SysNES 1: A Murky Pool of Light

TO: the scum of a race that is the Gardeners
FROM: the Soulon League

You all will die, if it is the last thing the Soulon League is ever able to do, you will die.:nuke:
 
Just to remind you dis, you said I had Materials II earlier. I'm a little miffed about the scaled back specs of the carrier but I don't have much to complain about. Can I name Izar I as well as Izar II? I know I don't occupy that system but if the habitat calculator is any measurement I don't think anyone will be occupying it anytime soon. :p

From: PIRATES SPATIALES LIBERES
To: The Republic of Muck


You gon' get raped.

Better living through Piracy!

From: PIRATES SPATIALES LIBERES
To: Cowering Landworlders of the Trailing Lobe


Do you have a terrifying pirate problem, and just want it gone? We are a terrifying pirate problem...but it doesn't have to be that way! Negotiable tributes are available NOW at bargain-basement prices! Pay your protection money and avoid the horrifying scene of vicious, amoral bastards descending from the heavens like fallen angels to destroy EVERYTHING YOU KNOW AND LOVE!

Contact now for low, low negotiable rates! High-technology civilizations can pay in cash or in kind! Act now, before the very fabric of your lives is torn asunder! Don't delay!
 
From The Republic of Ik
To Les Liberes

We await your arrival. May Alla bring you speedily to our homes.
 
What does the h stand for in thats next to my farm thingy in Arrakis.

And I can put down a Beta habitat now on II? I was a little confused about how you put it in the update.

Thats food from the habitat section on the ship. Yes.

Dis, you forgot my planet renaming. :( Also, I love how the amount of profanity in reaction to each update is increasing...

Yeah I missed that bit....wait...I mean obviously you don't have enough presence on that world to rename it. Thats the ticket.

Just to remind you dis, you said I had Materials II earlier. I'm a little miffed about the scaled back specs of the carrier but I don't have much to complain about. Can I name Izar I as well as Izar II? I know I don't occupy that system but if the habitat calculator is any measurement I don't think anyone will be occupying it anytime soon. :p

I think you can see from the corsair stats that I obviously forgot to redo that following the crash, you do have materials 2. Also you get to rename worlds when you control most of it. Do you control Izar II? Yes! Do you control Izar I? NO! Sort it out.
 
Hey dis, I think you missed the farm that I built last turn. And I also want to point out that i loaded 4 divisions onto my transports, not 2. What happened to the rest?
 
OOC: Nice update dis! :D

The order in which game mechanic events happen, each phase occurs at the same time for all players.
Research and Development Phase: S is spent, techs and ships discovered or created.
Build Phase: All habitats, facilities, ships and troops are generated. Starving population dies.
Pre-move Combat Phase: Newly built ships or on-going battles have their engagements to determine control of orbital space. Newly built ships do not have to engage in this if they don't want to.
Move Phase: Ships with IP drives can move to any world in the same system, Ships with IS drives can move between systems. Troops and population can move between worlds according to the rules below. e traded between players.
Main Combat Phase: Most ship engagements and ground warfare occur.
Fleeing Phase: Ships escaping loosing combats do so.
Activity Phase: Ships and facilities with special abilities do those activities: Bombing, ship repair, alpha hab construction, weapons station bombardment of orbiting ships etc.
End Phase: Population growth occurs, outstanding issues dealt with.

Wanted to bring the structure of the turn to attention; so hypothetically, say there are an x amount of e in a system. Some pirates want to steal it so they move their ships to the system. Yet the problem is that by the time they get to the planet, the e is very likely to have already been spent and thus making their journey without purpose. Just saying. :mischief:

EDIT: And what are bargain-basement prices thlayli?
 
@Dis

Just a question; I have two habs of population 8; each have a research centre at 225% (bonus etc), but one produces 18 the other produces 19 care to explain?

Really nice update; and my colony fleet is now put together, if your gonna do something, do it right.
 
Hey dis, I think you missed the farm that I built last turn. And I also want to point out that i loaded 4 divisions onto my transports, not 2. What happened to the rest?

They're there, I mistyped.

Wanted to bring the structure of the turn to attention; so hypothetically, say there are an x amount of e in a system. Some pirates want to steal it so they move their ships to the system. Yet the problem is that by the time they get to the planet, the e is very likely to have already been spent and thus making their journey without purpose. Just saying. :mischief:

Yes, assuming no one ever stores e, something that has been pretty rare so far. Also they could abduct population as well.

@Kal; the RCs work slightly differently than origional advertised. Such that the Construction one has a 230% bonus and the Computation one 240%.
 
