You can use relative art paths. You only need to reference folders deeper than the XML's location:
Code:
<Button>Art/Bureaufarm.dds</Button>
It makes it easy to drag and drop folders without them breaking.
Well if that's true I will gladly fix all my mods so they are easier to "drag and drop".
so it will work, if we put it all in one folder? i mean put each of their modifcation in one whole folder.
and the questions @ hydro:
1. Well what afforess said.
2.
If we make this project have its own folder and then all our mods in there, then it avoids this problem
3. The checklist; well it'll be like how it is already just with added descriptions. and HAND will be split up indivdually in the checklist. (im not to sure how to make a checklist) thats the only way i know how to.
4.Yeah please give me a descrption of them.
5. Yeah i managed to, will i have to update them to afforess's a new dawn 1.73 settings?
0. I would think so All you would need is to have each in their own folder within the main "UnitedModders" folder.
1. *nods* (See above)
2. Yep. I think so. That is so as long as all the UM mods also do not conflict with each other. Mine are all in my own main "Hydro" folder so no problem with mine. If each contributor had their own folder within the "UnitedModders" folder then we should be good. In fact I am surprised that Afforess never did that with all the AND folders within a main AND folder.
3. Ask Afforess for help. He has a lot of experience with installation programs. I and sure he could give you some advice.
4. Hmm ok here goes ...
Civicbuild - The Civic Building Mod induces civic enabled buildings. Made by GeneralStaff.
Craft - The Craft Mod includes a vast web of resource based building dependencies. It requires AND's Early Building Mod, Tower Mod as well as some other HAND mods. Made by Hydromancerx
Domestic_Animals - The Domestic Animal Mod bring a variety of animal based buildings to the game such a a Dog Breeder, Horse Farm and Elephant Trainer. Made by Hydromancerx and Afforess.
Education - The Education Mod brings som education buildings to the game such as Drama School and Gladiators School. Made by Afforess and Hydromancerx.
Entertainment - The Entertainment Mod bring entertainment based buildings to the game such as a Night Club, Recording Studio and Storyteller's Hut. Made By Hydromancerx and GeneralStaff.
Farming - The Farm Mod bring agricultural based buildings to the game such as a Greenhouse, Florist and Chinampa. Made by Afforess and Hydromancerx.
Firestorm - The Firestorm Mod brings firefighting based buildings and techs to the game such as a Fire Station, Fire Brigade and Fire Docks. Made by Afforess and Hydromancerx.
Garbage - The Garbage Civics Mod brings garbage based civics to the game such as Export Trash, Import Trash and Landfill. Made by Hydromancerx and Affforess.
Health - The Health Mod brings medical based buildings to the game such as Field Hospital, Dentist and Acupuncturist's Shop. Made by Hydromancerx and Afforess.
Military - The Military Mod bring war based buildings to the game such as Fletcher's Hut, Warrior's Hut and Flint Knapper's Hut. Made by Hydromancerx and GeneralStaff.
NIMBY - The NIMBY (Not in my Backyard) Mod bring buildings that you might not want to build in your city such as a Federal Prison, Toxic Waste Dump and Liquor Store. Made By Afforess, GeneralStaff and Hydromancerx.
Palace - The Palace Mod bring palace based buildings to the game such as a Throneroom, Palace Garden and Palace Walls. Made by Hydromancerx and Dancing Hoskuld.
Science - The Science Mod bring research based buildings to the game such as a Chemistry Lab, Physics Lab and Mathematics Academy. Made by Hydromancerx.
Spiritual - The Spiritual Mod bring religious buildings to the game such as Mystics Hut, Church of the State and Church School. Made by GeneralStaff and Hydromancerx.
Tower Mod - The Tower Mod brings towers and barriers to the game such as Barricades, Palisade Walls and Bombard Tower. Made by GeneralStaff and Hydromancerx.
Transportation - The Transportation Mod brings transpiration buildings to the game such as a Steamboat Port, Department of Motor Vehicles and Automobile Factory. Made by Hydromancerx.
Vacation - The Vacation Mod bring vacation based buildings to the game such as a Cruse Ship Port, Ranger Station and Travel Agency. MAde by GeneralStaff and Hydromancerx.
Water Mod - The Water Mod brings water and plumbing based buildings to the game such as a Town Well, Water Tower and Desalination Plant. Made by Hydromancerx.
Zoology - The Zoological Buildings Mod brings animal based buildings to the game such as a Zoo, Aquarium and Pet Shop. Made by Afforess and Hydromancerx.
5. Possibly. You will have to test and see. At the very least their folder locations should be fixed like we talked about above. I do not know enough about them to give them descriptions. I am not even sure who all made what. Only that they were very cool when they were in AND.
6. I have been working on HAND v1.2 and will let you know when it is done. I will fix all the buttons so they will be "drag and drop-able".