What Video Games Have You Been Playing #11: I should go

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I started Mass Effect 3. Finished Priority: Mars. Ouch.

Then, just out of curiosity to see what would happen, I went and used Gibbed to edit a prior save so that both Ashley and Kaidan were alive, previously romanced, and in my party alongside Liara. The game can't seem to handle more than three party members so it pushed Liara out completely and gave her lines to Kaidan. Then it got really screwy:



(Sorry about my clumsy playing, l-dopa was wearing off.)

Ashley completely vanished after that (the cutscene with the Illusive Man got skipped entirely) and then the cutscenes reverted to Kaidan after that. As funny as it is, I don't think I'll continue playing the game this way. :lol:
 
I wasn't really feelin' my Borderlands 2 run. I thought maybe because it's only been 4 or 5 months since I last played it, but I decided to restart with the mechromancer first and then see. That was it.

I was using the psycho class after buying all the DLC. Pretty much all of his skills don't apply to the way I play. The mechromancer's do, and I'm having more fun now.

With my new phone, I'm playing mobile games again. Right now just Homescapes and Fishdom. I love these match-3 questing games.

I also downloaded a colour-by-pixel game on Steam. It's okay, I guess. Good for occupying myself.
 
With my new phone, I'm playing mobile games again. Right now just Homescapes and Fishdom. I love these match-3 questing games.

Did I mention that in Durango you travel to randomised Islands to collect resources and capture dinosaurs to bring them back to your home base ?
All the developers need to do is add in a capture NPC / settler mechanic and it will be pure base building crack cocaine. If you enjoyed Metal Gear Solid V give Durango a look

The last match game i enjoyed was Marvel Puzzle quest
But the Developers kept nerfing everything to slow down the game and increase the grind. They took away literally everything I had spent months collecting. When they also nerfed Wolverine and I couldnt get into the top 50 leaderboarders I had enough of there BS. I joined the mass exodus of players.
 
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I'm playing mobile games

May I suggest for you Cat Quest? I very much enjoy it, until I read the walk-through and screw the adventure for myself. For any Cat Lover in this forum I really recommend Cat Quest for all of you, a mobile RPG with a Cat as a main character, what can be better than that?
 
Looks like it involves real-time movement and reactions? That's gonna be a no from me on a phone. I play stuff like Bingo, Wheel of Fortune, Word Search, and the match-3s. :lol:
 
unfortunately it is :sad: too bad you are not into that
 
I had a brief obsession with this pba bowling game but I ran out of levels to beat.

So my theory prooved partially correct on MOO small maps. I played one, creative, warlord, rich home world, +1 prod, +1 research. Kind of balanced, in retrospect I wish I had done +2 prod. First run was a total failure. I had two REALLY nice systems, my home one where the second colony was small but ultra rich, so 6 pop with biospheres, second system had a small rich swamp, and two medium radiated planets, one rich as well. So decent worlds, two farmable worlds. Problem was I was finding it really hard to break enemy defenses since they somehow all had fighters and missile bases. I usually go mass drivers on creative races and they just weren't killing bases fast enough before all the missiles and fighters got me so I kind of turtled up, got terraforming, started teching towards bigger guns, but before I could get gauss cannons or phasors humans had taken over half the galaxy and gotten the last other race to vote for them and I lost.

I reloaded a save before I had turtled up, this time just pumpped out battleships which took forever but also made 2-3 cruisers armed exclusively with point defense fusion beams. Using these little guys as shields I managed to win some AI worlds and win an additional system. Now just getting that system up to speed. Hard part is having large enough fleet to defend and still take stuff cus you have to split it. Galaxy is so small enemy can hit any system they want in like 2 turns. But warlord is a game changer, first I can hit stuff really far away with +attack value and I have enough command points to field my support craft which has been crucial. That's what I was missing in the other games.
 
In Mass Effect 3, I found that using Liara's Singularity to pull enemies into a ball and then hitting them with Incinerate is pretty effective. At least for husks. It's kind of fun too.

One husk got too close and I accidentally punched Liara in the face trying to kill it. Sorry about that.

I can't seem to holster my gun. It's kind of distracting. And everyone's helmets keep disappearing and reappearing.
 
I can't seem to holster my gun. It's kind of distracting.
You can't. Say thanks for console limitations for that, they reached the extreme limit of memory allocation and couldn't include both with-gun and without-gun animations at the same time.
 
Wow. How much memory was available to them?
 
In Mass Effect 3, I found that using Liara's Singularity to pull enemies into a ball and then hitting them with Incinerate is pretty effective. At least for husks. It's kind of fun too.
Welcome to ME3 combat, a genuine delight and one of my favorite things about the entire series.

Singularity and other biotics are much easier to use in ME3 than in ME2 because most enemies no longer enjoy protections, even on higher difficulty levels. In addition, even if an enemy hit by a Singularity is protected (say, a Cerberus Centurion that still has his shield up), it is still considered to be under the effect of biotics for combo purposes. Combos are much more extensive than in the previous game (which was basically limited to Warp bombs) and are an outstanding way to plow through large numbers of enemies quickly.

