[GS] Unique Unit Elimination Thread

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I'm going off of Jaques's post.

Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 15
Digger (Australia) - 19
Eagle Warrior (Aztec) -31 (30 + 1) So it costs more, but what you are getting is a unit almost as strong as a swordsman and on average 3 builders for each one if you play it right.
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - (2 - 3) ELIMINATED Not a top 20 unit so getting rid of it now.
Hypaspist (Macedon) - 23 (22+1)
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 13
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14
Toa (Maori) - 29
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 26
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
I'm going off of Jaques's post.

You forgot to look at mine, so i have to correct your inaccuracies.

Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 15
Digger (Australia) - 19
Eagle Warrior (Aztec) -31 (30 + 1) So it costs more, but what you are getting is a unit almost as strong as a swordsman and on average 3 builders for each one if you play it right.
Hetairoi (Macedon/Alexander) - 26
Huszár (Hungary) - (2 - 3) ELIMINATED Not a top 20 unit so getting rid of it now.
Hypaspist (Macedon) - 23 (22+1)
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 25
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 13
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14
Toa (Maori) - 30 (29+1)
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 23 (26-3)
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 15
Digger (Australia) - 19
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 26 (25+1) Strong unit and a bit of a builder who can repair damaged tiles on the way to the battlefield. And in times of need can be used to chop more legions. Awesome :) Ave!
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 10 (13-3) I think this unit has one of the weakest unique abilities from what remains. +1 strength over Knight is not much, you probably won't be sending them all over the place for reliable trader protection, and gold from destroyed enemies will be peanuts for Mali, until such time when AI is taught to mass produce units.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 12 (15-3) - weaker in GS due to the niter requirement
Digger (Australia) - 20 (19+1) - benefits from not requiring oil.
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 26
Mamluk (Arabia) - 26
Mandekalu Cavalry (Mali) - 10
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 14
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 12
Digger (Australia) - 20
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 26
Mamluk (Arabia) - 27 (26 + 1) Haven't upvoted this before, but I love that I don't have to keep parking this to let it heal up again
Mandekalu Cavalry (Mali) - 10
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 11 (14 - 3) Now needs Niter to build, and I can't upgrade my Musketmen into them. Bonus CS on foreign continents isn't that big a deal...
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 22
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 12
Digger (Australia) - 20
Eagle Warrior (Aztec) - 32 (31+1) This is a clear top three unit to me, behind only the Pitati Archer and War-Carts (which do outmatch it in terms of combat potential). With these alone, you can dominate into the classical era easily, and they are available right away. Outside of Nubia and Sumer, your opponents can not match this unit in either units or defenses. On top of that, they gain you worker charges for improving your lands (ignoring the Aztec bonus that makes them even more valuable), builders you would otherwise need to build yourself. I would say they should nearly always pay for themselves and then some.
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 26
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 10
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 11
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 19 (22-3) I'm sorry, but they deserve a hit for getting value off the back of other bonuses, because that means the other bonuses are doing less outside of this unit. I value a unit for what it offers on it's own, what it adds to a civ that it wouldn't otherwise have. This unit notably does less of that.
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 17 - 3 = 14 Don't get me wrong, they are good, but the remaining units are those which their civ can completely rely on imo, while these are far subordinate to busted Janissaries, siege units and Ibrahim by extension.
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 12
Digger (Australia) - 20
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 26 + 1 = 27 A bit late, but busted. Bonus CS, less Niter, both crazy cheap to produce (and get a free promotion) and upgradable into (why, they were an enslaved Christian minority...)
Jong (Indonesia) - 27
Legion (Rome) - 26
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 10
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 11
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9 (12-9) It's a slightly better Frigate, which is already a very strong unit, but so much so that a slightly better one isn't that much of a game changer. If they were cheaper to build I would rate them higher, but they only cost less Niter which isn't that big of a deal, costing no Niter would be amazing, but that's not the case sadly.
Digger (Australia) - 21 (20+1) Previously stated reasons, this is a top unit that will one shot its opponents when you mass upgrade into them.

Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 26
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 10
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 11
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27 = 26 + 1. Requires less resources than swords. More combat strength than swords. Can repair or has a chop charge. And forts. Top tier unit.
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 7 = 10 - 3. Weakest of the remaining units. Only has +1 combat strength. The gold on kills and trader protection are minor things.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 11
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 4 (7-3) an unique knight should be good but their strength bonus is minimal and their ability lackluster...
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 12 (11+1) Victoria will probably get some of these for free rather than having to hard build them and they are at least better than some of the units on this list...
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 9

Edited: I missed @BenitoChavez ' post

As a sidenote it's interesting how the Mountie turned out to be the marmite of civ6 unique units (you like it or hate it). Personally I'd like to see more non combat oriented UUs as Firaxis isn't doing a good job of creating really distinct UUs (most are just X is a better version of unit Y) and they could use more some more wriggle room in their design space IMO
 
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Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Eagle Warrior (Aztec) - 33 (32+1) I always liked warring with a city state and getting my early districts up with the free builders.
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 4
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 19
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 6 (9-3) I have lost a city because this pushed a Scythian unit with a sliver of health next to my low health crossbowmen.
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Eagle Warrior (Aztec) - 30 (33-3) OK, I'll be the one to say it. They're slightly overrated. Now don't get me wrong, these are good units with a strong ability... but only if you have a neighbor close enough to take advantage of them. It seems like most of the time I play a game on standard settings this is rarely the case, with my nearest neighbor being on the other side of the continent and no CS nearby (CS placement still seems weird sometimes). When that happens these are just more costly barbarian busters, something warriors can already do with no real issue. By the time I've marched them 15+ turns to that neighbor and 15+ turns back with their builder slaves, I'm not sure they're quite as impressive. Maybe people play with a lot more civs than the default setting (which props them up), or maybe people just re-roll until they've got a close neighbor when playing Aztecs, but I think their usefulness is somewhat dependent on the map generator and I think that needs to be taken into account before having them runaway with the lead. These are good units, I just don't think they're the best yet.
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 4
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 20 (19+1) Look @DWilson, I'll give you credit for being for consistent in how you've voted throughout the thread, but in the short time since you penalized the longship for relying on bonuses we've already had someone else vote up Eagle Warriors for something it gets from a bonus (getting districts built quicker). This has been going on throughout the whole discussion. While you personally might be willing to separate a unit from its bonuses it seems clear that the vast majority of people aren't, so I don't think it's fair for some to keep penalizing the longship for that reason. If you're Norway, you are building these things and benefiting hugely from them. Period.
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 6
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Eagle Warrior (Aztec) - 27 (30-3) I have to agree with @bengalryan9 on these guys. You're just too much at the mercy of map generation. It's a feast or famine issue with them. I've started Aztec games where I've been isolated in my part of the map and all these guys could do is kill barbarians slightly faster. This is the one big negative about ancient era UUs, but at least war carts and pitati get more speed to make up for any wide distances.
Hetairoi (Macedon/Alexander) - 26
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 4
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 24 (23+1) Absolutely deadly against the AI, since they don't know how to counter them.
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 6
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Hetairoi (Macedon/Alexander) - 27 (26 + 1). So here's my two cents on the issue - unique units aren't meant to be 'separate' to the Civs they're designed for. That's why they're unique TO THAT Civ. So if the unit benefits from a Civ trait, that means they're working in synergy. If a unit improves a Civ trait, they're working in synergy.
It makes no sense for these units to be used by, say, Canada because as excellent as they are, their bonuses (+CS per GG, and GG points per kill), it doesn't make sense for Canada to utilise them.
At the end of the day, you cannot divorce them from the fact that they work well with Macedon, and they benefit heavily from the Basilikoi Paides. Given that we'll never use them in any other situation, it works well for them

Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 1 (4 - 3). On the other hand, it doesn't work well for Mali. Yes, they do have synergy with Mali's agenda and hence why they're not out first (and they shouldn't). However, in the end it doesn't really do much to further what Mali is all about for them to make that much of a difference. -3 from me
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 20
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 6
 
Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 21
Hetairoi (Macedon/Alexander) - 27
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 1
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 32
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 17 (20-3) - Played a ton of sea games ... its just in the 10 times I have played norway I find very little for these guys to raid. Too many cities are just inland. Ships in general I find parked up and unused after a while so may look good on paper but reality is +5 and a rare raid does not cut the mustard. I guess they can get goody huts but meh
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 7 (6+1) - I know they will go but they are unique in pushback and the 55 strength is nice vs Muskets with the pushback in play due to initiative. It is a unit you can play in a different way and I will vote it just for that. We push to Mercs anyway before HC upgrades and it is +7 with pushback over knights... I just works better than people seem to appreciate. Shocked at this sad level over a cossack. Probably voters who have never played itor consider a unit weaker because it is not an ancient unit. Vote on the units benefits not the era or you may as well consider the civ powers and everything else in ther. Hypaspists being a good example.They get little benefit and are hard built.
 
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Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 25
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 22 (21 +1) If you know how to build production powerhouses in GS then these guys are crazy good. If you are a chopping style player and don't build IZs still then they aren't nearly as good.
Hetairoi (Macedon/Alexander) - 27
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - 1
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 29 (32 - 3) Again, +50% production and +50% experience is a civ bonus and it applies to all ranged. As a unit onto itself it might be able to kill other units but it can't take cities without other units. All the remaining ancient and classical units can be spam built and take cities before walls with only those units. If the AI could actually build lots of units then these would be better but I don't need to kill units when it doesn't have any.
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 17
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 7
 
Third time's a charm hopefully. Everyone doing theirs the same time as me. :)

Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26= 25+1 I want to give at least one shout out to these guys. They are pretty powerful in the right conditions. A little more micromanagement intensive, but not too bad. My next Spain I do plan on a massive domination type game and plan on using these a lot. Often I play them peaceful, but even my peaceful games I got some use out of them for those foolish enough to attack me or my allies.
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 22
Hetairoi (Macedon/Alexander) - 27
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - Eliminated =1 -3 I mostly build for era score. Good for peaceful surveillance/guarding, but that's not enough to justify top 20. They aren't strong enough for massive warmongering, which I wouldn't want to do with Mali anyways since I want to trade, trade, trade.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 29
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 17
Warak'aq (Inca) - 23
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 7
 
Eagle Warrior has been lost, last seen at 27 in #254 and
Warak'aq should be at 24, as the vote in the same post was disregarded further on
 
updated my list to reflect post #259 fixes

Barbary Corsair (Ottomans) - 14
Black Army (Corvinus/Hungary) - 21
Conquistador (Spain) - 26= 25+1 I want to give at least one shout out to these guys. They are pretty powerful in the right conditions. A little more micromanagement intensive, but not too bad. My next Spain I do plan on a massive domination type game and plan on using these a lot. Often I play them peaceful, but even my peaceful games I got some use out of them for those foolish enough to attack me or my allies.
Cossack (Russia) - 14
De Zeven Provinciën (Netherlands) - 9
Digger (Australia) - 22
Eagle Warrior (Aztec) - 27
Hetairoi (Macedon/Alexander) - 27
Hypaspist (Macedon) - 23
Immortal (Persia) - 25
Janissary (Ottomans) - 27
Jong (Indonesia) - 27
Legion (Rome) - 27
Mamluk (Arabia) - 27
Mandekalu Cavalry (Mali) - Eliminated =1 -3 I mostly build for era score. Good for peaceful surveillance/guarding, but that's not enough to justify top 20. They aren't strong enough for massive warmongering, which I wouldn't want to do with Mali anyways since I want to trade, trade, trade.
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 29
Redcoat (England/Victoria) - 12
Toa (Maori) - 30
Varu (India) - 25
Viking Longship (Norway) - 17
Warak'aq (Inca) - 24
War-Cart (Sumeria) - 29
Winged Hussar (Poland) - 7
 
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