What Video Games Have You Been Playing #11: I should go

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I don't think I've actually played a Total War battle in over 5 years. It made Warhammer extremely difficult because it's so hero-oriented.

My patience is simply too thin to do multiple 5-25 minute battles again and again and again and again. There are turns sometimes where I have over 10 battles. I'm supposed to play each one? No way.

My brother does that with Rome TW. Plays it as a strategy game but sets the battles to auto-resolve.
 
I like the mix of tactical and strategic layers for Total War, but there were absolutely times when I'd wrap up playing for the evening because I knew a gigantic battle was imminent and I just didn't have it in me. I absolutely loathed assaulting a fortress in Empire. Those were beyond tedious (they were also coded badly, and slowed my machine down a lot - something to do with unit pathing, or something).
 
Yeah I often put off TW battles for a couple of hours while I do other stuff.
 
I think i saw a headline about that somewhere, what's the deal again? Something about pokemon from previous games being unavailable?
They are setting it up to be a cash grab by not allowing the vast majority of Pokemon into the games. You will only be able to catch, trade and see Pokemon that are in the specific region of the game. People are already paying to use a service to store and move Pokemon between games and the assumption is that Game Freak is setting things up so people will soon need two paid services to do the same job as the old one by itself. That or the game will only ever have ~100 Pokemon in it forever.

The Pokemon community gleefully ponies up for merch and services so it's nothing to new to expect more of the same but this time it feels like a cash grab. Plus, the excuses given for not allowing old Pokemon in the game is flimsy at best.

Making things worse, the game looks like it was made for GameCube graphically and they threw out some beloved mechanics in favor of new, dumb mechanics. Basically the whole thing looks like trash at this point and fans had enough. I'm glad people are speaking up now instead of waiting till release. It can still be fixed.
 
Good news! After many years of unrelenting peace, the peoples of Iran and I have at last made war.

My allies of Aria sent troops to ravage the lands of Colchis, but when I captured those lands, they remained and continued plundering. Probably because they were stuck in Raiding stance since their enemy ceased to exist. I couldn't tell them to leave as there is no option to do so, so I broke the military access treaty. Still they would not leave. So I cancelled our alliance. Still they would not leave. Finally, I declared war and just killed them.

They seem to have understood that and ceased raiding upon death.

However, all our mutual allies sided with them. At long last, my soldiers may return home from this wretched peace to their battles and sieges.
 
Good news! After many years of unrelenting peace, the peoples of Iran and I have at last made war.

My allies of Aria sent troops to ravage the lands of Colchis, but when I captured those lands, they remained and continued plundering. Probably because they were stuck in Raiding stance since their enemy ceased to exist. I couldn't tell them to leave as there is no option to do so, so I broke the military access treaty. Still they would not leave. So I cancelled our alliance. Still they would not leave. Finally, I declared war and just killed them.

They seem to have understood that and ceased raiding upon death.

However, all our mutual allies sided with them. At long last, my soldiers may return home from this wretched peace to their battles and sieges.

Your little stories with this narrative structure have been good. You should consider writing an AAR.
 
Just concluded a multiplayer game with Ajidica in Dominions 5. What a game it was. I was bested by his forces but I put up a good fight. Definitely will be playing this game again with him. If anyone is interested in playing Dominions 5 with me give me a shout.
I can echo this! My humans were more numerous than his elves and eventually I was able to overwhelm him with my research advantage unlocking better spells, but after two of my armies were wiped out by his berserking Viking elves, I thought I was in a bad place.
I'm currently testing out nations for the next game - I'm torn between Hinnom (cannibalistic giants inspired by Jewish mythology and the Book of Enoch), Lanka (demon worshipping ape-necromancers from Hindu mythology), or Tir na Nog (the Tuatha and Sidhe from Irish myth).

My allies of Aria sent troops to ravage the lands of Colchis, but when I captured those lands, they remained and continued plundering. Probably because they were stuck in Raiding stance since their enemy ceased to exist. I couldn't tell them to leave as there is no option to do so, so I broke the military access treaty. Still they would not leave. So I cancelled our alliance. Still they would not leave. Finally, I declared war and just killed them.
Sounds like my experience in Attila. The game really needs an option for "Get your horde/army out of my territory before I lay into your backside with a spatha!" diplomacy option.
 
Your little stories with this narrative structure have been good. You should consider writing an AAR.
Thanks, I may have to do that sometime! I've always wanted to write but haven't known what to write about.
 
I'd be down for some quick skirmish battles in Total War if anyone is interested, I have Napoleon/R2/Total Warhammers/3K
 
I completed the campaign DOW3 that Synsensa didnt want
And the story just dumb even for WH40k, I dont know how a battleship could explode an entire planet by crashing into it, or how you can blockaid an entire planet with just three orbital stations, or why they just didnt kill the bad guy when he was frozen in the ice immobile and helpless. Game mechanics wise it was one step forward two step backwards, its feel like Relic moved away from what made COH so successful into a DOTA style hero micro game.
 
btw I still haven't reinstalled W3. The thought of people saying Azeroth is a planet helps me retain whatever remains of my sanity.
Still resisting… and it's Warlock, not Invoker.

