[GS] Unique Unit Elimination Thread

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Adding the Corsair back in as I think it was at 2 and not knocked off. I'd like to take the honors in doing that.

Barbary Corsair (Ottomans) - 0 = 2 - 3 These are just early privateers. Unless I'm doing it wrong I only get 50 gold for raiding with them, their promotion tree is bad, and even though I like naval units, they guys don't have much bombard strength. They should have been knocked out long before now.
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 8
Digger (Australia) - 25
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20 (23-3)
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 10 = 9 + 1 I just played a game with these and they were killing for me fighting on a different continent. I usually need bombards or 20 field cannons to take down 300 walls. These guys hit so hard I could go all infantry.
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 10
Warak'aq (Inca) - 22 (21+1)
War-Cart (Sumeria) - 31
Winged Hussar (Poland) - 1
 
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 8
Digger (Australia) - 25
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20 (23-3)
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria)
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 10 + 1 = 11. I play on Small Continents. Naval units are strong. Bireme got rekt apparently so I'm voting the next best thing on the list.
Warak'aq (Inca) - 22 (21+1)
War-Cart (Sumeria) - 31
Winged Hussar (Poland) - 1 - 3 = Eliminated. I have no strong feelings either way. Might as well put the King out of her misery.
 
We're now into the top 20!

Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 5 (8 - 3) I really love this unit, but the changes to it requiring Niter and not being able to work with seige anymore against walls have really hurt it. At least it's in the top 20.
Digger (Australia) - 26 (25 + 1) In GS, the fact that this is resourceless goes so far. It bypasses having to get oil for infantry.
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 10
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 22
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 5
Digger (Australia) - 26
Eagle Warrior (Aztec) - 30 (29 +1) Not sure why people have reduced this unit before there are 10 or fewer units left on the board. Best starting unit, unique in that it can capture units and turn them into builders which synergizes with The Aztec's unique ability to use builder charges to build districts. Has a longer shelf life due to the Aztec's attack bonus based on the number of luxuries they control. There are a few other units that are on par with the Eagle Warrior in power relative to its era, but nothing comes close to the impact it can have on a game it does except maybe the Canadian Mountie.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 7 (10-3) Not very special compared to a musketman.
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 22
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 5
Digger (Australia) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 27 (26 + 1) I play water-heavy maps and love good naval units. This is definitely the best of them.
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 4 (7 - 3) For an infantry unit, you're better going with the Digger.
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 22
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 6 (5+1) (Requires Horses instead of Niter since June Patch, still strong)
Digger (Australia) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 24 (27-3) Highly situational (only good in water maps like all naval UUs)
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 27 (26 + 1) I play water-heavy maps and love good naval units. This is definitely the best of them.
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 4 (7 - 3) For an infantry unit, you're better going with the Digger.
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 22
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 7 (6+1) They have +5:c5strength: base strength, at 67! They get another +5:c5strength: for being in your territory. An excellent capstone unit if you have been using horse units. This puts their armies at 84:c5strength:, which is solid enough to stay competitive into the modern era. And they only need pretty ponies to ride. Underrated part of russia. If these were scythian you would all be complaining.
Digger (Australia) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 1 (4-3) A good unit, but not on the impact level as these other big dogs.
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 22
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26
Cossack (Russia) - 7
Digger (Australia) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20 + 1 = 21 Ever since the siege support units change, their bonus against cities become only more prominent, making them an important part of the Macedonian army. And they require only little Iron.
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 1
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 22 - 3 = 19 Their use is too niche to make a proper use of them before they become obsolete on the offense. Requires ideally flat terrain, something the Inca should shun from.
War-Cart (Sumeria) - 31

(voting earlier because of work)
 
