What Video Games Have You Been Playing #11: I should go

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I've been running through some test games as Hinnom in Dominions 5 before a game with @Moff Jerjerrod. Hinnom is a nation based on the Nephilim and fallen angels from Jewish mythology and the Book of Enoch and has some of the strongest heroes in the game - who as a result of their blasphemous parentage are cursed with an insatiable desire to eat human flesh. I haven't decided if I should try and research enough blood magic to unlock the Grigori, the Lords of Civilization and literal Fallen Angels.

Also, Dominions 5 is on steam summer sale right now. I highly recommend it for anyone who likes deep strategy games.
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And you're competing either way, to win against the computer or a person. How is it better that your opponent is effectively scripted and can't think? How is that less boring?
There is no feelings or judgement from an AI, so it's both much less stressful and much more forgiving to live through.
Competition with other persons tend to reveal the worst in people. I notably hate PvP in WoW for all these reasons.

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Doesn't mean I've not a competitive streak, and I badly need it because I'm playing Sekiro and GAWD THIS IS EFFING HARD !
The game is gorgeous, and we've got exactly the awesome "all part of a visibly single and fully interconnected world" of DS1, able to look at plenty of zones from others and a stunning view of mountainous Japan.
The gameplay is very engaging and the character very responsive.

But honestly, it's REALLY too hard, to the point it seriously hampers my fun. It's a mix of a lot of pride and a good deal of wanting to see what's next that makes me keep going, but I'm too often on the frustrating/infuriating side of things for it to be as immersive and pleasant as my first discovery of Dark Souls.
The game is just an excessive combination of being too demanding on reflexes (you usually have half or a quarter of second to use the right defense among three, with bosses having completely different rythm in their attacks so not able to get use to a global "flow" to ease the feeling) and yet ALSO be just too effing punishing (many bosses literally two-shot you). I honestly think they just went too far here.
 
I've also been playing HoI4, but as Italy. Background: I've played mostly on the 1.4.1 patch, basically once as each of the major powers except Japan, China, and Italy, and once on 1.5.1 as the USSR. Not an expert but I've played enough to have figured things out halfway decently. This is my first game with fuel (and on 1.6.1; I started just prior to 1.7), which I really like as a mechanic, and I think I've found my new favorite nation to play in Italy.

Spoiler Early Disasters :
After conquering Ethiopia, I decided I needed oil, and hatched plans to invade the Middle East. Conquering Saudi Arabia and its 3 oil was easy, but then things went haywire. Namely, I ran into the problems of overseas provinces, supplies, and the British Army. I'd only played overseas once before, never bothering to try to invade North America, and that was in my first game ever as America, where I lost enormous amounts of men and equipment in supply-limited invasions of Venezuela and North Africa, and quit before reaching mainland Europe to try again as a power that didn't have to invade by sea.

My next target was Iraq, and inconveniently enough the British guaranteed them right before I planned to invade. I called their bluff, but they weren't bluffing (maybe the AI always follows up on their guarantee in HoI4? They don't in EU4). So it's the spring of 1938, and I'm at war by myself against Britain, France, the rest of the British Empire, and Iraq. Almost immediately things go wrong. The British capture my one port in Arabia and wrap up that army in no time, and soon the garrisons in Ethiopia as well, and 30% of my army is gone. The Alpine front against France is a stalemate; I take a single province in a front where I didn't expect action for several more years. North Africa goes a little better, and I make it past El Alamein to Giza, and inch westward into Tunisia as well. But then the British arrive from the Middle East, and push me back to a stalemate where I'm defending El Alamein. Meanwhile, the combination of the British and French navies are far too powerful for my navy, and I'm bottled up in port after losing one big battle, so I can't reinforce North Africa. Eventually the British land troops at one of the naval bases in Libya that I don't have enough troops there to defend, and it goes from 5 months of relative success, to another 30% of my army being eliminated in the course of about 2 months. Losing Sardinia shortly later is the icing on the cake.


Spoiler Interlude :
But eventually things got better. Germany conquered Poland unopposed (no guarantee), but declared war on Luxembourg, and thus the rest of the Allies, right on schedule in August 1939. This eased the British/French naval presence in the Mediteranean, and by now I'd doubled the size of my army in Italy, and added Yugoslavia to the New Roman Empire. France held out well, having both extended the Maginot Line to the coast, and having lots of British reinforcements ready-to-go due to the Italian war. It took over a year for Germany to break their lines, but as troops migrated north, I took enough of southern France to gain considerable steel supplies.

