750 AD Preflight: CA2, Notepad as usual.
Do the luxury deal with the Inca (4 luxes for 1). I'm not too worried about helping them. Should let us lower our lux slider to 0%.
Spend some time figuring out why we still are having such a problem with unhappiness--then realize it's because most of our core cities don't have markets still.

Rectify that with various market builds. We'll need a bit of time to get organized with a full-scale sea invasion, and these will pay for themselves.
Make a few build changes (notably, not bothering with settler builds that are coming out of towns with 0 fpt--I switched those to cannons). I'm selling the barracks at highly corrupt Dordrecht and Holwerd, and switch the cav builds there to explorers (could be very handy on the other continent), each due in 1. Then realize a forest chop is coming at Holwerd, so switch it to Heroic Epic for a turn to redirect the chop (I'll get my explorer next turn).
Move two cavs from Utrecht into the boat inside Rotterdam 2, then unload on the hill outside Chondote (guarded by a spear). On the main Viking island, decide to play it cautiously and wait for cannons. I'm in no great hurry there.
Set all our taxmen to scientists (more efficient that way), and set science to 0%: we still get Steam in 12 right now, at +289 gpt. This is temporary until I get that army built (I do want that on the way ASAP), which should be in two turns.
Some other random MMing that you don't want to know about.
Hit Enter.
IBT: Nothing exciting.
1 (760 AD): Dordrecht explorer-galleon. Groningen settler-market. Maastricht settler-market. New Delft settler-worker.
At Chondote, first cavalry takes the city with 2 hp left, sinks a boat, 1 resister. harbor intact. Set to settler. (1-0)
Our peace treaty with the Iroquois has expired. I see no reason to wait! DOW Iroquois and advance on Oil Springs. First cavalry in stumbles on an Iro longbow/worker pair, kills longbow flawlessly, takes a slave. Oil Springs has a spear on top. (2-0)
Can't resist a shot with the First Mace Army at Stavanger, it wins flawlessly (3-0), then I remember I'm waiting for cannons.
Found Breda 2 on the south island, and Delft 2 on the far east coast near the wines.
IBT: Trondheim deposes, losing one SM (3-1), but we have a nice stack outside the city. Pasargarde spams a crusader, our last. I plant some trees in the front lawn of the palace.
2 (770 AD): Amsterdam market-cav. Pasargarde market-cav. Rotterdam cav-cav. Holwerd explorer-worker. Rotterdam 2 explorer-worker.
With just those markets kicking in, we're up to +310 gpt. And we can rush that army now. So I do, for 732g. Also rush a galleon at Middelburg for 136g. And swap Arnhem to a frigate, due in 1, I'm taking no chances. Set science to 60%, Steam in 5, +78 gpt.
At Trondheim. we bomb the living crap out of a poor spearman, then an elite MI finishes the job (4-1).
Our far north Privateer kills a Viking elite caravel, and promotes (2/4), but does not enslave. (5-1).
At Oil Springs, three cavs do the job against three spears, though two were redlined; raze Oil Springs (probably could have kept it, but I was hoping for a slave or two). (8-1).
At Stavenger, three of four cannons hit; that takes the two rMuskets down to 2 and 1 hp. The Second Mace Army loses 8 hp on the first one. An elite cav finishes the job flawlessly, capturing size 6 Stavenger with an aqueduct and harbor (5 resisters) and two slaves.
Found Leiden 2 on south coast.
IBT: French sink a privateer (8-2). Molde (on Viking island) deposes, grr. A French caravel lurks off our core coast. I plan to ignore it for now.
3 (780 AD): New Amsterdam cannon-market (and put some scientists back to work). New Hilversum worker-worker. The Hague army-army. Arnhem frigate-frigate. Middelburg galleon-market. Den Helder and Leerdam want aqueducts, I say no. Wine City cannon-cannon.
Hareld is guarded by two rMuskets; three cannons hit again. First Mace Army finishes both muskets at the loss of 1 hp, taking Hareld, size 7, with an aqueduct and 6 resisters, and two slaves. (10-2). Send a cav back to retake Molde (11-2).