Also, they make a delightfully addictive sound.

Singularity + Incinerate is nice. Try Singularity + Warp, + Reave, + Throw, + Shockwave...you get the idea.

You can also create tech explosions, fire explosions, and cryo explosions. Fun for the whole family. Engineer was my favorite class in that game purely because I could constantly chain fire explosions with Incinerate + Overload.
 
Wow. How much memory was available to them?
512 Mo IIRC.
There was numerous heated debates about it on the Bioware forums at the time. People pointed that it made for very artificial game design, with "fighting levels" and "peaceful levels".
I'll have to admit though, even as I hate the concept, it didn't really detract a lot from the game, so you should be fine.

Ah, also, you probably heard by now, but the ending sucks donkey balls. Even the improved one. Also, I don't know if you have the Citadel DLC, but it's REALLY, REALLY worth it. Like, really. It happens, chronologically, just before the next-to-last mission, but it's spiritually the true end of the serie.
 
Welcome to ME3 combat, a genuine delight and one of my favorite things about the entire series.

Singularity and other biotics are much easier to use in ME3 than in ME2 because most enemies no longer enjoy protections, even on higher difficulty levels. In addition, even if an enemy hit by a Singularity is protected (say, a Cerberus Centurion that still has his shield up), it is still considered to be under the effect of biotics for combo purposes. Combos are much more extensive than in the previous game (which was basically limited to Warp bombs) and are an outstanding way to plow through large numbers of enemies quickly.

Those shield Centurions were a pain for me until I realized that Singularity pulled their shields away. Since I started at level 30 (I guess from importing my ME2 save) I put a bunch of Liara's points into lowering her recharge times. It's almost like juggling enemies.

There was numerous heated debates about it on the Bioware forums at the time. People pointed that it made for very artificial game design, with "fighting levels" and "peaceful levels".

Honestly, in the first two games I felt a bit weird walking around on the Citadel in full armour. It made sense in the first because you could get into combat anytime, but the second was weird because the quest areas were separate and you couldn't even take out your weapons in noncombat areas.

Ah, also, you probably heard by now, but the ending sucks donkey balls. Even the improved one. Also, I don't know if you have the Citadel DLC, but it's REALLY, REALLY worth it. Like, really. It happens, chronologically, just before the next-to-last mission, but it's spiritually the true end of the serie.

I have Extended Cut ending and Citadel for DLC. Don't have the other ones. I vaguely heard about mods that improve the ending but I want to see the original (well, extended-original) first.
 
Those shield Centurions were a pain for me until I realized that Singularity pulled their shields away. Since I started at level 30 (I guess from importing my ME2 save) I put a bunch of Liara's points into lowering her recharge times. It's almost like juggling enemies.
Guardians are the ones with handheld shields. Centurions are the ones with the blue shield bars that pop smoke everywhere.

Killing Guardians is fun. I always preferred the mail-slot approach myself, but ripping their shields away with biotics is also fun. Pull also works, of course (as does Lash with the Omega DLC). Curving certain powers over their shields and onto them is sweet; you can use Incinerate, for example, by aiming it slightly over the Guardian's head when you fire it, so that it gently loops over the shield and onto him. He starts burning, flails his shield around, and becomes an easy target. You can also kill Guardians quickly with Armor-Piercing Ammo (power slot in SP, single-use item in MP). Unlike in ME2, AP Ammo provides a tangible benefit (in addition to Guardians, many Reaper enemies have ablative plates that are easier to penetrate with AP Ammo), so I often pick it up in SP.
 
I'm mixing them up. I got the mail-slot achievement but I'm not sure exactly what that meant.

I like Incinerate because I don't have to worry so much about aiming. Another method I just discovered today is to deploy a tactical cloak, run up to the enemy, and just stab them with the omni-blade.
 
I have found what is most likely the absolute worst skin for Jedi Academy, or any other game of that era.
Behold. "Tifa"
spoilered for your sanity.
Spoiler :

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Spoiler :
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Wow, I'm actually surprised that the game remembers that.

Spoiler :
Also, EDI took over the robot body. (I actually must've missed the part where they said it was a robot because I was so confused on why we were keeping a corpse in the AI core.) I brought her along to Grissom Academy. She got me killed by spawning a decoy next to me while i was cloaked and trying to snipe the giant robot thingy. Gee, thanks. This is why I turn squad powers off. But then this happened:

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I believe the name for them is the Inusannon, which is perhaps the first hint that the Protheans are not the almight civilisation that current cultures took them to be.
So there were other species around during the time of the promethians?
 
The Protheans established a galactic empire, so I don't recall any lore about other space-faring species during their time. The Inusannon predate the Protheans by an unknown amount of time.
 
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