Meanwhile, my invasion of Greece started off well, but ground to a halt after an Allied invasion of Yugoslavia became serious enough to force me to divert troops; eventually Yugoslavia fell, only to be later occupied by Germany, but my Greek foothold held, and well more than a year after invading Greece, I finished conquering it, again gaining a nice economic boost.

At that point it was around 1941, and I spent a couple years building up my army, retaking Sardinia, and biding my time. The Soviets invaded Germany in the summer of 1941, and ever since (it's now January 1944), they've gone back and forth in the north, and the Axis has gained in the south, with Romania now reaching the Caspian. Several Allied efforts in France and the Netherlands have only drained manpower; the Yugoslav invasion was the only serious one. Japan eventually finished taking China, and America is still a sleeping giant; currently their only contribution is providing some lend-lease to the Soviet Union, even as their National Focus is Anti-Bolshevik Aid.


Spoiler Renewed Attempt :
In 1943, I was ready for my next move; like in 1938, I planned to invade the Middle East. But this time I was more ready. I landed troops in Syria from Rhodes, and then sent reinforcements via Turkey, and made sure to always have a resupply route. This time things went much better, and I took the Middle East (including Iraq), Arabia, and Egypt relatively quickly. The British did stop me in Sudan, with supply being a limiting factor, but along with my new Spanish allies, the rest of North Africa was taken, with Italy's share extending through to Algeria and Spain taking Morocco. Along with Gibraltar being taken, the Mediterranean really was a new Mare Nostrum.


Spoiler New Ambitions :
Now I'm confident I could defeat Britain; my navy is nearly as strong as theirs, and I have more dockyards, and far more divisions. There's already a foreboding of victory, too; nobody expects the Spanish Invasion of Ireland, but it was wildly successful. So my focus is instead of defeating Germany, and doing what the Roman Empire failed to due nearly 2000 years before. Currently I plan to invade in the spring of 1944, with around 120 divisions, and a focus on southern Germany and the Rhineland; around 40 Italian and Bulgarian divisions will also be in Greece and Bulgaria, both defending and ideally bringing Romania to its knees. The Germans aren't keeping troops on our border, so I expect a quick initial thrust across the Alps, and to do significant damage before they can respond. Meanwhile, Spain is likely to make significant gains in the French areas with their 110 or so divisions. That should help the Soviets survive - I fear that at the current rate, the Soviets may be a non-factor by 1946 or so - and combined with the dent to their industrial capacity, lead to an eventual Italian-Soviet victory.


All said it's been my favorite HoI game thus far. The colossal early defeats; the options due to Italy's geographic location; the economy being sufficiently strong to make it possible to bounce back after defeat. I could see myself playing Italy again, and exploring different options. But I'll probably be picking up a couple expansions on the Steam Sale, and trying China or Czechoslovakia as the immediately next country.
 
Picked up Deus Ex Mankind Divided on sale for a couple bucks a while ago and finally got around to trying it out and it is beating me badly - even worse than the first few mission of Alpha Protocol. Going to give it a pause and play something else for a while.

Any games you guys recommend I pick up on steam sale? I've been playing a lot of Dominions 5 lately and have gotten into a bit of a gaming rut. Plus, it is freakishly hot and humid this weekend so I am staying firmly inside.
 
Any games you guys recommend I pick up on steam sale?
Stellaris and all of its DLC is currently on sale. It's an enjoyable game if you like Space exploration and strategy.

Cities Skylines is also good. A great way to kill a few hours. It's also on sale with its DLC. I highly recommend them both.
 
Stellaris and all of its DLC is currently on sale. It's an enjoyable game if you like Space exploration and strategy.
I've played Stellaris, HOI, and CK2 and discovered I just cannot get into Paradox games - something about the combination of real time, how many mechanics get thrown at you right out the gate, and they make so many changes to the base game with patching even basic 'How to Play' guides can rapidly be out of date as core mechanics get changed and UI moved around.
 
I've played Stellaris, HOI, and CK2 and discovered I just cannot get into Paradox games - something about the combination of real time, how many mechanics get thrown at you right out the gate, and they make so many changes to the base game with patching even basic 'How to Play' guides can rapidly be out of date as core mechanics get changed and UI moved around.
Yes, they do patch Stellaris a little too frequently. Often resulting in broken saves.

I'm sorry that you don't like Paradox games.

