Plains-Cow
Best Resource; Always Wins
REMINDER:
Sullla says no game this Friday. Will resume next Friday.
Sullla says no game this Friday. Will resume next Friday.
That's a nice summary! Would you happen to have similar statistics for the first seasons, too (with the AP)?Civ 4 Survivor probably reached its final form with Season 5 abolishing the Apostolic Palace from the competition.
A quick overview of the results after getting rid of that pesky wonder:
Season 5 had an average of 11.1 wars and ended on turn 336.6 (Cold Map Setting)
Season 6 had an average of 11.9 wars and ended on turn 327.5 (Tropical Map Setting)
Season 7 had an average of ???? wars and ended on turn ???? (Temperate Map Setting)
Of the 29 games played so far in the latest seasons, there were 14 spaceships, 7 dominations, 7 culture wins, and 1 diplomatic victory.
Season 7 has flowed with blood, and so far only Shaka has not been totally eliminated by the top 2 winners.
If he ends up in the wild card game by himself, Sullla might just put in 6 Shakas to fight it out
The top 2 finishers in the Wild Card game end up in Playoff Game 2 and Playoff Game 3 I think.
That way the 3 playoff games and the final all have 6 civs.
The most a civ can show up in a season is 4 games if they botch their 1st game and don't die, get 1st or 2nd in the Wild Card Game, get 1st or 2nd in a Playoff Game, and then appear in the Championship Game.
That's a nice summary! Would you happen to have similar statistics for the first seasons, too (with the AP)?
That's a nice summary! Would you happen to have similar statistics for the first seasons, too (with the AP)?
More important are the structural changes to the reporting and the picking contest. I won't be writing reports for the AI Survivor games this year. It's simply not possible for me to do another 13 reports while also working full time. I actually think the written reports are better for these games, but it ain't going to happen, sorry. In lieu of that, I'll be streaming the games this time around, and then archiving the recordings on Twitch so that anyone can watch them later. This has the advantage of making the games interactive, allowing viewers to watch in real-time and interact with the gameplay. The downside is that the reports are summaries that can be read in 15 minutes, while the recordings will last for three to five hours. It's a tradeoff. Regardless, we're switching to the video format this year for better or for worse.
We're also going to switch the picking contest entry system as well. Rather than making forum posts at Realms Beyond (and then relying on me to combine them all into an Excel spreadsheet), this year I'll be putting everything online using Google Docs. The current bracket will always be visible online, and to make an entry for each game, contestants will fill out a short Google Forms document. Of course, there's still a Realms Beyond form thread to discuss the competition as well. I will update this webpage as well as my Twitch livestream throughout the season after each game. Here's a big list of the relevant links below. Enjoy the new season of AI Survivor!![]()
The AP is gone this season and following seasons. Been gone for a few now. It's considered a cheesy wonder that ends wars and re-assigns cities, making domination almost impossible. It also makes the game "less fun" according to Sullla and the previous viewers. I agree with them.Many thanks! I didn't realize you'd have to dig through the results manually (sorry).
It looks like the AP was good for one additional dogpile, or how were the religious wars counted? As individual DOWs or just once as an "AP declaration"?
Every war declaration noise counts as a war. Those are the rules. So however many declarations the AP caused increases the count.Yes, I know that, but my question refers to the previous seasons when it was still in play.
Many thanks! I didn't realize you'd have to dig through the results manually (sorry).
It looks like the AP was good for one additional dogpile, or how were the religious wars counted? As individual DOWs or just once as an "AP declaration"?
10) Flavors describe what kind of techs a civilization pursues. The flavor strength was converted from numbers to words as follows:
Flavor
2->Low
5->Medium
10->High
There are many factors that determine what technology a civ will pursue such as a random variable, a free tech or free great person (massive influence!), unlocks a religion(bigger factor if favorite), unlocks a unit, unlocks a wonder, unlocks a civic(bigger factor if favorite), the strategy the AI is pursuing, planning a war etc. It is thought that the flavor of the AI affects the tech choice perhaps 33% of the time.
All the calculated values for the various AI based off their flavors and the flavors of the techs can be found here.
Just looking at those results, it becomes apparent that Joao, Lincoln, Peter, and Tokugawa like Education more than the rest of the AI and are more likely to tech it.
Running through a calculation: Hatshepsut has religion flavor of 2(Low) and culture flavor of 5(Medium). Aesthetics has religion flavor of 2, science flavor of 6, and culture flavor of 8. So Hatshepsut calculates Aesthetics to have a value of 2*2+5*8=44. Mathematics has gold flavor of 2, production flavor of 1, military flavor of 1, and science flavor of 10. So Hatshepsut calculated Mathematics to have a value of 0. She will tend to tech Aesthetics before Mathematics.
Since flavors only influence what techs are researched to a limited degree, the usefulness on this info isn't as great as it could be. However, there is no denying that on average Isabella techs religions and Genghis Khan goes after Military Tradition, Rifling, and Artillery when they get the chance.