Black Army (Corvinus/Hungary) - 18 (21-3) We're now at a point where all the remaining units are quite good. That said, the Black Army feels like a win-more unit. I felt that I had to go out of my way to build and use them effectively, when all I really needed to steamroll my opponents was to levy and upgrade the city-state units themselves.
Conquistador (Spain) - 26
Cossack (Russia) - 7
Digger (Australia) - 26
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22 (21+1) The changes to sieges really helped the Hypaspist. They can take fortified cities like nobody's business.
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 24
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 1
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 19
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 26
Cossack (Russia) - 7
Digger (Australia) - 26
Eagle Warrior (Aztec) - 31=30+1,Keep upvote this one until it becomes 1st
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21(24-3) Though it was good before, this one is really useless in GS.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 30
Redcoat (England/Victoria) - 1
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 19
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 26
Cossack (Russia) - 7
Digger (Australia) - 26
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 21 (24-3) Everything left on the list is pretty good at this point, but naval units just aren't as useful as land units even when they are good.
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 31 (30+1) Defines Nubia, easily the best early UU.
Redcoat (England/Victoria) - 1
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 19
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 26
Cossack (Russia) - 7
Digger (Australia) - 26
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 21
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 27+1=28 - This isn't just a much stronger battleship coming one era earlies, it's basically a slightly weaker missile cruiser available three eras earlier. Very deadly on both land and sea, and with range of three (upgradable to four), able to influence land wars to some matter. The fact that Naval Ranged promotions are in my opinion among the best and these beasts get them is an overkill. Any city close to coast is free for Brazil to take (or England, considering the minimal chance a Sea Dog manages to capture them).
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 1
Toa (Maori) - 28
Varu (India) - 26
Viking Longship (Norway) - 11
Warak'aq (Inca) - 19-3=16 - Downvoting is getting harder, but I have to do it to someone. Ranged strength of a Crossbowman, good movement and double shot, that's all nice. Great units if used correctly, I suppose. I didn't get the chance in my Inca game, so I can't say whether this is true. Anyway, then there's a fact that they upgrade into units I haven't used in a single game of mine, unlike the thing the Crossbowman upgrades into.
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 26
Cossack (Russia) - 7
Digger (Australia) - 26
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 21
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 1
Toa (Maori) - 29 = 28 + 1. These are the dominate unit in the classical era.
Varu (India) - 26
Viking Longship (Norway) - 8 = 11 - 3. Is marginally better than the bireme. Even if you factor in the leader bonus I wouldn't put it above anything else on the list.
Warak'aq (Inca) - 16
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 26
Cossack (Russia) - 4 (7-3) Not bad, I'm just not sure the +5 CS in your own lands is really all that beneficial by the time these come around. In my experience the AI is far less likely to attack you at this point so I'm not sure how often that bonus even comes into play.
Digger (Australia) - 27 (26+1) As has been pointed out a few times by now, not only do these get huge bonuses to combat on the coast, and not only do these have no resource requirements to build, but you can build/upgrade them as soon as you get to replaceable parts! You've got infantry while everyone else is still trying to research refining or plastics! That's huge.
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 21
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 1
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) - 8
Warak'aq (Inca) - 16
War-Cart (Sumeria) - 31
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 26
Cossack (Russia) - 4
Digger (Australia) - 27
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 21
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Redcoat (England/Victoria) - 0 (1-3) Eliminated. It's probably the weakest of the units left here. It's also unfortunate that you can't go on a conquering spree and get free Redcoats with every capture like you used to be able to do.
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) - 8
Warak'aq (Inca) - 16
War-Cart (Sumeria) - 32 (31+1) - Like others have said, this unit single-handedly puts Sumeria at the top of tier lists. The civ's other abilities aren't even all that crazy. It's just the War-Cart (and maybe Ziggurats, idk how good they actually are). Strong, fast, cheap to produce, available immediately, and it's not even weak to Spearmen or anything. These things are crazy when you put 'em in action.
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 27 = 26 +1 Currently playing a Spain game right now. and yup, they are as powerful as I remember them. The niter requirement is a slight problem, and does require planning if you don't have it. So be prepared to look for it. Obviously you are going to have a slow start going for a religion first, these will get you back into the game and then some.
Cossack (Russia) - 4
Digger (Australia) - 27
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 21
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) - 8
Warak'aq (Inca) - 13 = 16-3. I love the double shot, but it's kind of a one trick pony. Enemy knights tend to tear me to pieces, especially in rough terrain where I can't move and shoot. It's cool, but too niche for any great impact. Incas other bonuses are what are the biggest impact in their game.
War-Cart (Sumeria) - 32
 
Black Army (Corvinus/Hungary) - 18
Conquistador (Spain) - 27
Cossack (Russia) - 4
Digger (Australia) - 27
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 22 (25-3) It's getting hard to downvote. Gonna ding these guys because while it's nice to have shooting swordsmen, they are weak as swordsmen and they get outclassed by crossbows pretty quickly.
Janissary (Ottomans) - 28
Jong (Indonesia) - 22 (21+1) A frigate that doesn't require niter gets at least one upvote from me before it's all said and done.
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) - 8
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 32
 
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Black Army (Corvinus/Hungary) - 15
Conquistador (Spain) - 28 (27+1) Spain has a reputation from being weak since launch. With DLC, patches, Conquistadors, and the Mission (both quite good on their own), this is no longer true. These units can guarantee a Golden age while allowing Spain to notably expand their empire. While it doesn't make my Top 5, it's better than half of those remaining and I like to give a variety of votes (rather than just trying to ensure the best unit has the most votes, which is a fair enough strategy).
Cossack (Russia) - 4
Digger (Australia) - 27
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 22
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) - 5 (8-3) Compared to a hypothetical Norwegian Galley, it has one extra movement and 5 extra strength. And it's melee, meaning it can't even support non directly coastal city bombardment. It's not bad, but it's not as good as anything else left. Bonus points for thematics, I suppose, even if the timeline is off.
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 32
 
Black Army (Corvinus/Hungary) - 15
Conquistador (Spain) - 28
Cossack (Russia) - 5 (4+1) I haven't played it since the June update so I didn't know they were changed from Niter to horses. That's quite an improvement. So I regret downvoting it because I feel it deserves to have some life left.
Digger (Australia) - 27
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 22
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 31
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) - 2 (5-3) Weakest of remaining ships. De Zeven deserves to be higher than this. It's got some niche features but it can be unreliable. Simply not enough coastal stuff to pillage at this point in the game.
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 32
 
Black Army (Corvinus/Hungary) - 15
Conquistador (Spain) - 28
Cossack (Russia) - 5
Digger (Australia) - 27
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 22
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 32 (31+1) Spreading the love. I think these are over-rated, but they are a top 10 unit.
Toa (Maori) - 29
Varu (India) - 26
Viking Longship (Norway) ELIMINATED 2 - 3 (culling the weak. This unit is not impactful as a Cossack which is highly underrated it seems. Faith buying 5 or 6 Cossack armies in a matter of a few turns really changes the game).
Warak'aq (Inca) - 13
War-Cart (Sumeria) - 32
 
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