans still control Terraco in 400 AD, rename to Barcelona.
If Romans still control Pompeii or Paestum in 100 AD, rename to Neapolis.

I mostly play as Rome or England, so those are the main differences I notice on the top of my head.


I think that's quite overcomplex and a fair amount of scripting and editing of AI to be worth it for what is basically an aesthetic change.

More resources on the map need to expire. Elephants in Iran, North Africa, horses in Egypt. Actually why should England have horses? Historically England always been a had strongly infantry-based armies with very little cavalry. Same for Germany and the Norse.
Germany/England/Vikings should need to import horses from Poland/Russia/Spain. Better for gameplay. Not sure if the AI is too dumb for that.
 
Spoiler :



I think that's quite overcomplex and a fair amount of scripting and editing of AI to be worth it for what is basically an aesthetic change.

More resources on the map need to expire. Elephants in Iran, North Africa, horses in Egypt. Actually why should England have horses? Historically England always been a had strongly infantry-based armies with very little cavalry. Same for Germany and the Norse.
Germany/England/Vikings should need to import horses from Poland/Russia/Spain. Better for gameplay. Not sure if the AI is too dumb for that.

The elephants in North Africa expire in 500 AD.
 
City name missing for (historical) French Haiti, should be Port-au-Prince I presume.

Spoiler :
Civ4ScreenShot0056_zpsgnt8cxfa.jpg
 
Every civilization? Or for one particular civ?
 
*Obligatory political rant*

I had a thought. It would be difficult to implement and balance, but some sort of tech diffusion by conquering would be nice. Throughout history with the Crusaders attacking and bringing back Eastern knowledge, the Allies taking German scientists for rocketry and such, Persians take the idea of coinage after conquering the Lydians, and so on. This could be interesting as it isn't all that uncommon that a nation will take over another nation and adopt its superior methods of doing things. It also makes sense because, if America knows how to build railroads, and Mexico takes over New Orleans, then I'm assuming at least one person is left in the city that knows how to build railroads. Also, generally more advanced civs are stronger so it isn't super-abusable.

What I was thinking in terms of actual implementation is that a city being taken accounts for a certain percentage of that tech, say, 20%. Each battle one is 2%. It's just an interesting thought.
 
*Obligatory political rant*

I had a thought. It would be difficult to implement and balance, but some sort of tech diffusion by conquering would be nice. Throughout history with the Crusaders attacking and bringing back Eastern knowledge, the Allies taking German scientists for rocketry and such, Persians take the idea of coinage after conquering the Lydians, and so on. This could be interesting as it isn't all that uncommon that a nation will take over another nation and adopt its superior methods of doing things. It also makes sense because, if America knows how to build railroads, and Mexico takes over New Orleans, then I'm assuming at least one person is left in the city that knows how to build railroads. Also, generally more advanced civs are stronger so it isn't super-abusable.

What I was thinking in terms of actual implementation is that a city being taken accounts for a certain percentage of that tech, say, 20%. Each battle one is 2%. It's just an interesting thought.

Pick free tech at city conquest! ;)
 
*Obligatory political rant*

I had a thought. It would be difficult to implement and balance, but some sort of tech diffusion by conquering would be nice. Throughout history with the Crusaders attacking and bringing back Eastern knowledge, the Allies taking German scientists for rocketry and such, Persians take the idea of coinage after conquering the Lydians, and so on. This could be interesting as it isn't all that uncommon that a nation will take over another nation and adopt its superior methods of doing things. It also makes sense because, if America knows how to build railroads, and Mexico takes over New Orleans, then I'm assuming at least one person is left in the city that knows how to build railroads. Also, generally more advanced civs are stronger so it isn't super-abusable.

What I was thinking in terms of actual implementation is that a city being taken accounts for a certain percentage of that tech, say, 20%. Each battle one is 2%. It's just an interesting thought.

Maybe you get a tech diffusion bonus if you conquer a city with the tech? It would make techs research able despite the currently (IMO too) high costs.
 
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