Btw, another one that I am enjoying is Neverwinter Nights. If you like RPG games it's pretty good and it's also on sale right now. Icewind Dale: Enhanced Edition is also on sale and it's similar in game play.

I spend way too much time playing games lately. :lol:
 
There is no feelings or judgement from an AI, so it's both much less stressful and much more forgiving to live through.
Competition with other persons tend to reveal the worst in people. I notably hate PvP in WoW for all these reasons.

---

Doesn't mean I've not a competitive streak, and I badly need it because I'm playing Sekiro and GAWD THIS IS EFFING HARD !
The game is gorgeous, and we've got exactly the awesome "all part of a visibly single and fully interconnected world" of DS1, able to look at plenty of zones from others and a stunning view of mountainous Japan.
The gameplay is very engaging and the character very responsive.

But honestly, it's REALLY too hard, to the point it seriously hampers my fun. It's a mix of a lot of pride and a good deal of wanting to see what's next that makes me keep going, but I'm too often on the frustrating/infuriating side of things for it to be as immersive and pleasant as my first discovery of Dark Souls.
The game is just an excessive combination of being too demanding on reflexes (you usually have half or a quarter of second to use the right defense among three, with bosses having completely different rythm in their attacks so not able to get use to a global "flow" to ease the feeling) and yet ALSO be just too effing punishing (many bosses literally two-shot you). I honestly think they just went too far here.

welcome to the club, friend. I'm like 3 months in now and barely managed to beat Seven Spears Ashina and Lady Butterfly. this game is breakin my *****. I agree that the game is so hard that it sometimes ruins the fun. Sometimes it's perfect. Some aspects of it are needlessly frustrating. some are cathartic. I agree it is very demanding of reflexes and offers absolutely nothing in terms of intelligent character building, number crunching, basically any of the RPG or strategy stuff. I think that's kind of the point. you're a dancer and there is a choreography. only you don't know it and have to figure it out. you have to go toe to toe, there's no way to do it differently, like in DS. where you at currently?

I lost interest after killing lady butterfly because it took me about 50 tries and was a generally horrible experience full of anger and despair. after that the next bosses felt too easy almost.

 
I feel like competing against a person - in strategy games, particularly, due to the wide array of strategies and competencies - is just asking for a bad time because it is very unlikely you will be closely matched so it will be a disaster for at least one person, and I don't find that to be very fun even if I'm the winner.

AI is better in campaign games like for example Total War because they're a bit more reliable/consistent in what they do, I'm not interested in crazy nonsense that shouldn't work but people have found exploits for or, for a better analogy, the world champion fencer is not afraid of the #3 ranked fencer, he is afraid of the untrained noob who doesn't know what not to do, because he cannot be expected to follow the meta he may think around the meta and thus be dangerous.

Plus what Phrossack said about stress. I'm absolutely a tryhard so I will be stressed out :lol:

back when I was playing Pokemon Showdown competitively and tried to climb to rank 1 people were constantly harrassing each other, joining games and talking flack, trying to make every move into a psychological game, and the community was small enough for all big names to know each other. whenever you'd beat someone you'd be talking **** for days. the ballsier the moves the ballsier the mouth. I gotta say, it was a great feeling to put someone down, especially when they deserved it. like standing up against a schoolyard bully or something.

I'm a tryhard, just like you, but I lived for those rare moments when an amateur swept the floor with an experienced player, or vice versa. I do agree about stress, I'm constantly stressed when playing video games :lol:
 
welcome to the club, friend. I'm like 3 months in now and barely managed to beat Seven Spears Ashina and Lady Butterfly.
These two were my first rage points in the game. I'm at seven or eight now, and each time I can cheese a fight, I just do it without any remorse. The game is just too unfair for me to bother with fair-play.

I'm basically having fun while there is no boss, and dreading the moments when I have to face one.
The split-second reflexes required combined with excessively punitive consequences for the slightest failure and the fact that many bosses are long battle of endurance if you (like most human beings) aren't able to just chain a string of dozens of perfectly-timed attacks and parries just make these fights a chore. Add to that the fact that more and more bosses have several phases, which means you'll need to first spend tens of tries to learn the tricks of fight, just to then need to clear tens of times this same fight to then die and learn the new phase... The very idea of fighting multi-phase bosses just make me want to puke.

this game is breakin my *****. I agree that the game is so hard that it sometimes ruins the fun. Sometimes it's perfect. Some aspects of it are needlessly frustrating. some are cathartic. I agree it is very demanding of reflexes and offers absolutely nothing in terms of intelligent character building, number crunching, basically any of the RPG or strategy stuff. I think that's kind of the point. you're a dancer and there is a choreography. only you don't know it and have to figure it out. you have to go toe to toe, there's no way to do it differently, like in DS. where you at currently?
I'm actually stuck on the Guardian Ape. At least it's a design closer to Dark Souls, so it's more about being patient and keeping your greed in check, so it's less infuriating than many others. But it's just as harsh.
I lost interest after killing lady butterfly because it took me about 50 tries and was a generally horrible experience full of anger and despair. after that the next bosses felt too easy almost.
Well, tell me how you fare against O'rin of the Waters (she's actually not even a boss, but her moveset is just wonky and her damage absolutely ridiculous) and Genichiro (he was the one who probably made me rage the most, especially as he felt deceivingly approachable, but he's the boss that just check if you know the basics, basics being the entirety of what I described in why the game drains too much fun from the fights).
 
Whelp, the Germans anticipated my move and are not an easy foe. I declared war on April 2nd, and the first month was a disaster. Lost about a dozen divisions (from my 130; at least it was more than expected) when my French divisions were cut off, and didn't even get to southern Germany, only taking German Switzerland (Tannenbaum succeeded), a bit of Tyrolia, and enough of Slovenia to liberate Lyublyana as the Yugoslav capital. Switzerland still yielded a decent number of factories, but the planned blitzkrieg very quickly stalled out, and losses were extremely heavy for the gains.

Since then, I've been more cautious, and the Germans have racked up more losses than I have trying to retake their losses. Spain has also made advances, but extremely modest ones, and at high cost, despite having 150-200 divisions. I have done better than them, so I guess that's something. And it appears I have succeeded at drawing some troops off the Soviet front, as they have now retaken Stalingrad.

So it's now mid-June, and the losses are appalling, but while it wasn't the quick victory I was hoping for, neither is it a clear defeat. Instead I suspect I'm in for a long haul, gradually gaining ground, but not achieving a real victory until Germany proves unable to win the three-front war of attrition. I still hope perhaps now that I've taken most of the Alps, I'll be able to advance more quickly in the future, but that is likely wishful thinking.
 
Since then, I've been more cautious, and the Germans have racked up more losses than I have trying to retake their losses.
Whenever you get stuck against the HoI4 AI, this remains the most reliable fallback. Operation GERICHT, as it were.

It is also painfully slow and will leave you in a terrible position for the future.
 
Uhhhh, git gud?

no, thanks, I'm a bad boy

I take it you're on NG7 powerfarming Isshin? :lol:

These two were my first rage points in the game. I'm at seven or eight now, and each time I can cheese a fight, I just do it without any remorse. The game is just too unfair for me to bother with fair-play.

I'm basically having fun while there is no boss, and dreading the moments when I have to face one.
The split-second reflexes required combined with excessively punitive consequences for the slightest failure and the fact that many bosses are long battle of endurance if you (like most human beings) aren't able to just chain a string of dozens of perfectly-timed attacks and parries just make these fights a chore. Add to that the fact that more and more bosses have several phases, which means you'll need to first spend tens of tries to learn the tricks of fight, just to then need to clear tens of times this same fight to then die and learn the new phase... The very idea of fighting multi-phase bosses just make me want to puke.


I'm actually stuck on the Guardian Ape. At least it's a design closer to Dark Souls, so it's more about being patient and keeping your greed in check, so it's less infuriating than many others. But it's just as harsh.

Well, tell me how you fare against O'rin of the Waters (she's actually not even a boss, but her moveset is just wonky and her damage absolutely ridiculous) and Genichiro (he was the one who probably made me rage the most, especially as he felt deceivingly approachable, but he's the boss that just check if you know the basics, basics being the entirety of what I described in why the game drains too much fun from the fights).

I don't really dread the bossfights, I liked most of em. I just dislike playing with gamepad and have basically never really played a console game until now, so Sekiro and DS2 were my first. not a good starting point. I can see a lot of improvement in short time.

