0: 350 BC
All looks well. Check the tech situation, no real deals possible as the French want a fortune for feudalism.
Anyway, with the GL in Persepolis coming our way, now is not the time to buy expensive techs.
MM round. Looking good. The Hague is doing 11 shields, change that to 10, Middelburg gets the extra shield.
Change archer build in Amsterdam to sword.
IBT
Our lone sword up North is killed by an Iroquois archer. (0-1) We are facing 6 reg archers there now.
Persepolis completes the Great Wall. French start sun Tzu.
Down south, Den Helder is now facing 5 Persian archers, 4 reg and 1 vet.
1: 330 BC
No change is the situation.
Basra is size 8 so the GW has no effect on it. Cats go 2 out of 5. Army kills 2 defending spears but goes to 4 hp in the process. 3 swords kill remaining 2 defenders at the cost of 1. (4-2). We gain a cat and 3 slaves. Lauwersoog is founded near the ruins of Bactra.
At Den Helder, the cats score 3 of 3. An eSword kills an archer (5-2) and we get our second MGL. Stop to consult the team what to do with Willem Jansz.
Team goes for an army, which we leave empty for now, to form a mace army later. Move empty army towards Amsterdam, out of the combat zone.
N of Harlingen cats go 4 out of 4, 4 swords kill 3 Iro archers for 1 loss (8-3). Archer stack was on the forest. Cannot move the settler and give both the cats and the settler sufficient protection.
IBT
See a Viking MDI leave Copenhagen to the N. We complete 3 swords and a cat. Iros start Sun Tzu, Persia starts Knights Templar. Good they don't have iron.
2: 310 BC
Kill a loose Persian spear in pillaging position near Leiden. (9-3)
Den Helder: cats 3 of 3. Let the units heal, no further attacks.
N of Harlingen: cats 3 of 4, kill 2 Iro archers. (11-3)
French and Vikings have monotheism now, Iros have engineering.
IBT - No notes.
3: 290 BC
N of Harlingen: Iros reinforce with3 archers, there was only 1 left of the original 6. Cats go 3 of 4, kill 2, other swords must heal. (13-3)
Den Helder: we face a stack of 4 archers again. Cats go 2 of 3, swords kill 3. (16-3)
IBT
Persian stack builds up near Den Helder. We produce some spears as cheap MP and start on raxes in Breda and Leiden.
Persian horse kills a loose 3HP sword of ours on a mountain. (16-4)
4: 270 BC
Den Helder: 3 Persian units can attack, stack of additional 6 Persian units will reinforce next turn. Cats go 2 of 3, kill 1, 1 horse retreats. (17-4)
N of Harlingen: cats relined last Iro archer, sword kills it and promotes. 18-4.
We can now finally move the settler safely.
Units in Lauwersoog have healed now; move our small SoD towards Persepolis.
IBT
Scandinavia signs alliance with Persian against Portugese and declares on the Portugese.
Persian horse attacks Lauwersoog, retreats.
5: 250 BC
We found Enschede N of Harlingen. Move the stack there towards the Iro city of Tyendanaga.
We kill the horse near Lauwersoog. 19-4
Den Helder: the Persian stack is now 12 units. We have 4 cats, 4 vSwords, an eSpear and an eSword there. 2 of the swords have just arrived, so we have only 3 hits now. Meaning Persia will at least 9 hits on the IBT. We also have walls. I hesitate what to do, consult the CombatCalculator. Decide we will probably hold. Cats go 3 of 4, an eSword dies on a 4hp eHorse, but we kill 2 units. (21-5)
Move our small SoD towards Persepolis.
IBT
Persians attack at Den Helder and loose 6 archers, we lose a spear and a sword. 27-7
6: 230 BC
So we survived that. Our small SoD arrives at the gates of Persepolis.
Start rax in Den Helder (should have done that before).
At Den Helder, cats go 2 of 4, we kill 1 archer, other units need healing. 29-7
IBT
We produce 2 settlers. Utrecht riots. Vikings conquer Iro city of Tyendanaga in the N.
7: 210 BC
Form a colony on the horse E of Rotterdam; workers have been making a road to the hill next to it. We can use a couple of horses for safely dispatching loose enemy units.
At Den Helder, cats redline a lone Persian horse, but killing it would expose a lone unit, so we wait.
Siege of Persepolis, take 1. Cats go 2 of 6. Army kills 2 vSpears, goes to 6hp. 31-7. Then a sword dies on a vSpear. 31-8. Call of the attack. Is not likely that we can take Persepolis, keep it, and protect our cat stack.
IBT
Our 3 good cities produce swords and are switched to horses.
Ironically, later in the IT, Copenhagen gets a culture expansion and we lose our source of horses. But the build orders have already been set, so we will have 3 horses in a couple of turns.
A stack of 6 Iro archers approaches our stack at Enschede.
8: 190 BC
At Enschede, we engage the stack of 6 Iro archers. The cats go 2 of 4 and we kill 5 giving 3 promotions. 36-8
Siege of Persepolis, take 2. Cats go 1 of 6. Wait. Reinforcements can take over the defense of the cat stack next turn if we take the city then. If not, the reinforcements will take 2 turns before they can join the stack. Also the army will heal a bit.
Den Helder: cats go 2 of 4, we kill 2 units. 38-8
IBT - not much
9: 170 BC
Den Helder: cats go 4 of 4 on 2 units, we kill 1. 39-8
Siege of Persepolis, take 3. Army has healed to 6 hp. Cats go 2 of 6, showing 3 vSpears. Army kills 1, back to 6hp. 40-8. A sword kills a 3 hp reg spear but goes to 2 hp. Another sword redlines but kills a 3hp rSpear. 42-8. We have 2 more hits on at least 2 vSpears at 3 hp, but there may be any number of rSpears left. Wait.
At Enschede, cats go 2 of 4 and we kill 2 Iro archers. 44-8
IBT
A Persian eHorse attacks Lauwersoog and kills a spear. 44-9
French start Sistine.
10: 150 BC
Reinforce Lauwersoog with units form Den Helder. Persian units appear to moving from Den Helder to the E, in the direction of Lauwersoog and Persepolis.
Siege of Persepolis, take 4. Stack is reinforced with 4 swords (2 vet, 2 elite). Cats go 2 of 6, showing at least 3 vet spears. Our hit force this turn is a 1hp sword, a 2hp sword, a 4 hp sword, and a 6 hp army. We wait.
IBT
We produce 3 horses and a sword.
11: 130 BC
Siege of Persepolis, take 4. Cats go 4 of 6, revealing at least 4 vSpears. 9 hp army kills 1 but looses 8hp in the process, so is now 1 hp. 45-10. We then kill 2 3hp rSpears and loose 1 sword on a 3hp rSpear. I give up for this turnset. There are at least 3 more 3hp vSpears, and at least 1 rSpear. May the next player finish the job.