Hey Lionic. It's a great idea but at this point I don't want to start messing with and testing new concepts. Also, like r16 said, it can make the AI act in unpredictable ways as they chase invisible units (which happens with the spies in the Worldwide game). I still want to get the new version of this up before the New Year, as this is now the second anniversary of the scenario already! As mentioned before, there won't be drastic changes this time, just the new units and reformed naval statistics, as well as some minor civilopedia corrections.