I think some stuff in Sekiro is unnecessarily difficult. I think difficulty needs to be justified in some way, lest it detracts from your experience. difficulty for the sake of difficulty is dumb. same goes for frustration. some things about the game are pretty bad: heaving to spend 2 minutes fighting through trash before being able to challenge a boss, the ridiculously dumb AI, the fact that the AI sometimes doesn't stop searching due to a bug, the overwhelming reliance on execution instead of strategy.

still, from a technical standpoint it's a nearly perfect game. the flow, the animations.. boss encounters are (so far) always interesting and fresh, even trash mobs are actually dangerous, the scenery is breathtaking, the background story is rich.. it's just a good game, but I don't feel like wasting months slaving away just to proudly announce I beat it.
 
I don't really dread the bossfights, I liked most of em.
Well, on an objective design PoV, they are very good. They all are different, with their own tactics and attacks and patterns and so on, many are original, they SHOULD be a blast.
The problem is that the insane difficulty means that nearly each and every one will be a wall that will frustrate me and make me rage until the stars align and I finally kill them. So I'm really not looking forward to the next.
I think some stuff in Sekiro is unnecessarily difficult. I think difficulty needs to be justified in some way, lest it detracts from your experience. difficulty for the sake of difficulty is dumb. same goes for frustration. some things about the game are pretty bad: heaving to spend 2 minutes fighting through trash before being able to challenge a boss, the ridiculously dumb AI, the fact that the AI sometimes doesn't stop searching due to a bug, the overwhelming reliance on execution instead of strategy.
Admitedly, I only remember two mini-boss where there was any sort of somewhat long clearing process (some general I already forgotten the name right after the first Ogre, and Seven Spears, who was my second rage point), so I do actually give a pass to Sekiro here, you can usually run straight to the boss for another round.
But getting two-shots while you need to chip down several health bars one pixel at a time, THAT is just soul-crushing.
And as you said, the reliance on execution (and the exacting requirements of said execution) means that you don't really feel the progress. I much prefered the Dark Soul design, where the game always felt fair and you always felt you were progressing. This one is more like bashing your head against a door and waiting for the door to break first.
still, from a technical standpoint it's a nearly perfect game. the flow, the animations.. boss encounters are (so far) always interesting and fresh, even trash mobs are actually dangerous, the scenery is breathtaking, the background story is rich.. it's just a good game, but I don't feel like wasting months slaving away just to proudly announce I beat it.
Yeah, pretty much. The game is fabulous on all counts and is just ruined by them going too far in difficulty.
I really regret getting it on console, because by now I would simply load the cheat mode slowing down the game and be done with it. As it is, I've reached Owl now but I've stopped because my wrist hurt, and honestly I simply have lost my motivation. Feels like Sisyphus's Hell, spending hours killing a boss just to reach another boss where I'll spend hours again. The frustration is just smothering the fun.
 
Seven Spears has the backdoor route you took in the intro and a new one based on grappling on the opposite cliff.

Looking at health bars is a great way to distract and demotivate yourself and its not even a good reflection of the status of the fight. Only deathblows matter, and so boss health is more a multiplier to how much posture damage they're taking. After learning the basics of a boss fight I'd take the approach of blasting off the top 20% of their health bar with ranged weapon or tool cheese. Most bosses will usually begin accumulating posture damage at this point if you apply high pressure tactics. And, like, why wouldn't you? Time and time again I learnt the lesson of that to give bosses room is to give them a chance to perform their big flashy techniques. It is harder and riskier to defend against rarely seen and often weird moves. Genichiro is really typical of this with many of his techniques being gap closers, or initiated by running away/around you. The first can be avoided by never making a gap, the second I was tending to accidentally cancel with a sword hit just as part of applying high pressure.

O'rin of the waters is just a late game multi-hit combo deflection tutorial. Her ghostly dodges are mildly disconcerting but once you can deflect her she has nothing.
 
Seven Spears has the backdoor route you took in the intro and a new one based on grappling on the opposite cliff.

Looking at health bars is a great way to distract and demotivate yourself and its not even a good reflection of the status of the fight. Only deathblows matter, and so boss health is more a multiplier to how much posture damage they're taking. After learning the basics of a boss fight I'd take the approach of blasting off the top 20% of their health bar with ranged weapon or tool cheese. Most bosses will usually begin accumulating posture damage at this point if you apply high pressure tactics. And, like, why wouldn't you? Time and time again I learnt the lesson of that to give bosses room is to give them a chance to perform their big flashy techniques. It is harder and riskier to defend against rarely seen and often weird moves. Genichiro is really typical of this with many of his techniques being gap closers, or initiated by running away/around you. The first can be avoided by never making a gap, the second I was tending to accidentally cancel with a sword hit just as part of applying high pressure.

