One of the things I don't get about Skyrim is the mix of low and high level enemies. I've found them in random encounters (e.g. Dawnguard attacks) and in dungeons. One enemy is suited to your level, but another might be level five or one. There doesn't seem to be a reason for this, but no mod fixes it.
And I can't find a mod which makes skeletons level up either!
The only time I actually use heavy weapons in ME2 is to speed up the final boss, and I tend to find the nuke (I forget the game) the best at this. The rest of the time, I keep saving the ammo for later in case I need it, then don't need it.
if you dislike that, just download Morrowloot. It's on the Nexus. it will make all enemies in the entire game static. so there are some areas which you simply cannot beat unless you're level 50+ and there are other areas where enemies will remain level 1 even if you are level 100. you know, like morrowind.
if you have any other questions (or suggestions for my mod) please shoot them at me. seems like there's a lot of things you dislike about vanilla skyrim and I wanna hear exactly what that is.
Yeah, it can be easy to fall into the trap of dragging Miri along everywhere. Garrus works nicely as a replacement; equipping him with the Incisor makes him a headshotting beast, and he can deal with all forms of protections in one way or another. So can Zaeed.I've been slow to level everyone up. Still don't have Level 4 AR. I tend to bring Miranda on most missions because of her squad damage bonus and her powers, and then usually Mordin, Garrus, or Jacob. I'll have to use more combo attacks. Cutting down enemy shields with powers and following up with multiple headshots from an incendiary Phalanx hand cannon while wearing the visor works well. But I would like to get away from only using Miranda.
I almost never use heavy weapons. Gotta get those +100 credits from heavy weapon ammo boxes.What's your favorite heavy weapon? I tend to forget I have one, since I save the ammo for emergencies that never come.
Yeah, I used to do this, but ME3MP cured me of that. Using Cobras appropriately will significantly shorten match times, increasing credit gain. Heavy weapons in SP aren't that different.The only time I actually use heavy weapons in ME2 is to speed up the final boss, and I tend to find the nuke (I forget the game) the best at this. The rest of the time, I keep saving the ammo for later in case I need it, then don't need it.
Yep. It's usually inadvisable to employ continuously firing heavy weapons or ones with a long charge for precisely that reason.Doesn't the nuke take a long time to fire, making you stand in one spot exposed?
Those YMIRs tore me apart maybe five times and got 13 out of 20 boxes before I could stop them. Not enough cover, and they ignored my squad. It was the early game, so I didn't have the Cain or anything powerful enough just yet.Yeah, it can be easy to fall into the trap of dragging Miri along everywhere. Garrus works nicely as a replacement; equipping him with the Incisor makes him a headshotting beast, and he can deal with all forms of protections in one way or another. So can Zaeed.
I almost never use heavy weapons. Gotta get those +100 credits from heavy weapon ammo boxes.
More seriously, I prefer the grenade launcher, but the rocket launcher is fine, especially for missions that pit you against flying enemies. Judicious use of heavy weapons can dramatically shorten fights. Grenade launcher is easy to use and does good damage.
Sometimes I find myself using other weapons, but it's rare. For example, N7: Eclipse Smuggling Depot pits you against three YMIR mechs that all attempt to destroy crates of contraband to prevent you from seizing them. The more crates you recover, the better your reward. A well-placed M-920 Cain shot can kill all three at the beginning of the fight on Veteran. On Hardcore/Insanity, it only damages them, but the damage swaps their aggro over to you so that you can kill them and not lose any of those crates. Of course, you can only hold one mech's aggro at a time, so you still have to kill quickly. Other people prefer the rocket launcher over the Cain for that reason, but a Mattock/Widow Soldier firing in AR works fine.
Yeah, I used to do this, but ME3MP cured me of that. Using Cobras appropriately will significantly shorten match times, increasing credit gain. Heavy weapons in SP aren't that different.
There's nothing wrong with collecting +100 credits instead of refilling your heavy weapon ammo, but I like efficiency in combat better.
Yep. It's usually inadvisable to employ continuously firing heavy weapons or ones with a long charge for precisely that reason.
Usually, you won't need to deal with all kinds of enemies on every mission. Focus on the sorts of fighting you're most likely to do. It's okay if not every squadmate can crack every kind of protection.As a soldier it's tough for me not to bring bio and tech support. Ideally two bios, one of whom can also cover tech. But Miranda, for all her strengths, is getting the bejeezus shot out of her lately.
True. I don't always remember in advance whom I'm fighting, and on Hardcore everyone has shields. I suppose Garrus and Grunt or Zaeed could keep me covered for now.Usually, you won't need to deal with all kinds of enemies on every mission. Focus on the sorts of fighting you're most likely to do. It's okay if not every squadmate can crack every kind of protection.
Are you making sure to order your squadmates into cover at the start of each fight? Sometimes, they just kinda stand around out of cover if you don't do that. If you give them decent cover and lay down enough fire, they should be fine.
I did not know Morrowloot did this, even though I've used it for a while. Guess I should uninstall the rebalanced encounter zones mod, then!
What is this mod? Do you have an account on Nexus?
I finally beat a scenario I've tried a few times in Sword of the Stars. The scenario is called Upstart Apes and you play as humans with entry-level technology against a major Tarkasian empire that's decently advanced. You basically have to survive a set number of turns and you are helped by political instability in the Tarkasian empire that essentially causes the AI to lose a bunch of productive turns due to infighting. The way the scenario plays out is that you begin expanding, run into a few scouts, then get hit with a couple of waves of reconnaissance-in-force by the Tarkasians. If you survive this initial wave, they will later follow up with a big invasion on a couple of focused fronts.
Turns out we had almost this same exchange back in July of last year!Sword of the Stars is still sitting unplayed in my Steam Library. I will play it someday
I did try it but I found it to be not very fun. Also, I practically rely on deficit spending as part of my gameplay strategy so that version of the scenario is a no-win situation for me.Have you tried playing it as the Tarka? That can get rough since you take the role of a commander in the empire that must answer to the Emperor instead of being the one in complete control of your empire. At random points the Emperor can place limits on what you can build and even how you can use the ships and resources under your command. Also, if you go into debt there is an ever increasing chance, based on how much debt you go into, that you will be "recalled to the capital" which basically means you lost and have been fired (and probably executed) by the Emperor for mismanagement.
Yep! That's what it's for.Mass Effect Andromeda has a rocket launcher that will one- or two-shot kill basically every Mech and boss I've run into in the game at default difficulty. I basically never used it during the first 40-odd hours of my playthrough because of how cheesy it is but as my patience with the game has dropped, I find myself using it all the damn time just to speed up the end game.![]()
EA will get it's head out of it's arse, right ?
Also, I practically rely on deficit spending as part of my gameplay strategy so that version of the scenario is a no-win situation for me.