[GS] Unique Unit Elimination Thread

Status
Not open for further replies.
Eagle Warrior (Aztec) - 26 (25+1) The Eagle Warrior can grab you cities, and while it's at it it can also grab you an infrastructure team. This allows you to focus on other things than increasingly expensive builders, like more Eagle Warriors for more terrorizing your neighbors with their weaker, inferior units (unless your enemy is Sumer).
Hetairoi (Macedon/Alexander) - 25
Janissary (Ottomans) - 4 (7-3) Cheap and solid melee is pretty great in CiVI. That said, this unit will not allow you to dominate your neighbors on it's own the way the most of the others remaining will. Also, I need to take a break from hitting on the Hetairoi for a moment. Three in a row is a bit much for me.
Jong (Indonesia) - 16
Legion (Rome) – 24
Pítati Archer (Nubia) – 26
Toa (Maori) - 28
War-Cart (Sumeria) - 35

Spoiler My future votes :
You can probably expects my remaining votes to reflect a remaining ranking of:

1. War-Cart
2. Eagle Warrior
3. Toa
4. Pitati Archer
5. Legion
6. Jong
7. Janissary
8. Hetairoi
 
Last edited:
Eagle Warrior (Aztec) - 26
Hetairoi (Macedon/Alexander) - 25
Janissary (Ottomans) - 4
Jong (Indonesia) - 17 = 16+1 Probably not objectively the most 'useful' unit, but out of all the ones remaining it's the one that i think can be used in most playstyles. You don't always want to conquer other players early, or declare war all the time - i personally don't enjoy this aspect of the game too much. With this boat i can still do it (and do it well), but i can also settle quickly, explore without the risk of getting my units killed, meet far neighbors, escort religious units, etc. It has mid-game benefits if you don't plan your entire game around conquering other land.
Legion (Rome) – 24
Pítati Archer (Nubia) – 23 = 26-6 I honestly appreciate the mobility and the cost reduction. But eventually these are (quick) archers, and they will be quite weak against immortal / deity AI heavy chariots or warriors, even if most of the time you will be able to out speed them. But if you want to conquer early you cannot always flee, so their melee weakness can be complicated to handle.
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 26
Hetairoi (Macedon/Alexander) - 22 (25-3) Needs a Great General to really feel the impact. Pretty lame otherwise, and it comes at a time when you'll also want to be building the Hypsapist so there's only so much production to go around
Janissary (Ottomans) - 5 (4+1) Very powerful (cheap!!!) and very unique, who can complain?
Jong (Indonesia) - 17
Legion (Rome) – 24
Pítati Archer (Nubia) – 23
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 23 (22+1) needs a GG to reach full potential? OK, it GUARANTEES great general. And each next GG. In comparison - eagle warriors dont guarantee builders, and it is not only because possible isolated start.. you want build Hypasists the same time? itis natural, you are Macedon you build both, because unlike other civs, building units >= pre university campus. If you want downvote Hetairoi, make a real reason, not an absurd one. It must be in the final 3, clearly deserves it
Janissary (Ottomans) - 2 (5-3) Now playing them deity domination. The problem is that it is musket on steroids and I dont have a feeling of sth unique. And for me number one unique unit for Ottomans is any siege + Ismail, and jannisaries compete with them for niter. And who cares they are cheap if you still need niter. One free promo is strong, but DO NOT stack with Victor. And I even use Barbaru Corsair more, to gain unlimited gold and faith for rushbuying units. Among all Ottoman's uniques units (siege, corsair, janissary), they are the only I could live without. Even a scout make their job after siege assault. And they should be gone before conqquistadors
Jong (Indonesia) - 16
Legion (Rome) – 24
Pítati Archer (Nubia) – 26
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Last edited:
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 23
Janissary (Ottomans/Suleiman) - 2-3=-1 (ELIMINATED) - They outlived the Conquistadors, now they can go rest. Despite the warfare in later eras is a viable (and also fun) option (my Industrial Inca steamrolling of the Scots was one of the most fun wars I've had in Civ VI) of strengthening yourself and winning, I have to admit that steamrolling your opponents as early as possible is more beneficial, as you gain additional good amounts of money, faith, culture and science for the rest of the game very early, giving you the possible advantages against your opponents for the most of the game. Anyway, the eighth place for these guys who can get them conquests done isn't that bad, is it?
Jong (Indonesia) - 16
Legion (Rome) – 24
Pítati Archer (Nubia) – 26+1=27 - I've mentioned that I'm fan of naval ranged units. I've said it when I gave my upvotes to Minas Geraes and Jong. But have I mentioned that I'm also fan of regular ranged units, too? Especially if they are quick, strong, with good range, and fit greatly with their Civ, which makes them even stronger (and spammable, too).
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 23
Jong (Indonesia) - 16
Legion (Rome) – 25 = 24 + 1. Toa is my #1. Legion is a close 2nd and has a few advantages over the Toa. Legion has a straight +4 combat strength. The Toa give -5 to adjacent units. The +4 strengh helps when taking cities or defending vs ranged units two tiles away which the -5 doesn't. Also, while the Legion does cost some iron, it is cheaper in terms of production/gold needed to make/upgrade them.
Pítati Archer (Nubia) – 27
Toa (Maori) - 28
War-Cart (Sumeria) - 32 = 35 - 3. This is currently has a big lead which it doesn't deserve. I don't even think it's the best unit due to being an ancient era unit.
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 24 (23 + 1). Let me give my last show of love to Macedon's Great unit, pun very much intended. Alexander is arguably the best civ for domination, bar none. Once you get on a roll, you rarely need to worry about eurekas and inspirations, about healing, about war weariness, and even era score becomes negligible at this point.
What else is it lacking? That's right, a GG or two to further the War cause! With these guys, earning early GGs is no contest

