Pítati Archer (Nubia) – 40 (39+1) - Probably second best UU.
Toa (Maori) – 6
War-Cart (Sumeria) – 18 (21-3) I can't hit Toa due to its scare ability and defensive improvement construction ability. So I'll hit warcart instead, which despite its mobility, is very vulnerable to simple archers.
Rules
- Only strength of units/usefulness is compared. This also includes, range, cost of the units, availability and whether it can evolve from earlier units/to later units.
- Vote roughly once per 24 hours. Voting significantly earlier must be explained.
- Add one point to a unit, take away three points from a different unit.
- You must give a reason. Posts without reason will not be counted until a reason will be added.
- Voting for the same unit several times is not forbidden, however try to spread your votes around and be fair in your assessments.
Eagle Warrior (Aztec) – 17 (20-3) - according to the rules we should not consider its making builders.
Rules quoted above. I honestly do not see why. "Making builders" definitely falls under the "usefulness" criteria, and it is purely the ability of the unit, not that of the leader or civilization. And "also includes" does not mean "is limited to" as far as my knowledge of English allows to judge, although as a non-native speaker, I find some words rather tricky, and "including" is one of them, despite learning the language for over ~35 years now.
Eagle Warrior (Aztec) – 8 = 11 - 3 Whatever insane notion that these can last "until the end of the game" is founded upon a fundamental misunderstanding of combat and corps/army mechanics. An Eagle Warrior army, if you were crazy enough to not upgrade your ancient era warriors, has a base combat strength of 45.
Battlecry +7, Commando +1 movement, Zweihander +7 vs anticav, Elite Guard +1 attack, can move after attacking. For example, a single Zw promoted EW vs unpromoted AI P&Sh is 45 (Ancient Era) vs 55 (Renaissance Era). An army of similarly promoted EW attacking vs unpromoted AI AT unit is 62 (Ancient Era) vs 70 (Modern Era), nothing too tragic, considering eras. By Modern era it would not be difficult to have those 4 promotions, and AI certainly fields some AT units. So EW can take head on
some of modern units. But in most of the cases you would not be so reckless as to throw them head on, would you? Usually you would reduce enemy units to just a few hitpoints, before striking with EW deep from behind the front lines. 3 movement points and ability to move after attacking, if necessary, certainly allows for that. And reward is a possible builder as a bonus.
Eagle Warrior (Aztec) – 5 (8-3) Always refreshing to see people making the same argument I made so long ago to vote these down. Just started a new game, shuffle map type of standard size. Started my own mini-continent with no other civs or CS around. As I've met other civs I've found that they are quite far away, and same for CS. It is possible to embark to get to them, but when I need to tech all the way to shipbuilding just to use my unique warriors that's a problem.
The thing is always in perspective. What if Shuffle map would've landed you with Amanitore in such a situation? Those Pitatis would've won you the game by shooting 10 tiles across the ocean, no doubt. Shuffle map once landed me with Spain on some ~20 tile island isolated by ocean on all sides. Should've I concluded that Spain, Phillip II and his Conquistadors were complete losers?
Funnily enough, I also started a game, to check if can trust my judgement any more. I've hardly ever played Marathon before, so I tried Marathon speed and Huge map, Continents. On turn 159, 4 EW and 2 archers had already brought me the hearts of Kupe and Mvemba a Nzinga, and let me annex their 8 cities, despite all the jungle and forests and rivers, and they also netted me at least 6 or more builders (at least 18 charges). Turn 159 on Marathon converts into turn 53 on standard, although I do understand that everything is no so simple, units do get to move more, but they also spend much more time in production.