Broken_Erika
Play with me.
Shepard needs to invest in plastic fish.Spoiler :![]()
Shepard is never going to live it down...
Shepard needs to invest in plastic fish.Spoiler :![]()
Shepard is never going to live it down...
Yeah well, if they could port it to GOG first it would be grand.Rumor has it that Borderlands 2 will be ported to VR soon™
I will definitely pick that up if it happens
I'm near the end of my Starcraft 2 Protoss campaign,
The writing isn't as bad as I expected. It's not very good eother, but I expected really bad.
I wish the missions were a bit longer.
Were RTS missions longer during the nineties or am I just finishing them quicker now because of better strategy ?
Yeah, the crafting system in 3 and 4 was not very well implemented. It doesn't really gel with the rest of the game, and while I think they were trying to incentive hunting and engagement with the environment more generally, but it ends up just feeling like busywork. They seemed to have learned that lesson, because the stuff you crafted in 3 and 4- weapon capacity, ammo capacity, etc.- is handled entirely through the perks system in 5 and New Dawn (a really lightweight experience system, basically), although this does undercut the hunting mechanics, since all you can do with skins is trade them for cash or cash-like-resources.I found the crafting in all of the games aggravating and immersion-breaking (did the first one even have any crafting? I can't remember). The crafting worked better for me in Primal, because it fit the setting a little better.
I find RTS campaigns way less fun than I did ten years ago too, I recently tried to play Company of Heroes 2's campaign and just...had no interest in it.
I think I liked Primal the most. I like the variety, but you're right, it doesn't always gel, and sometimes it's unclear which game you're meant to be playing. There was one Primal boss fight that defeated me 4 or 5 times until I realized that I was supposed to stop being clever and sneaky after getting into the enemy HQ and just run around like a lunatic.Yeah, the crafting system in 3 and 4 was not very well implemented. It doesn't really gel with the rest of the game, and while I think they were trying to incentive hunting and engagement with the environment more generally, but it ends up just feeling like busywork. They seemed to have learned that lesson, because the stuff you crafted in 3 and 4- weapon capacity, ammo capacity, etc.- is handled entirely through the perks system in 5 and New Dawn (a really lightweight experience system, basically), although this does undercut the hunting mechanics, since all you can do with skins is trade them for cash or cash-like-resources.
As much as I love this series, there is definitely a running problem that the developer's aren't really sure what they think a Far Cry game is supposed to be. There's obviously a stealth focus, but they throw in on-rails shooter sections. It's meant to be more tactical than a baseline FPS, but they throw in boss fights with zero tactical dimension. They want it to be a wilderness game, but they've never really figured out how to make the wilderness a place in its own right, instead of just something to fill in the space between human settlements. I think that Primal probably represents the most coherent of the games, because everything is subordinate to the premise "u r caveman", which freed the developers to a make a game structured by its own internal logic more-so than by genre or series conventions.
The first CoH remains my favorite RTS game of all time. But, then, I only tolerate the resource management and base building aspects of most RTS games. I loved CoH's more intricate combat and relatively slower pace. I didn't get as involved in the sequel. I went from Company of Heroes to World in Conflict to World of Tanks, and got kind out burned out on the competitive multiplayer games.I only played the first Company of Heroes and couldn't really get into it. I prefer a bit more resource management and base building.
Many games now are tailored to people with short attention spans, who consider a session of two to five levels of Bejewelled while riding the tube on the way to work to be ‘gaming’.Were RTS missions longer during the nineties or am I just finishing them quicker now because of better strategy ?
Many games now are tailored to people with short attention spans, who consider a session of two to five levels of Bejewelled while riding the tube on the way to work to be ‘gaming’.
The last one is "defend this thing until something".
I hate those.
Many games now are tailored to people with short attention spans, who consider a session of two to five levels of Bejewelled while riding the tube on the way to work to be ‘gaming’.
Winning a mission of Dune II or Warcraft (the original one), in spite of all my tactical prowess, still takes a looong time.
Never mind the original XCOM: UFO game (Enemy Unknown) where hunting down enemies is a… let us say pain.
Many games in the past were tailored to people with no life, who consider a session or two of 8-hour Quake matches while sitting in the basement to be 'gaming'.
See, we can be elitist too! So much fun.
I don't think it particularly spoils anything so I think I can tell you.
It's the most exciting subgame ever, where you have to try and beat someone's chin up record of a hundred and fifty seven gazillion chin ups, by pressing the paragon and renegage buttons over and over again for about half an hour. For no reason whatsover as far as I recall.
That seems like a good way to get repetitive strain disorder. Can't be any worse than planet scanning, though.
It's not like you have to hammer the buttons Track & Field-style or anything, it's quite leisurely. That just adds to the boredom though.