Turn 1
Conf. missionary spreads Confucianism to Timbuktu
Unhappiness gone
Turn 2
Sailing done start metal casting to get to Machinery
Timbuktu start skirmisher for defenses
Kumba Saleh start Workboat finish Skirmisher
Move sword and find another barb to practice on
Turn 3
Sword kills barb, healing
Turn 4
Skirmisher finished in Timbuktu. Start worker could use. Pyramids still available?
And now for the worlds greatest civilizations
Turn 5
Kumba Saleh done workboat, start barracks 23 turns however growth in 4 turns will help to work mine. Move workboat to clams
(more science, more food)
Turn 6
Kublai converts to Confucianism, worker done with farm at Djenne, move to assist other worker.
Turn 7
KK wants OB say no
although in hindsight maybe we should to scout him out and spam missionaries. 9 turns to GP in Timbuktu. Wkr done in Timb. Start Confucian temple.
Turn 8
Djenne done barracks start skirmisher, worker start farm in Timb (for growth/GP0. 2nd worker start farm at Kumba Saleh. Worker done in Olmec start chop for Libarary on grassland.
Turn 9
Sword find fur/horsies, lousy city site but could use horses/fur.
Workers start cottage at Kumba Saleh
Turn 10
Ok Pyramids only 17 turns in Timbuktu do we try with chop???
Start settler for another city??? However please change if we want something else or try for Pyramids. 6 turns only to GP for shrine
Also contacted every civ to see what we could trade. Cyrus has Polytheism/Math to trade for COL so I accepted and now chops will be more productive. I say we try for Pyramids get all workers there to chop what we can.
We dont have lit yet so maybe sneak that in before Machinery to get GL???
Hatty only has Monarchy to trade but not willing. We are the most advanced, KK/Monty has nothing/backwards. I forgot about Lit but nobody else has it so will it be too much to try and get Pyramids/GL.
Heres the save: