TT01: Beating Demigod

Ok, I've taken a quick-ish look, and have a few thoughts.

Trading: that was a nice round of trading, TT. However, at present, we are giving France the position that we need to occupy, that is 'trade broker'. Anything we buy from them will be seen as a monopoly by them because we have yet to meet the others that they undoubtedly know. Similarly, anything we sell/trade them will be passed on by them to the others as a monopoly tech. I therefore propose that we hold back from inter-continental trade until we have met the others. We are still in the AA, and unless there is a shorter crossing somewhere, we will have many turns of 'sole contact'.

War: As I noted earlier, we have just the three cities with enough shields to make units efficiently. MM'ed correctly, 'The Hague', 'Amsterdam', and 'Rotterdam' can make 4,5 and 6 turn Swords respectively, something we can begin in 1 turn when the Iron connects.

I differ from the suggested target, though. In terms of corruption, any cities planted to the east will ultimately be better than those in what is currently Viking territory. That land is currently occupied by an Immortal-less Persia.
We have a conveniently placed Portugese Settler pair trespassing. I suggest goading Henry until 'furious', then issue a 'declare or leave' ultimatum, picking-up some welcome 'war happiness'. An alliance with Xerxes tied in with a peace treaty will ensure that, a) we see no Portugese units, and, b) Xerxes will be there for the taking as soon as he makes peace with Henry. A similar ploy with Ragnor and Hiawatha to follow, and the continent is as good as ours.

The Settler that is waiting for orders in Amsterdam should, IMO, be used to capture the Ivory to the north. That third lux wil help make a seamless transition to Republic when the time comes.

Oh, and Amsterdam needs a Rax, which it can have in three turns with that forest chop due to complete next turn.

I may get a chance to play this in about 24hrs from now, so I'd welcome a quick response to these thoughts.
 
I'm fine with your ideas. Some care has to be taken. Booting the Portugese may be tricky right now since there are some loose units of theirs around our borders and we do not have too much of an army. Also, they may ally the Vikes which we don't want. Note also that the Iroquois and the Persians are already at war. And yes, we need some ships to find the others.
 
I'm fine with your ideas. Some care has to be taken. Booting the Portugese may be tricky right now since there are some loose units of theirs around our borders and we do not have too much of an army.

Hmm, I could only see the Settler pair, but it was a quick look; I promise I won't play until I've studied the save some more.


Also, they may ally the Vikes which we don't want. Note also that the Iroquois and the Persians are already at war.

Noted, though with neither Iron or Horses, Persia v. Iroquois will peter out into a nil-nil draw, I think.

And yes, we need some ships to find the others.

I doubt it. France is advanced tech-wise - they must be trading with the others, so it's likely we'll find them on the same continent.
 
just giving a lurker´s notice of subsription to your thread.

i read through it and found you had some ummm... hard time to find a common view on how to go on. however, :goodjob: bringing this back on track within just a few turns.
 
just giving a lurker´s notice of subsription to your thread.

i read through it and found you had some ummm... hard time to find a common view on how to go on. however, :goodjob: bringing this back on track within just a few turns.

Welcome, templar_x. :)

In my view, finding agreement through discussion is what makes SG's so powerful as a learning tool; my learning curve had reached a plateau somewhere between Monarch and Emperor before I began playing them - now I can beat SID.

Team, I still haven't found time for this, although I expect to be able to do so tonight, or tomorrow at the latest; if that's holding things up too much I'd be willing to swap.
 
I'd say it's all yours. I haven't chimed in but I think you have a good plan in place. Need to get a curragh in the water from somewhere sooner rather than later (I don't have the save in front of me to know what's sensible--either The Hague or the dyes town, or maybe Amsterdam if the forest chop comes after it).
 
Pre-turn:

Settler to Ivory; change builds - Amsterdam to Rax, Arnhem to galley, Haarlem to galley.

Enter.

1225BC:

Portugal continues to trespass - two Settlers, escorted by a spear and warrior respectively - keep on coming, Henry....

Forest chop goes to Rotterdam (Rax now in one); Iron connects (The Hague mm'ed to 4 turn Swords); Arnhem will riot next turn - rush galley at the cost of one citizen.

1200BC:

Vikings DOW Iroquois. Henry's units begin to leave - if I want to get war happiness, it must be this turn.

Literature researched - begin Republic.

Utrecht and Arnhem both complete galley;

Literature is valued at 300g by Persia - I can get Maths plus gold from the others. Hmm..... with everyone else now at war, I see no reason not to implement my plan - time to invite Henry to the party.
After repeated demands for Maths, a now 'furious' Henry declares war upon being asked to withdraw his people.

Trade Lit to Hiawatha for Maths and 142g; Xerxes proves a tenacious haggler, requiring Literature and 9gpt for an alliance. It's more than I expected to pay, and I can't add a Peace treaty to the deal - for some reason it was re-negotiated 10 turns ago - but the die is now cast so I have no choice. Persia DOW Portugal.
Sell Lit to Ragnar for 45g - he was insulted at my offer of an alliance against Henry.

