Unit requests thread

I have a request not about units, but about animations. I got the following Modell a long time ago, but is is without any animations and bones. I am not skilled with this, but maybe anyone else can do animations for it?
https://forums.civfanatics.com/resources/siege-onager.27168/

342727-f4a6376742a1882923a9a3da98b32ecb.jpg

There is also another Catapult I would like to have suitable animations for. At the moment, this one fires rocks, but the arm does not move. It would be great if someone could do something about this.
https://forums.civfanatics.com/resources/onager-version-2.16338/
267239-e612ee3b3d7b7b1b2f32c3a390a87b63.jpg

And also it would be nice to have animations for the Coastal Gun from this building pack:
https://forums.civfanatics.com/resources/ee2-building-pack-1.11094/
256322-93b2f9c78af820b778654b1eb9e3ad48.jpg
 
I have a request not about units, but about animations. I got the following Modell a long time ago, but is is without any animations and bones. I am not skilled with this, but maybe anyone else can do animations for it?
https://forums.civfanatics.com/resources/siege-onager.27168/

342727-f4a6376742a1882923a9a3da98b32ecb.jpg

There is also another Catapult I would like to have suitable animations for. At the moment, this one fires rocks, but the arm does not move. It would be great if someone could do something about this.
https://forums.civfanatics.com/resources/onager-version-2.16338/
267239-e612ee3b3d7b7b1b2f32c3a390a87b63.jpg

And also it would be nice to have animations for the Coastal Gun from this building pack:
https://forums.civfanatics.com/resources/ee2-building-pack-1.11094/
256322-93b2f9c78af820b778654b1eb9e3ad48.jpg

Regarding the Coastal Gun it shouldn't be that hard to rig the model to some other .nif, if you look into Realism Invictus I believe there are some immobile artillery units for example, unless you want some particular unique animation, but it is a coastal gun after all.
 
The point is, that I have completely no idea how to do that. I would be happy, if it would work with the standart artillery.kfm, but I do not know how to add the bones to the nif.
I never work with blender, I just know a bit how to work with nifscope.
 
I am looking for a missile truck type of unit which continues to elude me. Does anyone have a flatbed missile launcher type of vehicle? I want to make a land based missile carrier truck that can hold a tactical nuke (or guided missile). Sort of like a fort but with the ability to move so it can drive up to the front line with a missile on it
 
Thank you PAE great mod btw, Im also looking for a unit that looks like its been captured, like a prisoner. I thought i seen one in your mod, maybe it was c2c or RI i cant find one though, I searched google, the unit graphics of most my mod files, and cfc. I would really like 4-5 variations of a prisoner type unit, my idea is that this captured unit could be brought back to a city and executed, similar to happiness sacrifices in the bts meso scenario, I dont want to use a common worker, and im afraid if it was just one artstyle i may confuse them, I dont know if its possible but I also thought maybe the unit could be stationed in a city for espionage bonus, the bonus would be different for the different captured unit, say one unit was a captured king and the other a captured squire, of course the executed king offers more happiness than an executed squire. If you had all the prisoners look the same you might not know which ones you wanted to execute or which ones to station for esp,

another idea i had was brought on by c2cs forced march promotion, could it be used to make a promotion where say a Swordsmen could mount a horse ( basically morph into a horse and rider)and have extra move but say less melee, but be able to dismount( morph back into the swordsman) and regain its melee but lose its extra movement.

finally Id like to say i know im late to the party, im a baby at this, im learning slowly but surely... at first i wouldnt go near python, still afraid of the dlls lol. I have lots of ideas but really do not posses the know how to implement them so any help is appreciated, it can be very frustrating so sorry if im all the place.
 
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prisoner: yes, I got the slave unit. if you have different unit styles, you could do that what you need. If you only have one unit, you can make it via pUnit.scriptdata() in python. to settle such a unit into a city sounds like using city specialists. also a possible thing.

to mount units: also no problem. you can find the codes in PAE. you need 2 units (each units stands alone (class, animation)) for that feature.

I am sorry, I can't help in details, I am very busy with my mod at the moment.
 
Does anyone know, if there are alternate graphics for a cruise missile? I have found a V2-Rocket which I can use, but are there any more missile units?
 
Thank you very much.
Do you have a linkt to this unit? I could not find it with the search function. "V1" is to short to search, and when I search for "missile", I can got other results.

Edit: Do not mind my last question. I searched again for "missiles" and found the "guides missiles pack" from Xenomorph which contains the V1 and also a tomahawk-graphic which should be very usefull for me, too.
 
Thank you very much.
Do you have a linkt to this unit? I could not find it with the search function. "V1" is to short to search, and when I search for "missile", I can got other results.

Edit: Do not mind my last question. I searched again for "missiles" and found the "guides missiles pack" from Xenomorph which contains the V1 and also a tomahawk-graphic which should be very usefull for me, too.

So you were able to find it then?
 
Yes, I found it when I searched again for "missile".
Now I am just missing a graphic I can use for a cold war missile unit, all other ages I needed can be done with the existing units. Maybe I do a reskin for this.
 
And all the animals, while we're at it.
 
Is there a unit armed with bolas, preferably mounted, preferably Native American?
 
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