Warhammer Fantasy Mod 2.5

Hi there, first time modding Civ 3. Installed it all fine but every time I go to play this mod it gets to 30% & an error message pops up telling me I have an invalid entry in text/PediaIcons at the line ICON_BLDG_Herdstone.

Can anyone help at all?

Cheers
 
MJStark said:
Hi there, first time modding Civ 3. Installed it all fine but every time I go to play this mod it gets to 30% & an error message pops up telling me I have an invalid entry in text/PediaIcons at the line ICON_BLDG_Herdstone.

Can anyone help at all?

Cheers

Here is your answer, I hope.

Spoiler :
ok, so I reinstalled it to the Conquests folder as noted earlier in this thread... but now there is an error with the text for the Herdstone that makes the game crash out. Any help?

Herdstone sounds like an old bug? Did you install the patch? In the first post of this thread there are 3 downloads, only the last one is optional (aaglo`s Advisor`s).

I finally got it working. I reinstalled the mod and patch and made sure to use the correct biq and everything. Great mod!!
 
Cheers for that, got it up & running now (I'd put it in the wrong place d'oh).

Next problem. I came up against the Nippon early on & a box popped up telling me that the Medieval Japanese Settler.INI is missing. I can't find it anywhere in the zip. Gutted:(
 
k, now I've discovered the search function on here I should be OK. Cheers for the help ;)

Edit: lol, ottoman spearman to find now
 
I have found: there is effectively a technical problem in the mod: the upgrade path from cold chariot to cold knight is ok, BUT the cold chariot is not marked as upgradable so the path is not active :lol:

To change it, use the civeditor:
- open your WH2.5.biq
- in the "rules" menu select "edit rules"
- go in the "units" section
- in the main menu search "cold one chariot" and when you're on, chek "upgrade unit" in "special actions" on the right

The good point is that it will certainly correct the problem. But the bad point is that it will occur only in futur games, not in your current one! Because the changes you make in the "rules" have no effect on saved games, even if they com from this .biq :(
Thanks lethaltoto. I knew I wasn't just crazy......It figures that the change won't work in the game I have going now, something had to go wrong in a game that was finally going my way for once-lol-

@ Stormrage- I'm not that good of a player. I need my upgrades. I usually find myself on the wrong end of a 5civ -vs- 1civ a$$ whoopin'.
:deadhorse:
 
Stormrage the move from regent to monarch is not a great one in difficulty, it's not somethnig you should be considering much before doing. It get's harder with emperor in my oppinion, where you actually have to use your brains. (Which is why I usually just play monarch ;)).
 
:cry: I dont surpose anyone has a full list of units that need putting in do they? I lots 3 hours of gameplay last night cos I was missing some spy file:(
 
I've got it. TBH I think I may have put it in the wrong place again, but I've been copying over units to the place I'm using & its been working fine, I just keep getting further in the game to discover yet another file missing :(
 
This is the file path if you have just Conquests, not Civ3 Gold or Complete or whatever (I think its a bit different for those, not sure tho)

C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios.

Put the entire WH2 folder and the WH2.5 .biq file in there, and everything should be fine..
 
I think I found another minor bug. I don't think the dark elves assasin should be able to target spells for attack should he? That just doesn't seem right.

assasinspellattackjz8.png
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Any ideas on how to fix this?

:bounce:On another note, I made some title screens to go along with this mod. Check them out *HERE*.
 
What happens if he does attack it? It doesn't have any defence, but can he capture it?
 
It's kinda funny, the assassin cycles through his attack flc several times while the spell goes through its full sequence as if it were cast over his own tile.
 
Yes it seems really strange to me too that the assassin can "kill" a fireblast. I've just checked the rules and it appears that they can also attack fireballs but not the other kind of spells. So perhaps was it intentional ? If so, I don't see why ... :dunno:

I think that they should not be able to attack any spells.
 
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