What Videogames have You Been Playing XX: Virtual Imperialism

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I'm playing endless Delirium in POE. The 10 day league is great fun and challenging. I like Delirium maps and the varying % keeps it fun. Good loot too. I'll go for level 50 and the free mystery box.
 
On the first day of the new year, Takhisis Started a New Game. Monarch, Large, Continents, 60% water, everything else random, standard VCs.

The story of the Inca is a curious one. They are a pink-clad people that spawned near a jungle in a large peninsula. This peninsula stretched in a north-west direction like the gaze of the gods and was densely covered in forests and jungle at its central latitudes; its northern end was covered in swamp and desert. To the south there were great floodplains and large fertile plains where horses grazed. In this direction the Chasqui scouts went and found that the lands stretched southwards into those where dwelt the cyan-clad Unitedstatesians and east and then north through the sand-strewn deserts of the Ingerlish into the lands of the Iroquois. Northernmost of them, behing the purple-clad followers of Hiawatha, lay the lands of the Aztecs. The Jungles bear no fewer than five Dyes.

The peaceful pink-clad Inca expanded southwards until they managed to settle a narrow corridor that ended in the southern hemisphere. This narrow wedge divided the Ingerlish from the Unitedstatesians and secured control of a second source of Iron. Another offshoot down the western shores managed to breed excellent horses in the vicinity of the capital of the US, called ‘Washington’ after their founder. Still, the Unitedstatesians had their own four whopping Iron-yielding tiles. To add confusion to the mix, the Iroquois had settled at Akwesasne between the Ingerlish city of Dover and the Inca at Juli.

For a long time the Inca were hard-pressed: the northern swamps were unsuitable for any sort of civilised existence but were an excellent haven for barbarian tribes who kept raiding the northern settlements. Patrols of warriors and Chasqui Scouts and garrisons of Spearmen were required just to deal with the problem, which meant a constant drain of manpower. Down at the south the self-styled ‘Americans’ from Miami attacked Juli. Troops from Nasca counterattacked and retook the city immediately; in all the city was temporarily occupied twice by the cyan-clad invaders before they were expelled and agreed to a truce. During this fighting the enemy attacked some chasquis on a hill and triggered a golden age.

Later it was the turn of the orange-clad Ingerlish to try and sweep in from the desert and attack unprovoked. Unless, as was whispered, that they considered the fall of their city of Liverpool –which had been settled north of Cusco on the edge of the swamps– to the Incan monarchy's cultural supremacy, a provocation.
Ill was the fate in store for them: the Inca had intentionally taught the Americans ‘education’, which set their Great Library to naught, in exchange for the knowledge of Chivalry, which meant that pink-caparisoned Knights swept in from the north to beat back the ironless invaders and conquer the city of Coventry north of Juli. After a truce that lasted for 20 turns of the world, the wise Inca decided that the city of York was to fall and did not renew the peace treaty; after this the Ingerlish were meek.

Exploration by our curragh and galley revealed that east of the Unitedstatesians' southern provinces the English had settled in an iron-bearing island. East of which lay a set of islands on which dwell the Romans. At the time of our visit the Romans and English were busy landing on each other's outlying islands. To this day, Syracuse Island has never seen new worker teams redevelop it, nor tame the wild horses that graze there.

What this means is that in our hemisphere seven out of eight major sources of iron in the entire world are to be found: two in Inca territory, four in the 'Murican mainland, and one in the English overseas possessions.

The United States government decided to engage in what they called pro-active pre-emptive counter-retaliation and invaded the Iroquois exclave at Akwesasne before making a peace with their victims. At the same time, the Iroquois went to war with the Aztecs to their north and took all but two of their settlements, including great Tenochtitlan itself. This secured them a source of Furs and ended the Aztecs as a military or economic threat.
Upon their return from their fighting in English lands, the 'Muricans decided to sneak-attack the Incan garrison at York.
Although the American cavalry was armed with gunpowder weapons, the system of roads provided crucial mobility and, although fighting was desperate at times the garrisons held true; all Unitedstatesians were eventualyl slaughtered and Akwesasne fell to the inevitable Incan counterattack. The Unitedstatesians, although nominally stronger, agreed to a new peace. Later they went to war with the Ingerlish, as a result of which there is a newly Unitedstatesian exclave in Dover, east of Akwesasne and south of London. For some reason, English longbowmen wandered out of their city into the open desert, where 'Murican cavalry could manoeuvre easily, instead of taking them head-on.

New civilisations were met by Incan explorers. From north to south, the other-half-of-the-world contained the Chinese, the Maya, the Persians and the Babylonians. West of Chichén Itzá had once stood a Semitic city called Carthage, which had fallen to the Maya and the Persians –tidings of which reached even across the oceans. Northmost of them all was the backward four-city civilisation of Russia in its own island.

Until recently, Incan forces were overall weaker than those of the powerful Iroquois and the treacherous Americans. But better strategy and redeployment through well-planned thoroughfares and Father Abe not being a good general. Also, the Ingerlish and the 'Muricans had the advantage of having saltpetre.

