• Civilization 7 has been announced. For more info please check the forum here .

The Grand Monopoly Token Swap

And they reward themselves with some extra cash when no one else is looking. So just like real life.

That is why I normally nominate for the position. :lol: But there is now an electronic version where all that is taken care of. In one game I managed to get a chance card where I was able to swap one property for Mayfar. I had the other one and naturally I won the game. :)
 
That aint no chance card I ever heard of:confused:

It was in the electronic version. Everyone besides myself was quite upset when it happen.

Another thing is that the prices are far higher than normal. Mayfair cost 4 million to get, but you get more money from the start.
 
The article's author thinks the game is entirely about chance? Not at all. No wonder he always got beat. There is a ton of strategy that should go into the game. Sure, a bad roll can hurt you, but there's alot more to the game than that.
Statistically speaking, the best properties to have a monopoly in are the Oranges. I speak from personal experience: I went bankrupt (or nearly so) landing on those a lot more than I ever did on Boardwalk/Park Place. This is a strategy I found in The Winner's Guide to Boardgames (a fascinating book that looks at everything from kids' games to Dungeons & Dragons).

As for the tokens, I always liked the dog - just because I like dogs, not for any socioeconomic statement. And if your favorite token is no longer included in the game, you can always buy one on eBay. I had no idea what an amazing variety of tokens have been made for the various editions until I started collecting cat and dog-related ones.
 
Statistically speaking, the best properties to have a monopoly in are the Oranges. I speak from personal experience: I went bankrupt (or nearly so) landing on those a lot more than I ever did on Boardwalk/Park Place. This is a strategy I found in The Winner's Guide to Boardgames (a fascinating book that looks at everything from kids' games to Dungeons & Dragons).

As for the tokens, I always liked the dog - just because I like dogs, not for any socioeconomic statement. And if your favorite token is no longer included in the game, you can always buy one on eBay. I had no idea what an amazing variety of tokens have been made for the various editions until I started collecting cat and dog-related ones.

Pretty sure thats wrong. The oranges are second best to the railroads.
 
What variants of Monopoly have you played?

I have a LotR version where one die have instead of the 1, you have the ring on it, which moves the ring one spot and if you land on a square with the ring on it and you don't own it and someone else dies, then you pay double. If it is unclaimed, then you get it for free. The game ends whn the ring gets to Mount Doom, thus you know the game won't go on forever.
 
The most you have to pay when you land on a railroad (assuming the owner has all 4 railroads) is $200. That's nowhere near as devastating as landing on New York Avenue when the owner has a monopoly and 4 houses on each property (the book recommends stopping at 4 houses instead of upgrading to a hotel, simply to create a housing shortage for the other players). The author also points out that the advantage of the Oranges is in their position. You're far more likely to end up on one of them after you've gotten out of jail, been advanced to St. Charles Place, or drawn the Chance card that makes you go back 3 spaces, only to land on New York Avenue (possibly twice in the same turn!).
 
Ah yes. But sophisticated players of the game will recognize that having the Railway Stations in the early game can give you a significant advantage, should you have the wit to exploit it.

But I haven't played in years. And never seriously.
 
Socialism: The Game isn't half as much fun.

I was looking for the link to the "Communopoly" board from Cracked where there are 3 gulags, 2 community chests (no chance under communism), and the only property was the leader house. Unfortunately, I couldn't find the link via google image search (although there are a few similar ones out there), so this inadequate verbal description must suffice.

At least it's not as rasist as Blacks & Whites.

The article's author thinks the game is entirely about chance? Not at all. No wonder he always got beat. There is a ton of strategy that should go into the game. Sure, a bad roll can hurt you, but there's alot more to the game than that.
Monopoly is pretty much entirely chance based.

And most of the rest is getting some gullible fool at the table who will actually trade stuff.

As to the pieces, weren't they just extras from other games that were lying around in the Parker Brothers warehouse when the first boards were produced?

