The "OMG! Look what happened in DoC!" Thread

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Vae Victis, those Samnite LARPers got what they deserved
 
That lonely English Settler did not expect Byzantine Australia!

Seriously though, AI England needs some love. Its 20th century and they have 4 cities. That Settler would appear every few decades without any protection and AI would delete it after few more decades. And nobody else, it seems, is interested in Australian real estate!
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Spoiler Meanwhile America is doing ok. :
Without California, but with 50th state settled!

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Playing as super-persia, I noticed that byzantium not only RESPAWNED way later than they're supposed to (1120 AD), they also adopted zoroastrianism out of all religions available, LOL:lol:
Also just going to mention that liberating a city and it counting as you losing it is kinda illlogical... decrased my stability to collapsing because of this. Staying in collapsing while in a golden age doesn't make you immune to collapsing, apparently. You need to be in unstable or higher so that the GA effect would trigger
 

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You know, we’ve been talking about Byzantium’s core lately, and this spawn happens to reflect the Thracian-Anatolian one perectly…
 
It is, now. I’m guessing the respawn code is looking at what the core used to be earlier in development.

(I made a brief argument about the case for keeping the Thrace/Anatolia core and exclusing Greece in the Byzantium thread, I won’t get into it here.)
 
Byzantium can respawn a second time normally as well around the middle ages. The core of Byzantium is now Thrace and 'Turkey', not Greece anymore. Check the maps folder in the mod folder.
 
Byzantium can respawn a second time normally as well around the middle ages. The core of Byzantium is now Thrace and 'Turkey', not Greece anymore. Check the maps folder in the mod folder.
Thing is, this is a fresh spawn for them as a new civ. I killed rome shortly before Byzantiums spawn, so it's interesting to note that it bypasses the "Rome must be alive" requirement
 
It seems to be be a pretty straightforward representation of the real-life respawn of the Byzantine Empire in 1261 after the Latin Empire
I suppose so. Though with no real cultural basis (as they never spawned) it would've seemed more accurate to have them respawn as my vassal (since they've not only adopted my state religion but have culture in their cities). I guess they'll have a persian hagia sophia and fire temples instead of orthodox churches:think:
 
Byzantium can respawn a second time normally as well around the middle ages. The core of Byzantium is now Thrace and 'Turkey', not Greece anymore. Check the maps folder in the mod folder.
The maps show something else from what's actually in game.
 
At some point we should start collecting 1.18 "presentation images", like what can happen on the new map. For example, it is possible to create Belomorkanal:

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129,000 GULAG prisoners were involved in the construction work. Hand tools were used to build the canal: shovels, picks, crowbars, chisels, hand saws, stretchers and wheelbarrows. Stones, peat, wood and earth were used as building materials. In total, the prisoners shoveled 21 million cubic meters of earth. The first steamship, Chekist, sailed along the entire canal on June 25, 1933. The canal was named the Stalin Canal. The total length of the canal was 227 kilometers and horrible human cost is estimated around 25,000 deaths.
 
Did the victims involve people pointing out they shoud have built the western fort one tile to the north?
Well, I just noticed what year it is, coincidentally. 1953 is the year Stalin died. The worst is over!
 
I can't say why exactly but Confucianism in Arkhangelsk bothers me immensely. It triggers me whenever i take a look at the picture. It's feels creepy and wrong, dunno why.

EDIT: probably it's half-forgotten memories of Broken Star scenario with its nonsensical religion distribution.
 
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