The "OMG! Look what happened in DoC!" Thread

That is really weird. I occasionally see the Mongols spawn huge stacks in their historical regions though, mainly Persia and sometimes can into Anatolia and Russia.

There is no reason why they spawn in North Africa though, they were never there (Mameluke too MLG for them).
 
I think they get conquerors on every Arabian city; I've seen similar situations when the Byzantines conquered a city in Egypt.
 
So, on a recent Egypt game, things got a little weird...

I have to say this is my favourite easter egg, as the city founded itself WITH the religion.
Spoiler :
H2GO1Uy.jpg


This, along with some... interesting city placement, allowed for one of the more unique Europes that I've seen, including a Buddhist Poland that removed Catholicism from the capitol...
Spoiler :
3HNMdlt.jpg
 
polen can again into constantinopel

But seriously, I just love how the French-German border is literally a straight line.
 
Turn 122 now in my game as India, and Greece controls a city in Egypt, took over Babylon and conquered Persepolis. If it weren't for the other cities, I'd believe I faced Alexander there.
 
So I'm just playing around as Germany, when all of a sudden, Joao, who has apparently been plotting on me for some silly reason, declares war on me and sparks off the First World War.

Spoiler :
cgD7lit.jpg


His stack?

Spoiler :
fvlJPJx.jpg


:rolleyes:
 
Alas, that isn't really an "OMG" moment; AI Portugal's tech rate is absurdly slow in the recent version. I'm not sure about human Portugal, I haven't played as them recently.
 
wait,why do you have contact with independent and native cities?
 
And how did you settle America without sight to there?
 
wait,why do you have contact with independent and native cities?

He hasn't. There is an option in BUG that will show all civs on the scoring board, including the independents and the natives.
 
Well, I can explain that. Somewhere I read that there would be a passage to North America, so I could achieve the first UHV goal. Since about 930AD, I had a galley, with a Warrior and a Settler waiting near Scotland for the passage to open, thinking it would temporarily open at 1000AD or so. However, at 1050AD there was still no sign of a passage. I'd been looking in the full list of features and in the Civilopedia, but I couldn't find any information on how to open it. Probably I didn't search in the proper location, but anyway. Then I thought, what happens if I give myself the Compass (I went for Guilds first). That worked as you all know, and because I didn't feel like starting all over again I WB'd myself the settler and the warrior and deleted the units and the galley in the process, as a sacrifice to the gods. It was a fun game though and it learned me a fair bit about military strategy, because despite my strategy not to put any efforts in stimulating the economy, tech progression was still very fast.

Contact with the independent and native civs is something purely visual, you can turn it on in the BUG mod options screen if you like. As you can see in the screenshot I don't mind if it's cluttered with information, so I ticked some things on and a few things off as well, to my preferences. The independents can even have a state religion, which I find quite funny.
 
Well, I can explain that. Somewhere I read that there would be a passage to North America, so I could achieve the first UHV goal. Since about 930AD, I had a galley, with a Warrior and a Settler waiting near Scotland for the passage to open, thinking it would temporarily open at 1000AD or so. However, at 1050AD there was still no sign of a passage. I'd been looking in the full list of features and in the Civilopedia, but I couldn't find any information on how to open it. Probably I didn't search in the proper location, but anyway. Then I thought, what happens if I give myself the Compass (I went for Guilds first). That worked as you all know, and because I didn't feel like starting all over again I WB'd myself the settler and the warrior and deleted the units and the galley in the process, as a sacrifice to the gods. It was a fun game though and it learned me a fair bit about military strategy, because despite my strategy not to put any efforts in stimulating the economy, tech progression was still very fast.

Contact with the independent and native civs is something purely visual, you can turn it on in the BUG mod options screen if you like. As you can see in the screenshot I don't mind if it's cluttered with information, so I ticked some things on and a few things off as well, to my preferences. The independents can even have a state religion, which I find quite funny.

Just so it doesn't get lost again.
Pre-Optics naval vessels can enter ocean tiles covered by your Culture.
You're supposed to settle the northern tip of Scotland, pop Culture twice to expand your BFC, traverse to Iceland,
drop a Settler and do the same there, then pick the North American city site of your choice.
 
You don't have to settle Scotland, it's also possible to research Compass in time, whatever suits your strategy better. You need the help of culture on Ocean tiles to get around Greenland, however.

So one settler is never enough to colonize Vinland, you also need to settle Iceland.
 
I find the second much easier to be honest.:p I indeed read the old tale of going to America with some tricks but I thought I'd give the ordinary way a try. Since the Compass can be researched from the beginning and constructing a single settler takes only a small amount of time, the goal is in fact pretty easy compared to accomplish compared to others in this mod. I must say these seem pretty ambitious at first but achievable when you're really aiming at them. Trying England now, Edinburgh on the Iron is such a monster city, and very resource efficient as well.
 
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