O'rin of the waters is just a late game multi-hit combo deflection tutorial. Her ghostly dodges are mildly disconcerting but once you can deflect her she has nothing.

I think all of the stuff you mentioned is basically common knowledge. I'm aware of the backdoor route, most mini bosses have one that allows you to get a preemptive deathblow. I, too, never focus on health and almost exclusively on posture. The idea that you're punished for blocking, but rewarded for deflecting is fantastic, but in reality both my reation time and my abilities with the gamepad are too lackluster to make it work continuously. I almost never deflect and win most bossfights by chipping health until their posture bar rises very quickly from blocking/taking damage. I would love to get into the flow, but never having played Dark Souls properly, nor any other similiar game, it's extremely difficult.

leaving the boss some room is a really good tip, forcing their lethal attacks almost always results in a counterattack from your side. this is partially how I beat lady butterfly, just constantly triggered one of her lethal attacks, dodged it and then got a single hit in, then repositioned. I wouldn't say it was fun, but it was effective.

It's kinda easy to say "git gud" when you're used to playing on console, when you've played DS1, 2 and 3, and Bloodborne, and maybe similiar games. when you're used to mechanical games as opposed to purely strategic ones. lately I haven't played much, mostly Hearthstone and maybe some Civ or other games thrown in. none of those rely on reaction time, movement, accuracy, dodging, or any of those skills at all. That being said I will still beat Sekiro, and I will still brag once I've done it. the fact that it's much harder for me than for fan of the soulsborne franchise just makes it even more of a challenge.
 
Competitiveness is boring, tbh. I'd rather collaborate with someone than work against them.
So you really like a challenge then?
 
May, 1945. The war rages on in Europe. It's now been over a year since Mussolini declared that Italy must help bring down Hitlerism, or Italy would always be playing second fiddle to Germany, but the only real accomplishment has been making this war look more like the last one. Germany proved unable to decisively defeat Italy, thanks in part to the Alps, but while Italy had bragged of being able to kick in the door of Germany and causing them to implode, in reality it simply evened the odds between the Germans on the one side, and the Soviets and Allies on the other. All fronts have become more or less static, no one can amount a strong enough offensive to overcome the defensive lines for long, and it's looking more and more like the Great War.

The effect, of course, is devastating. The Great War brought many countries to their breaking points, and the same is true now as well. All the major combatants have now mobilized - and lost - enough men to have major impacts on their societies. First it was Britain and Germany, but now it is Italy too, and even the hugely populous Soviet Union. Spain may not be there yet, having only entered the war last year, but they appear headed the same way. For now Germany appears to be in better shape than the rest, but that may only be because they mobilized a higher percentage of their society first. Whether they could last another year at the current rate and not start to look a bit thin is anyone's guess.

Meanwhile, America retains the role it had in the first World War - that of the banker. To be sure, their domestic politics have imploded, and they now oscillate between fascist and communist administrations far too frequently. But they're still sitting pretty in comparison, and playing both sides, in both sides and materiel support. It would appear their main objective is prolonging the war, and Europe's misery, all for the profits that come with their exports. But if they were to pull a 1917 all over again, it could be a decisive factor in deciding which side is on top of the rubble heap.

In Italy, the spring offensive was mostly ineffective. Turkey had entered the war on the side of the Axis last year, a blow to Italy, but one could see why. Romania had secured the Caucasus, and the Soviets looked on the ropes. Bulgaria had fallen to German regiments. And the Italian Middle East was lightly defended. It looked like a great opportunity. But Italy reinforced with troops from Africa - Britain no longer being a major threat there - and stopped the Turks at Baghdad - just before the rich oil fields. The goal of the spring offensive had been to strike east towards Istanbul, and to liberate Bulgaria. The Axis heavily defended that area, however, and Thessalonike was the only city of note to be taken. Slightly more success was had in the west, where weak German defenses allowed the steel mills of Lyons to be captured by Italy, solving a steel crunch at what may prove to be an important time. But once more Italy finds itself short of supplies, and with no real way to defeat Germany, only to gradually wear it down.

There is one face card that Italy has, a new one - rocketry. The hope is that by bombarding German industry with rocketry, perhaps the material advantage can be changed, and with it the war. The first rocket site has been built deep in the Alps, with more being constructed, and improved technology being researched. Strategic bombers, having been ignored for so long, would take far too long to build up, never mind the dearth of long-range fighters to clear the way. But rockets... perhaps with those the war can be prevented from lasting forever.
 
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