What Video Games Have You Been Playing #11: I should go

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EDIT: Everyone's loyal. Ship's fully upgraded. Time for the suicide mission. I hope I don't screw up.

I don't recall if the game makes a "pre-relay save" or not, so you might want to do that yourself.
 
I noticed that too. And he ended up breaking a few bones.

Spoiler Mass Effect 2 suicide mission :
We made it to the Collector Base without anyone dying, but the ship crashed. We needed a tech expert to open the gates so I sent Legion into the vents. I remember Jacob mentioning he was in the Corsairs so I thought he'd be a good choice for the second fireteam.

Also, when the red eye went into the cargo hold, I took it out with the Cain. I don't think launching a nuke in the Normandy was such a good idea in hindsight.


EDIT:

Spoiler :
I had Mordin escort the crew back to the ship because I thought that an extra doctor should check them over. I had Garrus lead the second fireteam and Jack maintain the biotic barrier. No deaths yet.


ANOTHER EDIT: Wait, so if the Collectors were previously Protheans, what were those weird statues on Ilos? They don't look anything like the...bug things that Collectors are.
 
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I....everybody survived the suicide mission. After finishing it I looked it up, and apparently it's pretty hard to do without a guide. I feel good about myself.
 
I played TW: Warhammer after picking it up with a friend on sale to play co-op campaign. IMO this one departs completely from the Total War formula. Battles are hero-centric to the point that building regular units is a waste of money: you can attack a hero with 10 units of infantry and the hero will barely get scratched in the process of killing them all.
Did you ever play the table-top game? Can't fault them for departing from the source material.
 
ANOTHER EDIT: Wait, so if the Collectors were previously Protheans, what were those weird statues on Ilos? They don't look anything like the...bug things that Collectors are.

I believe the name for them is the Inusannon, which is perhaps the first hint that the Protheans are not the almight civilisation that current cultures took them to be.
 
Did you ever play the table-top game? Can't fault them for departing from the source material.

Given that 3K looks to have comparable hero units, its worth saying that gunmen and bowmen units are capable of fighting heros all at once, instead of forming a nice orderly queue to the asskicking dispenser.
 
Did you ever play the table-top game? Can't fault them for departing from the source material.

I played a bit of Warhammer 40K, but I never had or painted enough models to play a real game.
 
I....everybody survived the suicide mission. After finishing it I looked it up, and apparently it's pretty hard to do without a guide. I feel good about myself.
I thought survival was simply based on loyalty/rep level with each squad mate?

I just play a little MOO2 when I have time now, not much of it. Cluster/huge are still so easy for any custom race on impossible, while small still kicks my ass on only hard. Last race I ran was creative, +2 prod, unification. Lots of pollution issues. Gonna try a uni/tol combo on small, see if it helps.
 
It's based on loyalty and the people you pick for each choice prompt, IIRC.
 
I thought survival was simply based on loyalty/rep level with each squad mate?

From what I read afterwards if you pick the wrong people to do specific tasks (e.g. Jacob volunteers to crawl through the vents) and/or they aren't loyal they can die. And apparently at the end if you don't leave behind some strong squadmates to hold off the collectors it causes some of them to die too. Here's a flowchart that I found after the fact.

Spoiler :

  • Legion was my vent specialist.
  • Jacob led the first fireteam.
  • After getting my crew out of the tubes, I sent Mordin back to escort them.
  • Jack made the biotic bubble to protect against seeker swarms
  • Garrus led the second fireteam
  • For the final battle I took Miranda and Tali. I actually didn't realize at the time that Miranda got an extra scene if you decide to blow up the base.
I actually had a bit of panic when they were talking about team members "giving their lives" but then I got back to the ship and everyone was alive.
 
I thought survival was simply based on loyalty/rep level with each squad mate?

It's based on loyalty and the people you pick for each choice prompt, IIRC.

And ship upgrades, or some squadmates will bite it before you even dock.
I found it pretty easy to get everyone through alive on my first run (except for the abducted crew). Of course you'll send Tali or Legion to hack something, and of course you'll pick your strongest biotics for the barrier.

When I get people killed, it's on purpose.

I hope the last sentence doesn't get taken out of context.
 
Oh it's been a long time since I played ME2, and actually think I only finished it once, probably played a few dozen starts through the first collector encounter before rerolling lol. I remember Jack and Samara both died, I don't think I had them loyal enough. I think that was it though.

Just random thinking about MOO2 at lunch, I have four race setups I tend to stick with, assuming repulsive, -ship d, -ground combat for 20 picks:

Tolerant, Unification, +1 prod, large home world
Tolerant, Creative, Rich home world
Creative, Unification, Subterranean
Creative, Unification, +2 prod

So tol/uni is pretty much the strongest, easily beats impossible on large+ maps cus it expands so fast. Both creative uni builds expand slower, but make up for it with really powerful ships. The tolerant creative build has potential to pump out some early ships really fast. It's kind of a toss up as to whether you want uni or tolerant at the start.

But on a small map, there's not that much room to expand and all these races start fairly weak combat wise. Tol uni requires grabbing a dozen systems before the enemy has 4 and snowballing. Not enough space on a small map, probably not even enough on a medium map. The creative empires might fare better, getting some great war techs somewhat early, but they're still production focused. My main issue with a production empire early is not having enough money to support a fleet. To do that you need more planets with bases plus better comm techs. Also since expansion is very limited, dictatorships main drawback, the morale penalty when building new planets, is mitigated to a large extent, since you aren't building more than a couple colonies at most, and will have to go to war for them instead.

So what do we need? We need a tech advantage basically. Production advantage is nice, but again you always run into the command point issue, but a tech advantage means fewer ships can win fights, plus you get the command point techs. So I'm think a race very similar to the psilons would work well. Creative, +2 research and 6 points left you could get warlord and rich home world. Right off the bat you have better access to techs, more command points, a good starting base to build ships from.

I need to go test my theory!
 
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For everyone who is still playing Skyrim. I made this, both the mod and the video.

 
Ah, Master of Orion 2.
It's been a couple of years since I played it.
One of my favorite hillariously OP custome races were the Borg.

Unification
Cybernetic
Repulsive
(Obviously !)
Telepathic for instant assimilation.

To make them a bit more OP:
-50% population growth (doesn't really matter with Cloning Centers)
Large Home World
Artifact World
 
I loved Skyrim a few years back and put over 500 hours into it. I'd love to pick it up again, if I could break myself away from POE.
For everyone who is still playing Skyrim. I made this, both the mod and the video.

 
For everyone who is still playing Skyrim. I made this, both the mod and the video.


Nice, looks a bit like the custom difficulty my brother modded using the Custom Difficulty Mod, where you kill almost everything in one or two hits but almost everything can one-hit kill you.
 
anyone of you beautiful people tried outward? the game looks incredible. open world, real decisionmaking, hard as hell but rewarding, beautiful visuals but low on the graphics..

can be played splitscreen or online co op. it was made by a group of 10 people.

 
Looks dope, $39.99 too high for me to just jump right in though. I'll put it on the wishlist and wait for a sale (and to do some research).

Steam's been plugging this game to me:
https://store.steampowered.com/app/813630/Supraland/

Billed as a combination of Portal, Zelda and Metroid. Glanced over the reviews and they say things like "I was skeptical but this game really does deserve to be compared with Portal, Zelda, and Metroid." It's only $19.99 and there's a free demo.
 
Carl, It looks pretty interesting even though I'm not much into cooking.... :0
 
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