But this has recently changed: in the last stages of the war, Incaic nationalism resulted in newly-armed Riflemen who proved a match for the Unitedstatesian troops.
Incaic determination and savviness have led to the successive scientific discoveries of Sanitation and Electricity and Electronics. This has, in turn, enabled them to establish Universal Suffrage shortly after declaring themselves a democracy, to have formulated a Theory of Evolution, and to have completed construction of the Hoover Dam, for great productivity!

It turns out, after some heavy commercial and technological exchanges, that our own lands, albeit lacking in Saltpetre, abound in Coal (2×) and Oil (2×). Had we known about the Coal seams we might have been able to settle a city where Ironworks could be established, but this was not to be. Yet prospects are good. Our new Infantry and Artillery have permanently overtaken Unitedstatesian firepower. Sad news is that a border dispute between the Iroquois and English resulted in the entire English mainland falling to Hiawatha. The buffer state is no more and the stage is set for expansion through rapid settler deployment and later on for a possible three-sided war between Inca, Iroquois and 'Murican.
So plans are laid, now that all cities are connected by railroad, to change tack and start fortifying the border to prevent the rapid attacks that both Iroquois and America have used. Mayhaps these shall reach in time; otherwise, our Infantry and Knights shall have to fight it out, as ofttimes before.
 
Nice story, Takh, but one suggestion:

Unless you actually want your every game to include all 5 "American" nations (4 of whom are also potentially Agricultural monsters), then when you play with all-Random nations (including yours), it's usually preferable to turn off Cultural Linkage...
 
I've been mostly playing civ 4, 5, CS:GO, cs 1.6, sometimes valheim and so on. I have civ 3 but the mechanics are just 2 clunky 4 me
Civ 4 DoC is pretty fun, I had a neo roman empire and an italian empire once (those two are seperate)
 
I have abandoned my Commonwealth playthrough, I think I took that as far as I can, unless somebody can help me figure out a good way to destroy the Ottomanses.

I started a new game last night for the first time ever trying to form Japan. Have never played in that part of the world except maaaybe once as the Ming, but that didn't last long. Some of these dynamics are new to me but it's always fun trying something new.

After 50 or so years I control 70% of the Japanese islands and have only 1 subject that I need to annex before I can form Japan. I bet there's more requirements for that, I haven't even checked, but I feel close, being so close to controlling all of the main Japanese islands. The last subject I need to annex is the strongest one that I've had to deal with, and they won't let me integrate them, they are too independence minded.. So I'll have to attack them and take them out that way.

I have completely gotten rid of my navy so I can make some money every month and have an okay sized standing army. For this one final subjugation I might have to bring some of my navy back - as otherwise I might not be able to conquer the other islands. We'll see, but that seems like something that will probably have to happen.

I have been keeping one eye on the mainland and have tried to make friends with the Ming, so that when Korea breaks off and goes independent, I can maybe have an ally and invade that peninsula easier. I don't think that is going to be easy, but I have 4 diplomats so I might as well try to get them to like me more.

Other than that I was going to try to invade Taiwan and the phillipines, if Korea is still a vassal, once I control all main Japanese islands that is.

Any Japanese tips, send them my way! I think I could have been quicker with how I've arrived at where I'm at.. but it's been a learning experience so I don't mind. I used diplomatic annexation for the first 8 or so kingdoms I annexed, I'd always have 3 or 4 diplomats working on improving relations with my neighbours.. and once that hit 190 I would ask that diplomat to annex them. That basically worked until I had 65% of the islands, then I had to attack the 2nd largest subject that didn't want to be integrated. That worked out mainly because I destroyed my navy and was able to invest more in my army. We'll see how the battle with the last remaining subject pan sout.

After that though it seems I have to wait until Korea breaks off from the Ming or like I said try to invade other islands, like Taiwan or the Phillipines. Other than that, what else can you do as Japan? I don't think I can win a war with the Ming anytime soon. Seems like I have to wait for them to wane in power a bit before making a play for any of the provinces they control directly or not
 
I have abandoned my Commonwealth playthrough, I think I took that as far as I can, unless somebody can help me figure out a good way to destroy the Ottomanses.

I started a new game last night for the first time ever trying to form Japan. Have never played in that part of the world except maaaybe once as the Ming, but that didn't last long. Some of these dynamics are new to me but it's always fun trying something new.

After 50 or so years I control 70% of the Japanese islands and have only 1 subject that I need to annex before I can form Japan. I bet there's more requirements for that, I haven't even checked, but I feel close, being so close to controlling all of the main Japanese islands. The last subject I need to annex is the strongest one that I've had to deal with, and they won't let me integrate them, they are too independence minded.. So I'll have to attack them and take them out that way.

I have completely gotten rid of my navy so I can make some money every month and have an okay sized standing army. For this one final subjugation I might have to bring some of my navy back - as otherwise I might not be able to conquer the other islands. We'll see, but that seems like something that will probably have to happen.

I have been keeping one eye on the mainland and have tried to make friends with the Ming, so that when Korea breaks off and goes independent, I can maybe have an ally and invade that peninsula easier. I don't think that is going to be easy, but I have 4 diplomats so I might as well try to get them to like me more.

