Unit Discussion/Previews

Chaos Assault barge looks great!

BTW, I'll start on my first (in a long, long time) WH 40K unit contribution as soon as I wrap up my 4 LH run (which as you all know usually takes about a week tops for me to make that many LHs)
 
Bout Time you got here, Stormy. Anyway, I've been slacking with the things I need to do, So I'll go finish the Space Marine units. Are you people even looking at my lists? I haven't got a single comment on some of them.
 
I have looked at the lists, and thought:
"I'll buy those lists :) - and the stats might change in the end, so I haven't considered them much. But what I am interested in, is the list of units we need graphics for." :).
 
Are you people even looking at my lists? I haven't got a single comment on some of them.

1: In general I would like to see some defensive units that have high enough def+HP to make them usefull to protect the fancy stuff (the way infantry have higher defence than tanks in the regular game. From your listed numbers Marines / IG / Witchhunters / Demonhunters seem to suffer from this.

2: Given the scale of the game, I think the lists should include more Titan/Superheavy units.

3: IG - how about Thud Guns

4: Whichhunters - how about orbital strike.

... I'll give some more uniformed opinions after taking another look at some codexes.
 
I was thinking of keeping the Titans untill the Expansion.
 
Boing!
Here's another graphic I'd like to make. You might notice, that the claw is from an older model I did, but the rest of it is quite different :)

Ork Nob!
So, what should be changed here?
- colours (change this or that colour to another colour, reduce the amount of civ-colours)
- shapes (remove the stupid shoulderguards/bosspole figure/jaw)
- what else?

Cheers,
aaglo
 
Heh, a Nob. Led Zeppelin actually played as "The Nobs" when they performed in Copenhagen, because Eva von Zeppelin (related to the dude who created zeppelins) has pissed at them for their cover art (the Hindenburg), so they changed their name for the performance.


On topic, I think he looks really good. Ready to kick some Space Marine ass.
 
Thanks aaglo. Looked through it and there are some good ideas there for the Orks, like Lootas enslaving "Loot" which can then be upgraded to a Looted Leman or something.

I was looking at the UK WH40K site the onther day and found the Feral Orks army list, and i thought it might be good as the Snakebitez unit list in this mod. so, here are my suggestions (some have links to possible units):

Snakebitez

Starting- Wild Boy (4.1.1) Options to Stikkbomma, replaces Slugga Boy

Infantry- Hunta (3.3.1) Options to Big Shoota, Stikbomma (4.2.1), Defensive Bombard (4.0.1), replaces Shoota Boy

Mobility- Boar Boy (5.1.2) replaces Warbike

Mobile Infantry- Junkatrukk (4.2.2) ZOC, replaces Trukkboyz

Assault Infantry- Madboyz (5.4.1) replaces Stormboyz

Fast Attack- Cyboar Boy (6.3.2) replaces Buggy

Elite Infantry- Brutes (7.5.1) Sees Hidden, replaces Skarboyz

Stealth- Trappaz- (6.4.1) Sees Hidden, Hidden, Sneak Attack versus Infantry, replaces Kommandoz

Heroes- Wyrdboy (8.6.1) Sneak attack versus Early Game Orks (Weedy Gitz!), detects invisible, replaces Nob

Super Heavy- Squiggoth (13.9.2) ZOC, Bombards (6.1.2) +2 HP, replaces Battlewagon

No Kannons, Zzap Guns or Killa Kanz
 
Yeah, thats prettyu similar to what I was going to post.
 
Back
Top Bottom