1175BC:

All is quiet; our galley's begin the crossing attempt.

1150BC:

Xerxes' Archers pursue Henry's Settlers,

Both galley's survive this turn; The Hague completes our first Sword.

1125BC:

Persian Archers capture both of Henry's Settlers.
One of our galley's sinks but the other makes it across to meet the Inca. They are down Lit, Maths, CoL; they do not have Monarchy.
The Hague grows and can now make three turn Swords.

1100BC:

Xerxes and Henry battle on our border, Xerxes losing three Archers to kill six of Henry's Warriors.

Chop gives second Sword at The Hague;

1075BC:

Persia makes Peace with Iroquois.

We meet our last opponent (USA) who, despite having 10 cities, lack Alphabet; I sell it to them for 92g - the ungrateful Lincoln remains annoyed.

Holward is founded adjacent to both Ivories.
First action of the war sees us kill a Portugese Warrior outside Groningen. Amsterdam completes Rax, begins Sword. Shuffle units to track one of Henry's galley's.

1050BC:

Persia learns Republic; a big stack of Iroquois Archers give a moments panic as I confuse their colour with Portugal.
Another Sword completed at the Hague.

1025BC:

Henry's galley lands an Archer next to Arnhem - promptly despatched by a defending Archer; Hiawatha's stack enters our territory at Holward - I really hope they are passing through on the way to Aathus; Ivory is now hooked-up, allowing me to work another tile at Amsterdam - now making three-turn Swords.

1000BC:

Hiawatha's people pass through.

And that's it. All in all it worked out pretty much as I planned, despite having to pay Xerxes an arm and a leg to fight Henry (You get 'nowt fer nowt' as my late Mother would have said). We have four Swords, and the next set will see us make eight or nine more, which will give us military superiority over all of our neighbours. As a prelude to our invasion of Persia, I switched our least productive cities to Settler builds - Groningen in particular is food rich/shield poor.

Can someone post a screenie for the lurkers? I'm having a few PC problems, and 'Paint' in particular seems to cause problems. And on the same subject, can someone remind me of the keyboard shortcut used to clear the minimap from the screen?
 

Attachments

Looks like a good set. We're perfectly placed for tech trading now and the AIs are beating each other up while we build up our army.

Here is a picture:

Spoiler :
TT01_1000BC.jpg
 
Keyboard shortcut to hide the minimap and status screen is the delete key. Looks like an excellent turn-set. Glad we have Iron, hopefully Persia never gets Iron, nothing better in civ terms than Persia without Iron:) Makes them pretty toothless. The drums of war are beating and our opportunity to get ahead is now, before the tech situation becomes a problem.
 
The situation is so positive that I will revise my earlier prediction - if we play it right, our continent can be ours by the early to mid-MA; and the only limiting factor to a complete victory is waiting for Magnetism - we can win this in the early IA.

BTW, TT, I'm wondering why we negotiated Peace with Persia during your trading round?
 
Roster update:

ThinkTank - warming up
Bucephalus - just played
TheOverseer417 - UP
DWetzel - on deck
killerkid - will join in August
 
BTW, TT, I'm wondering why we negotiated Peace with Persia during your trading round?

I have no recollection of that. I did not have peace with that man.:D

Seriously now, I have no idea. For sure it wasn't a deliberate action. Maybe I was figuring out what was possible and put several things on and off the table including the peace treaty, and then forgot to remove it again.
 
It's no big deal, just curious.

It's 'swings and roundabouts' - one the one hand we lose out on the war happiness, on the other we gain more flexibility about when we fight.
 
Got the save, can play hopefully tomorrow, I'm up in Rat30, but the save seems to be missing. I think because of the recent server problems. If there is no resolution with that save, I will do this one first, as this save seems okay. The peace treaty with Persia having 10 turns left is probably the result of someone having "Always renegotiate deals" on, since we have never been at war with them.
 
The peace treaty with Persia having 10 turns left is probably the result of someone having "Always renegotiate deals" on, since we have never been at war with them.

I don't think Peace is affected by 'always renegotiate deals' unless it was after a war; it's easy enough to check - see what the status is with our other neighbours.

BTW, looking at TT's screenie, Eindhoven is still building a Rax that it clearly shouldn't be. I can't remember why I didn't change it - maybe too many shields invested for a Worker, too slow growth for a Settler?

Either way, we could do with building something more useful.

Edit: Ah, now I remember - I was going to switch to a 'pult once we had Maths.
 
Welcome, templar_x. :)

In my view, finding agreement through discussion is what makes SG's so powerful as a learning tool; my learning curve had reached a plateau somewhere between Monarch and Emperor before I began playing them - now I can beat SID.

sounds good - that´s exactly the level i had reached until recently. have already learned a lot from just LURKING those SGs lately - so in case you´re looking for one player willing to drive that learning curve as well: here i am.
 
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