@Kal; the RCs work slightly differently than origional advertised. Such that the Construction one has a 230% bonus and the Computation one 240%.

And my energy is 230% too then? Interesting...

Also I've noted a slightly larger than expected loss in s from spread, is that a my end thing or is there something going on there?
 
Any space for me in space?
 
OOC: Nice update dis! :D



Wanted to bring the structure of the turn to attention; so hypothetically, say there are an x amount of e in a system. Some pirates want to steal it so they move their ships to the system. Yet the problem is that by the time they get to the planet, the e is very likely to have already been spent and thus making their journey without purpose. Just saying. :mischief:

EDIT: And what are bargain-basement prices thlayli?

Hypothetically, if said pirates arrived and found all the e in the system spent, they would either blow up all the structures they could in a fit of rage, or simply land on the planet and occupy some habitats until they had produced them some e. And then destroy all the structures on their way out next turn. :p

Anyhow, I'm sure some type of arrangement is possible. Contact me on MSN.
 
Zavi now undeniably reigns supreme.:(
Spoiler E :
sysnesturn16e.png

Spoiler Net S :
sysnesturn16nets.png

Spoiler Pop :
sysnesturn16pop.png

Spoiler System Pop :
sysnesturn16systempop.png
 
OOC: Sorry dis, but I think you forgot to put one Lantian Laoniu II cargo ship above Horn as wel as in the stats. No need to correct it, just reminding you it exists :)
 
THE GRIP

"...his mother probably got knocked up in zero-G, if you catch my meaning."

"...in less than HOW MANY parsecs? That's just unlikely."

":):):):) that :):):):) :):):):):):)! With a :):):):)ing TRAWLING HOOK."

-Excerpts from the sophisticated conversations of an advanced space-faring race.

LibNET Public Info: [This article has been protected for vandalism. We'll hunt you down and cut off a finger if you edit this again, Philippe.] The Grip is a popular tavern [redirect-alcohol/hallucinogen induction facility] in the [re]emerging social life of our great floating bastion of freedom, the now stationary Lafitte. The pre-existing inhabitants of the Shitwad Tuft [redirect-Hydra Tuft] may be unfamiliar with the unorthodox [redirect-awesome] adrenaline-inducing leisure activities of the Liberes. The Grip epitomizes both high-class pirate relaxation and daredevilry all in one.

How, you ask? The Grip is no ordinary, poorly bartended drinking establishment. A variety of mind-altering substances of various toxicity are on offer, but this is par for the course among the Liberes. The first notable feature of this establishment is that it is entirely constructed from monocrystalline diamond, at the behest of First Captain Jean-Michel Delasse of the PMS [redirect-Piratic Majesty's Ship] Vulture and eloquent namer of our fair gasball Avarice. [redirect - Izar II] [comment 1: Who the hell names these systems, Izar sounds like a CPR [sub-redirect-Certified Public ******] to me.] [comment 2: Terebellum sounds steel, we should have gone there.] [comment 2a: You still have time! Go axial to the equatorial, young man.] [comment 3: At least we named our f*cking planet something badass like Avarice.] [comment 3a: Better than Saik and Taik, the genetically-crippled wondertwins.] [comment 3b: I'll bet anyone 5 credits the hIKs name Arrakis II something ********.] [comment 3c: Kaik on a Baik!]The bar itself, along with the seating, tables, glasses, and floor, is completely transparent. The swirling pink and black gases of Avarice...swirl...directly below the patrons' feet. Since The Grip projects downward cylindrically from the Lafitte, the crystal clear floor is the only thing between the patrons and cold, hard vacuum.

But it gets better. All new patrons of The Grip are required to approve a binding contract accepting responsibility for any injury or death that may occur to them over the course of the night. The typical killings and maimings do occur, though weapons are traditionally [redirect-Letter of the Law] checked at the door. The bar floor is divided into eleven subsections, each with several tables, which can be vacuum-sealed off from the other. Once every week or two, the patrons are invited [redirect-condemned] to participate in a contest. Each section (which typically has members of the same or closely-allied clans) competes against the other. Sometimes it's just a drinking game, sometimes it's a complicated battle sim. Can you guess what happens to the losing section?

Yeah, that's right, the contents of their section get flushed into F*CKING SPACE. The property of the losers is redistributed to the guys that won the contest, with the bar taking a cut. [Occasional mercy is granted to hot pirates willing to sell themselves into combination sex slavery/hairdressery.] In general, the Liberes believe this is a hilarious way to eliminate those who are a) reckless enough to put their lives on the line, and b) stupid enough to put their lives on the line without being sufficiently jacked. [redirect-The Legend of Barai Oba-mah]
 
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