It is an American-style game and your actions are largely dictated by the roll of the dice. You cannot plan to buy X property unless you land on it (and even the most likely roll, 7, only shows up with ~16.7% probability), and the trading mechanic is not very strong given that other players of equivalent skill are going to know the values of the properties and trade away railroads and oranges easily. Unless, of course, you are playing with newbies, but that's like playing Poker with someone who always falls for the bluff and has an obvious tell.

Not to mention it has way too much cash at the game start, and the auction mechanic is drastically underutilized.

For good examples of property-acquisition type games that have much less of a random element (and far more corresponding strategy than complete a set of colored properties and waiting for people to land on them and pay out cash), look at games like Power Grid, Factory Manager, Puerto Rico, and Ticket to Ride, where the random element is contained and all players take actions based on the same outcome. Power Grid even has an auction mechanic so despite a random power plant coming onto the market after any purchase, all the remaining players have a chance to bid on it. Hell, even St. Petersburg falls into that category now that I think about it (and frankly, I'd rather play St. Petersburg over Monopoly any day). Dominion has far more strategy as well, although that's moving more towards the deck-building card games than property-acquisition type games. Paris Connection, despite its random draw of stocks at the beginning which you should trade away by the end, is the complete opposite end of the spectrum from Monopoly.

Pretty sure thats wrong. The oranges are second best to the railroads.

I think you are talking about investment recuperation--the railroads pay themselves off the quickest. The oranges are the best by some other metric, I think it's payout if landed on divided by the cost of houses or something else. And given the situations Valka outlined that make the oranges likely places for people to land, combined with their $100 houses over the more expensive ones down-board, the oranges win at this metric.
 
What variants of Monopoly have you played?

I have a LotR version where one die have instead of the 1, you have the ring on it, which moves the ring one spot and if you land on a square with the ring on it and you don't own it and someone else dies, then you pay double. If it is unclaimed, then you get it for free. The game ends whn the ring gets to Mount Doom, thus you know the game won't go on forever.
I've only played the regular Monopoly. But I've got a "make your own -Opoly" game kit, and have been talking it over with some friends on my Cheezburger site. I won't have any of them close enough to play it with me, but just for the fun of it, I'm in the midst of designing a Cheezlandopoly edition. That's why I've been collecting animal-related tokens. Some years ago, somebody designed a Dune version. I did download the board (very nice one), but I'm not sure which computer it's on.

Anybody wanna take a crack at designing a CFCOT version? :mischief: ("You are Banned. Do Not Pass Go. Do Not Collect $200") :p
 
CFCOT chance card: get caught up replying to GhostWriter16. Lose a turn.
 
Some Chance/Community Chest ideas:

Jolly Roger Choose one: Receive $25 for every house and $100 for every hotel you own, OR each other player must pay you $20 for every house and $50 for every hotel they own.

Mobby-Formy You host a Mobboss-Formaldehyde debate thread, collect $40 from all other players in popcorn sales.

Commies! Whenever this card is drawn, increase the luxury tax by $50.
 
Downtown = Mayfair (purple)
Plotinus = Park Lane (purple)

Mobby & Forma = Whitechapel & Old Kent Road (brown)

(I don't know what the equivalents are in the USA.)
 
For the Americans, the brown properties are Baltic and Mediterranean (the dark purples right at the beginning), and the purple properties are Park Place and Boardwalk (the dark blues at the end).
 
Awesome. This thread has turned into a CFC-version Monopoly Development Thread. :lol:
 
You suffer an ad hominem attack. Go directly to jail. Do not pass GO. Do not collect $200.
Jail is where you go when you get banned (see my previous post). In your suggestion, this could be the equivalent of the card where you have an expensive hospital bill (pay $200, I think?).

Community Chest card: The admins install your new smileys. Collect $50 from every player in appreciation. :D
 
One card deck would be "Spam"; the other "Moderator Action"
 
Top Bottom