I think I need a break from Dota after last night's 64-92 win… yes, we got killed 92 times and it lasted 70-odd minutes, but we still won. And today I just couldn't play well.
My wife and I cleaned (parts of) our house this weekend and stumbled upon my old GameCube. Last night we played a game of Mario Party 6, and got our butts handed to us by a couple of normal-difficulty CPUS... haha.
I won 17/20 mini-games but never made it close to a star. My wife was competitive, but didn't win enough mini-games to buy stars at the end of the game. It was still a lot of fun and we'll probably add it and SSB: Melee into our rotation.
Wow. We've reached a point when GameCubes are old. And I'm older. :shifty:
 
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I decided to start an HOI4 game as Germany last night and man what a mistake that was, now I'm sucked into it and I'm stuck at work for the next 7 hours.

Did my pre-Man the Guns Germany strategy with some minor changes. Invaded the Netherlands in February 1937, about as early as I could do it, which was early enough to stop them from getting guaranteed by France or Britain. Invaded Poland in May 1939 with Panzer IIIs in my armored divisions, and the British dropped a dozen or so divisions in there via Danzig before I managed to capture it with a quick armored thrust and cut their troops off from resupply. That pocket south of Danzig, perhaps ironically, lasted longer than the rest of Poland as I penetrated the Polish front and sent my armored divisions racing for Polish victory points, quickly enough to force them to capitulate.

Anyway, perhaps ironically France fell even faster than Poland did. After spending the winter of '39-40 doubling the strength and width of my armored divisions I put 5 armored divisions on the border with Luxembourg, 2 on the Channel coast where the Belgian frontier was most weakly defended, and attacked! The operation didn't go entirely as planned as the French were able to move large forces up from the Maginot line to slow down my armored thrust through Luxembourg. Luxembourg itself was knocked out of the war in the first few hours. I think my armor would have eventually broken through the Allied defenses in the area and raced for Sedan, except those two armored divisions on the channel coast succeeded in forcing France's capitulation after capturing half a dozen Channel ports and then turning south to occupy Paris!

So the British and Belgians were again stuck in a pocket with no escape to the sea. After the standard set of concentric attacks the pocket was reduced and the enemy divisions all overrun.

Which is where the game stands now. IIRC it's about May or June 1940. I have 7 40-width armored divisions and maybe 15 20-width motorized divisions with about 120 20-width infantry divisions (oh and let' not forget the 4 Slovak divisions, 3 infantry and 1 armored, they sent me in an expeditionary force). I'm going to try to dispatch the UK with a paratrooper invasion before turning east.

The fuel mechanic is cool. Germany doesn't start with a good position wrt oil and rubber, as everyone knows, but I'm spamming synthetic refineries to at least enable my operations to continue. I was constantly at about 7 days' supply of fuel during the Polish campaign and I was quite worried I would run out of fuel before France capitulated sooner than expected. Whether or not I'm able to take out the UK, I intend to go after the industrial resources (need chromium badly) and oil of the Ukraine and Caucasus.
 
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The fuel mechanic is cool. Germany doesn't start with a good position wrt to oil and rubber, as everyone knows, but I'm spamming synthetic refineries to at least enable my operations to continue. I was constantly at about 7 days' supply of fuel during the Polish campaign and I was quite worried I would run out of fuel before France capitulated sooner than expected. Whether or not I'm able to take out the UK, I intend to go after the industrial resources (need chromium badly) and oil of the Ukraine and Caucasus.
sounds about right

How's the Luftwaffe?
 
How's the Luftwaffe?

It's alright, I just researched the Focke-Wulf, and I've got Me Bf 109s coming out of my ears, but I can't field all of them without using up my fuel in about 3 days. The aircraft I was able to field were plenty to gain and keep air superiority over first Poland then Benelux and Northern France. With my air exp I'll be focusing on making increased-range variants for Barbarossa.

My standard air strategy, per my understanding of air mechanics after reading in the Paradox forums, is to spam fighters and pretty much ignore everything else. I think I have two factories building CAS and like 15 building Focke Wulfs (just switched from Me Bf 109 so efficiency is low for now).
 
It's alright, I just researched the Focke-Wulf, and I've got Me Bf 109s coming out of my ears, but I can't field all of them without using up my fuel in about 3 days. The aircraft I was able to field were plenty to gain and keep air superiority over first Poland then Benelux and Northern France. With my air exp I'll be focusing on making increased-range variants for Barbarossa.

My standard air strategy, per my understanding of air mechanics after reading in the Paradox forums, is to spam fighters and pretty much ignore everything else. I think I have two factories building CAS and like 15 building Focke Wulfs (just switched from Me Bf 109 so efficiency is low for now).
Air superiority is supremely important for any offensive, just as it was historically. And light fighters are far better in the air superiority role than heavy fighters. However, if your fighter wings are keeping pace with the enemy and can establish air superiority over a given region, you should try to produce more bombers to take advantage of that air superiority. CAS, NAV, TAC, and STR all have considerable utility in different roles. Naturally, this too is contingent on your fuel supply.