Jong (Indonesia) - 16
Legion (Rome) – 22 (25 - 3). *sigh*
Really good units! But it is only the builder charge that makes them properly special. They're not much more powerful than a regular swordsman (+4 CS I believe). Unlike the Toa, they even cost resources!
They come at that sensitive time just before you start transitioning to Cavalry units and so they're really useful (and there's no getting around that builder charge, which early is quite powerful), but looking around at the three units above and three below, they don't really offer anything as dramatic, something which you can only really achieve with them.

Pítati Archer (Nubia) – 27
Toa (Maori) - 28
War-Cart (Sumeria) - 32

EDIT: corrected scores to account for the discrepancy. I had posted at almost the same time as BenitoChavez
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 24
Jong (Indonesia) - 16
Legion (Rome) – 22
Pítati Archer (Nubia) – 24 (27-3) It cannot take cities. That alone renders it less useful than anything else left (other than the Jong).
Toa (Maori) - 28
War-Cart (Sumeria) - 33 (32+1) I cannot think of a single drawback of the Warcart. It has power, mobility, requires no tech, and has no resource cost.
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 24
Jong (Indonesia) - 16
Legion (Rome) – 22
Pítati Archer (Nubia) – 25 (24+1) kills units, cities, and walls without taking damage. Can build more of these faster than any other unit and it upgrades faster than any other unit.
Toa (Maori) - 28
War-Cart (Sumeria) - 30 (33-3) It's drawback is that it can't shoot
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 24
Jong (Indonesia) - 13 = 16 -3 Again the drawback is that unless going full on domination victory, there just aren't enough uses for these. Yeah you can say that about the other units, but most of them come early and are quite good at expanding your empire. Expanding with Jongs can be a loyalty mess as I mentioned before.
Legion (Rome) – 22
Pítati Archer (Nubia) – 26 = 25 +1 Wasn't intending on upvoting them so many times. But after some of the silly downvotes, I gotta. Can't take cities? They can damage them enough that a scout can take the city. Problem solved. I'm upvoting these guys even though I'm a player who prefers melee units (even over light and heavy cavalry), they are that good.
Toa (Maori) - 28
War-Cart (Sumeria) - 30
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 24
Jong (Indonesia) - 10 (13-3) Only because it's a naval unit, (still the best one around) and it's not as flexible in use compared to other units. Indonesia can easily win without a Jong, but the other units are more central and vital to their respective civs.
Legion (Rome) – 22
Pítati Archer (Nubia) – 26
Toa (Maori) - 29 (28+1) It would've been interesting to see how this unit would fare if they didn't Nerf it. Upon GS's release, you could probably make an argument that this was the best UU in the game. It's still probably the best classical era unit.
War-Cart (Sumeria) - 30
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 24
Jong (Indonesia) - 10
Legion (Rome) – 22
Pítati Archer (Nubia) – 27 (26+1) I can't believe these actually got voted down because there are a lot of woods, rainforest, and marsh tiles early in the game. That just shows such a fundamental misunderstanding of what these unit can do that it's hard to take serious. As far as taking cities, the best defensive units (these) in the game can still easily take down any defenses it has, and then all you need to do is march a scout or anything in and it's yours. While others are spreading votes around these are pretty clearly being targeted by some, but the fact that it's gotten enough people supporting it to barely drop in 24 hours it despite multiple stronger downvotes tells you how well respected of a unit it is.
Toa (Maori) - 29
War-Cart (Sumeria) - 27 (30-3) I'd love to hear some of those people voting down Pitatis because they're "boring" explain what's so fun about using these. They're pretty mindless machines of destruction... effective sure, but dull. At least with Pitatis you have to properly use the terrain to make use of their strengths (ie, not being able to be counterattacked after firing).
 
