Has Darkest Dungeons fixed its annoying habit of not providing you enough information to figure out if you keep getting cut to pieces because you are bad and the game (and should feel bad) or you are just not approaching a situation the right way?
I mean, in XCOM I can generally figure out where I went wrong (not building enough satellites, taking too long to get laser/plasma guns) but with DD I always just feel like I get screwed by the RNG and an unclear turn order.
No, there's not an explicit turn order, but I've gotten pretty good at predicting it based on the speed stats. Generally, high speed first, ties are a coin flip.
The critical hits are still brutal. I lost two veterans to a back-to-back criticals and blight.