great I think I will go the same.
HC winner
Toku second
Shaka ftd
Space
20 wars
344 turn
and spoiler time
Copying me but just slightly different trying to try and pip me in the standings I see
To be honest that is a fair shout on the number of wars. Now I am thinking I should have gone for 19 or 20. My tests ranged from 15 wars to 26(!) wars so there was quite a lot of variance but the median was 17.
Turns are probably going to be around that ballpark. Thee barbs and more AIs tend to slow down the early game a bit. My tests ranged from 290 to 375 but that turn 290 game was very much an outlier, the others were all over 300. 333.5 was the median.
A few observations from my test:
- One of the early religions often spreads to a lot of the leaders quickly. Not uncommon to see 7 or 8 AIs with the same religion leaving a lone AI as an outcast and a 50+ gold shrine somewhere.
- Space is most likely victory condition. Cultural is only going to be HC really. Domination is hard (only 58% land required but that still requires a lot of warring as there are more AIs and more land). Diplomatic is possible but needs a lot of things to line up (had one game where Napoleon was slightly short of domination and friendly with the other leaders so looked like Boudica would grab a space win but then his mate Peter handed him a last-second diplo victory).
- The barbs can be an annoyance and there is probably a 25% chance or so of someone losing their capital or 2nd city super early and then probably a slightly greater chance of some 3rd cities or settlers getting captured. It is mostly dumb luck and dice rolls but if an AI loses an early city is is basically game over for them. The tundra is the worst for the barbs due to lack of AI scouting units fog busting. Had one funny game where HC won a cultural victory where his 3rd legendary city was Tokugawa's original 2nd city on the other side of the map which had been captured by the barbs early on and then captured by a random HC unit. HC also lost his original 3rd culture city in an earlier dumb war.
- Early wars are not always decisive as there is more potential for other leaders to jump in and for leaders to peaceout. Most leaders will be on both ends of a 2v1 or worse at some point during the game.
- The game is a lovefest due to all the similar peaceweights. Usually lots of pleased and friendly faces on the diplomacy screen. It doesn't stop the leaders warring as most of them will declare at pleased but can hurt Boudica a bit in the later stages if she is pleased with everyone as she will have no potential targets.
Huayna Capac - Is definitely the strongest leader in the field and won the most games as well as nearly winning a couple more which he threw away with dumb war declarations . Weaknesses are 1. Poor expansion due to wonder building and not being the best at dealing with the barbs 2. Picking the wrong religion 3. Declaring dumb wars when he is weaker and not sending enough units to take cities 4. Being a bit ineffective at warring like we saw in game 8 (doesn't bring enough siege, loses cities that he had just captured, wastes his stack on a well-defended city etc.) 5. Doesn't defend himself well enough and makes himself a bit of a target (tried to always-peace mode an early 9 city cultural victory in one game with Shaka as his neighbour which very nearly worked out, I think Shaka's capital being fully surrounded by Incan culture finally pushed Shaka over the edge
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
).
Tokugawa - Never really a threat to win but very consistent at surviving to the late game and picked up the most 2nd place finishes. Doesn't declare many wars but fairly good at staying out of trouble and can expand and tech fairly well. Just never quite strong enough at the end of the game compared to whichever other leader had taken charge of affairs
Napoleon - Can be strong and get big. Had a win and a couple of 2nd places. Will be involved doing something. Early game is fairly critical for him as he needs to win some of the early wars decisively to stand a chance, otherwise he falls behind his tech. Fairly consistent at reaching the final selection of leaders.
Boudica - Similar to Napoleon but less effective. Gets involved in lots of wars which may or may not go well for her. Suffers from not being able to plot at pleased in a field which usually has lots of pleased and friendly relations.
Julius Caesar - A bit disappointing. Had one game where he roflstomped everyone with a 250+ unit stack to an early domination victory but in most games he just kind of petered out before eventually getting eliminated. Would expand well due to imperialistic, get involved in quite a few wars but more often than not they would stalemate before he would fall behind in tech due to a poor economy and eventually get kicked out in a dogpile against him. No 2nd place finishes which tells you he was never really there at the end of the game.
Salidin - Was going to say that he was another dud leader as he did not do much and and often got dogpiled leading to him being FTD twice but then he won the last two games by convincing space victories so who knows (the last one was definitely rigged by the map generator with a 5 grassland gems near to his start though
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
). Being the wrong religion is probably his biggest weakness but he can be solid if he survives the early game.
Gilgamesh - Also disappointing. Too passive for his own good. Even if he expanded to a decent size he just wouldn't do very much and rarely declared his own wars. FTD a couple of times.
Shaka - Madlad, FTD a couple of times. Not as effective with his early warring as more chance of someone else declaring on his other flank. Got big a few times but never quite keeps up in tech well enough (although had one game where he 3rd-wheeled HC's internet build to help HC catch up to Peter in tech as well as dropping nukes on Peter and Boudica who were raining nukes on HC to help HC sneak a space victory).
Peter - Only got one win and no 2nd place finishes but never FTD (despite one game where he lost his capital to the barbs). But he did seem more effective than that, was often the tech leader, got big a few times and was often a big player at the end of the game. Missed out on wins just by bad luck a couple of times so maybe a dark horse.