Frigate dings a point off an Iroquois caravel.
The Vikings have one city left, and I aim to take it: a cav loses two HP but kills a rMusket (12-2), the second loses only one HP (13-2), and THE VIKINGS ARE GONE. Size 5 Caughnawaga still has a barracks, yay.
Found Den Helder 2 in the jungle, and Harlingen 2 near the flood plain wheat. Both are set to workers.
Tweak science down to 50%, Steam in 4, +90 gpt.
4 (790 AD): New Zwolle worker-worker. Mauch Chunk worker-worker. Delft market-cav. Den Helder Swiss Merc-aqueduct (OK, you convinced me, computer). Groningen 2 worker-worker.
Move a bunch of units. Land the First Sword Army on the Iroquois island. Set sail for France et al with two galleons; one has our cav army; the other has a cav (to add in), two explorers, and a Swiss Merc (just for annoyance value). Rush a settler somewhere for like 36g.
IBT: Nada.
5 (800 AD): New Gouda settler-worker. Leiden market-cav. Gouda cannon-cannon. Utrecht 2 settler-settler.
Land some elite cavs/knights on the Iro island, and move the sword army into place.
Spot barbarian near former Oil Springs. Oh yeah, those are on! Send up a couple cavs, one to kill the warrior, and one to disperse the barb camp for 25g. I think I like this area.
Found Lauwerskoog 2 in the jungle.
Lots of worker fun; I'm trying to get these semi-sensibly grouped up over these turns while Steam comes in.
Rush library in Haarlem for 68g.
IBT: An Iroquois longbow attacks one of the eKnights, and dies badly (14-2).
6 (810 AD): Pasargarde cav-Newton's University (we can change this to a university if we want, or the Epic). Eindhoven settler-worker. Haarlem library-market. Breda market-cav. Haarlem 2 worker-worker.
Science to 30% for the last turn of Steam.
Rush market in Perseopolis, which was about to riot.
Found Enschede 2 and Tilburg 2 in the east. Rush settler in New Leiden for 20g.
At Oka, two cavs kill two spears (one barely), and a knight kills a longbow, we capture Oka, size 3, and two slaves. At Kahnwanake, the Sword Army kills two spears, capturing the city (19-2), and THE IROQUOIS ARE DEAD.
IBT: Steam in, Industrialization in 7 at 60% is the best I can reasonably do, but that's at +60 gpt at least. Knights Templar is obsolete.
7 (820 AD): Perseopolis market-cav. Rotterdam cav-cav. Lauwerskoog riots, and so does Utrecht and Arnhem. Hmm. Set geeks to fix. New Arnhem settler-worker. New Leiden settler-worker.
France completes Newton's. Switch Pasargarde to Heroic Epic.
Move lots of workers; lay our first couple sets of rails. A few sets are on their way home to rail up the core fairly quickly.
IBT: Privateer takes out our frigate near the Iro island; another one attacks our convoy near France but loses (20-3).
8 (830 AD): Couple more settlers built. Our towns un-riot. Found a couple more cities (I'm up to Gouda 2).
Privateer kills privateer off the French coast (21-3). There's a small island north of France that the Inca have. Could be a useful base of operations?
Rails.
IBT: French frigate takes out our privateer (21-4).
9 (840 AD): Lauwerskoog market-lib. Delft cav-cav. New Utrecht aqueduct-harbor. Leerdam cannon-cannon. Middelburg 2 worker-worker.
The Inca have all but wiped out the Americans, sad to say. Not much to be done about it. Good news is that we're almost in position with our cav army and secondary explorer annoyances.
Move some units, lay some rails. There's a French frigate-caravel combo just off our southeast coast; I almost hope they try something.
IBT: They didn't, but they did move on our south island. Curious.
10 (850 AD): Utrecht market-harbor. Tilburg settler-barracks.
Our peace deal with France has expired.
Move a bunch of workers and lay rails; we can traverse the continent (barely) east-west in two moves.
Rush frigate and galleon on and near our island, to deal with the French.