If possible, I'd recommend cranking out even more synthetic plants than you already are, to provide you with more of a margin for Barbarossa.
 
Air superiority is supremely important for any offensive, just as it was historically. And light fighters are far better in the air superiority role than heavy fighters. However, if your fighter wings are keeping pace with the enemy and can establish air superiority over a given region, you should try to produce more bombers to take advantage of that air superiority. CAS, NAV, TAC, and STR all have considerable utility in different roles. Naturally, this too is contingent on your fuel supply.

If possible, I'd recommend cranking out even more synthetic plants than you already are, to provide you with more of a margin for Barbarossa.

Have to play it by ear when the shooting starts; if the Red Air Force is contesting the airspace I'll keep cranking out fighters but if not I'll probably switch some factories from fighters to CAS. I do start building naval fighters and bombers when I eventually start building carriers, but I'm not sure whether that's going to work this time given the changes to ships in MtG.

I think it would be impossible to build more synthetic refineries than I'm already building. All civilian factories are building them and will be probably until the invasion starts, less the ones I'll need to beef up the radar and airbases in eastern Poland (I didn't bother with Molotov-Ribbentrop so I occupy all of Poland).

What game is this?

Hearts of Iron IV, a game that someone could probably use to murder me and my younger brother by letting us play it and then setting fire to the building we're in.
 
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Situation in the northern sector of the eastern front at the moment of my declaration of war against the USSR. My intention is to have Guderian's five Panzer divisions sweep northeast along the Daugava river. When I reach Riga the front will be shortened quite a bit and some number of Soviet divisions annihilated. Then I can begin the real offensive in the southern sector of the front, moving to occupy as much of the resource-rich Ukraine as possible. I'm holding 4 panzer divisions under Rommel and 5 motorized divisions under Hausser in reserve.
 
Sims 3 is out of storage. Yesterday I created my character. He is going to be a criminal with a side job of writing. His life goal is to become a great lover. He's going to live on a small bamboo sea barge off Isla Paradiso, zipping about on a jet ski and driving a black Evasion. [His favorite color is red, and so maybe I should paint it.)
 
Have to play it by ear when the shooting starts; if the Red Air Force is contesting the airspace I'll keep cranking out fighters but if not I'll probably switch some factories from fighters to CAS. I do start building naval fighters and bombers when I eventually start building carriers, but I'm not sure whether that's going to work this time given the changes to ships in MtG.

I think it would be impossible to build more synthetic refineries than I'm already building. All civilian factories are building them and will be probably until the invasion starts, less the ones I'll need to beef up the radar and airbases in eastern Poland (I didn't bother with Molotov-Ribbentrop so I occupy all of Poland).
You can see the number of enemy airframes in the diplomacy window. It is an estimate, but the estimate improves based on your decryption.

CAS is okay but the paucity of airfields in the western USSR makes TACs a decent option, too.

NAVs from shore combined with U-boats can pretty much wreck the British economy at relatively low cost. All those convoys make for juicy pickings. The Bay of Biscay is a particularly easy target, IIRC. NAVs should be massed, while U-boats can be dispersed effectively (although wolfpack tactics may work better in MtG than they did before, not sure).
Situation in the northern sector of the eastern front at the moment of my declaration of war against the USSR. My intention is to have Guderian's five Panzer divisions sweep northeast along the Daugava river. When I reach Riga the front will be shortened quite a bit and some number of Soviet divisions annihilated.
That's a nasty kessel they've created for themselves, with a dozen (!) tank divisions inside. RIP.

Any particular reason you've sprinkled Gebirgsjäger throughout the swamps of Belorussia?
Then I can begin the real offensive in the southern sector of the front, moving to occupy as much of the resource-rich Ukraine as possible. I'm holding 4 panzer divisions under Rommel and 5 motorized divisions under Hausser in reserve.
The penetration attack could use some adjustment. Tactically, it's best to lead with your armor, not your motorized infantry, because of its hardness and breakthrough. MOTs should be used for exploiting breakthroughs (with no enemy reserves) or walling off the flanks behind the advancing armor (with enemy reserves counterattacking). I also recommend having your armor attack from more than one province if at all possible to get flanking bonuses and rapidly increase combat width at the beginning of the battle. This particular axis of attack doesn't do you many favors, and it's a little hard to tell where the province boundaries lie, but something like this might be better for you:

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Stack up your armor in the two circle-marked provinces and pick a single enemy province as the Schwerpunkt. If the province boundaries don't work out, try to find a place where you can attack from two provinces (or more!) against a single one. The crucial thing is to be able to achieve breakthrough as rapidly as possible by amassing as many advantages as you can: air superiority, bombing, max-breakthrough divisions with optimal width, and flanking bonuses. Break through in a few hours, and the AI won't be able to respond effectively. Once you have that, you can outrace the AI along the Dvina and kessel those sixty-odd divisions in Lithuania. Hold the line along the Dvina to the north with MOTs until leg infantry show up, while having your armor and other MOTs wrap around into the pocket to gobble up as much territory and maneuver space as they can.

Alternatively, drive to Leningrad, because lololol hoi4 ai
 
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