Eagle Warrior (Aztec) - 25
Hetairoi (Macedon/Alexander) – 21 (24-3) - Needs a resource. Need a GG to be really useful (not that hard as Alex).
Jong (Indonesia) - 11 (10+1) - I think one naval unit should make the top 5
Legion (Rome) – 22
Pítati Archer (Nubia) - 27
Toa (Maori) - 29
War Cart (Sumeria) - 27
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 18 (21 - 3) One of only two units left with a resource requirement. The ability to generate great general points is what's great about it, but it's quite a few combat kills before you'll get the first one (18 on Epic speed, it seems), and until then, it's just an expensive Horseman which comes pre-promoted. Don't get me wrong, it's still a good unit, but compared to some of the other heavy hitters here, it falls a bit short. There are units here which are always available, and come with great combat and/or movement bonuses in all situations.
Jong (Indonesia) – 11
Legion (Rome) – 22
Pítati Archer (Nubia) – 28 (27 + 1) I suppose some people have just got it into their minds that they don't like this unit. That doesn't change the fact that it is one of the best units in the game, and will allow Nubia to generally shred anything else on the battlefield.
Toa (Maori) – 29
War-Cart (Sumeria) – 27

I would like to see the Jong last a little longer as well. People tend to be a bit negative towards naval units in general, but as someone who plays a lot of water maps, I often find naval units to be more useful than most land units. Additionally, the Jong is a unit which suits its civ perfectly.
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 18
Jong (Indonesia) – 12 (11+1) No resources, an era earlier than the frigate, top five material.
Legion (Rome) – 19 (22 - 3) good unit. But a strong sword that can build a fort and repair tiles doesn't put it in the top five, IMO.
Pítati Archer (Nubia) – 28
Toa (Maori) – 29
War-Cart (Sumeria) – 27
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 18
Jong (Indonesia) – 9 (12-3=9) As a naval unit it just doesn't have as much impact as the others that are left.
Legion (Rome) – 19
Pítati Archer (Nubia) – 29 (28+1=29) I just played Nubia/Deity and they make early conquest incredibly easy. They're strong, fast and don't need a resource to build or to upgrade into crossbows. They aren't the most interesting unit but they are the easiest to roll your neighbors with. They can't take cities but I was doing that with a pair of scouts in my game.
Toa (Maori) – 29
War-Cart (Sumeria) – 27
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15 (18-3) Yeah this is a really tough call. I think at this point a resource requirement is the most glaring drawback on anything, and these seem just slightly worse than legions to me.
Jong (Indonesia) – 9
Legion (Rome) – 19
Pítati Archer (Nubia) – 30 (29+1) I have seen like maybe one downvote on this that seemed even halfway well reasoned or based at all on the strength of the unit as it is used in the game of civ 6. By the time these are useless you have an army of level 4+ ranged units that will carry you through the rest of the game with complete ease.
Toa (Maori) – 29
War-Cart (Sumeria) – 27
 
Eagle Warrior (Aztec) – 25
Hetairoi (Macedon/Alexander) – 15
Jong (Indonesia) – 9 - 3 = 6 Now it's proper time to say goodbye to the last boat standing.
Legion (Rome) – 19
Pítati Archer (Nubia) – 30
Toa (Maori) – 29
War-Cart (Sumeria) – 27 + 1 = 28 Fast moving snowballing ancient era unit.
 
Status
Not open for further replies.
Back
Top Bottom