Other than that I was going to try to invade Taiwan and the phillipines, if Korea is still a vassal, once I control all main Japanese islands that is.

Any Japanese tips, send them my way! I think I could have been quicker with how I've arrived at where I'm at.. but it's been a learning experience so I don't mind. I used diplomatic annexation for the first 8 or so kingdoms I annexed, I'd always have 3 or 4 diplomats working on improving relations with my neighbours.. and once that hit 190 I would ask that diplomat to annex them. That basically worked until I had 65% of the islands, then I had to attack the 2nd largest subject that didn't want to be integrated. That worked out mainly because I destroyed my navy and was able to invest more in my army. We'll see how the battle with the last remaining subject pan sout.

After that though it seems I have to wait until Korea breaks off from the Ming or like I said try to invade other islands, like Taiwan or the Phillipines. Other than that, what else can you do as Japan? I don't think I can win a war with the Ming anytime soon. Seems like I have to wait for them to wane in power a bit before making a play for any of the provinces they control directly or not

What date are you at? And what idea groups did you take? Poland already has some if the best military ideas in game.

Policies matter. Some combination of economics, offensive, quality and quantity are your go to's. Defensive is good by itself.

Religious, quality and quantity banother decent combo. Getting Hungarian goldmine early is useful otherwise develop your lands as Poland downside is money.

You can also form Russia getting tsardom but keep polish ideas. Golsmine is in Kazan.

Orthodox is also really powerful for manpower.
 
I went with quantity,.. one of the economics ones.. but only ended up finishing one of those. I can't remember the rest.

I find myself falling behind in tech if I invest too much in my ideas, so I tend to favour advancing in tech and only looking at ideas if I've caught up reasonably enough with my rivals

Hmmm forming Russia, that might be fun.. I don't know if I saw it as an option, but maybe I wasn't looking close enough. I own Moscow and Novgorod but.. I might be missing something somewhere else I guess
 
I went with quantity,.. one of the economics ones.. but only ended up finishing one of those. I can't remember the rest.

I find myself falling behind in tech if I invest too much in my ideas, so I tend to favour advancing in tech and only looking at ideas if I've caught up reasonably enough with my rivals

Hmmm forming Russia, that might be fun.. I don't know if I saw it as an option, but maybe I wasn't looking close enough. I own Moscow and Novgorod but.. I might be missing something somewhere else I guess

You need to complete the ideas to unlock policies. Military tech is the only idea that matters that much but you don't want to fall to far behind on the others.
 
Nice story, Takh,
Thanks!
tjs282 said:
but one suggestion:

Unless you actually want your every game to include all 5 "American" nations (4 of whom are also potentially Agricultural monsters), then when you play with all-Random nations (including yours), it's usually preferable to turn off Cultural Linkage...
I should try that, but I wanted to play as vanilla a game as possible. Anyway, the chronicle continueth:

It has been the longest peace the Incaic civilization has ever enjoyed.
The founding of Huaras remains, as for now, the latest expansion northwards from the irrigated deserts once sparsely inhabited by the English. Speaking of which, it must be remarked that the Iroquois' bitter enmity towards the English led to the conquest of the two far-off areas settled by them: an English city in the southern half of Kahnawake near the polar circle, destroyed by the violence of the Iroquois attackers, and the two that had once stood as a bulwark against Roman expansion. There is no such thing as an Ingerland anymore, except for Abraham Lincoln's New England.

Incaic technological superiority resulted in the construction of the Hoover Dam and the rapid upgrade of Riflemen to modern Infantry and then to mechanised infantry. The Unitedstatesians are in such awe of Incaic military might that their cyan-clad troops withdrew at the first stern warning from the people whose lands they were trespassing on. Supplementary forces of artillery and battle fleets are within reach to reject any attempts on Incaic lands from attackers purple or cyan.

The northern border is secured by fortifications behind which artillery and infantry troops shelter, with bomber squads ready nearby.
Similar fortifications are being built along the southern borders with the Unitedstatesians.

Incan sages surmise that the reasons for this lack of attacks on their territory are threefold.
-The first set of reasons corresponds to international trade. Incaic science is some of the most modern and everybody is wishing to pay for it in terms of luxuries, money or other technologies. This builds trust between the nations.
-The second set of reasons corresponds to skilful diplomacy by the Incaic government, which has seen fit to not make a single mutual provocation pact with other nations. Nobody can legally drag the pink-clad Inca headfirst into a war without their consent. This diplomacy is backed by the power of Incaic arms and fortifications that prevent rapid enemy penetration.
-The third and final set of reasons regards the complex international situation. While there are, in effect, only three major powers on our continent.
Russia cannot attack anybody but is so far away from potential invaders that an invasion of their lands is doomed to fail in the face of overwhelming numbers. The same can be said for the Romans on our half of the world, the difference in size, technological development and available resources notwithstanding.
In the other continent the four major contiguous land powers are bent on mutually destructive wars. Their entire time is spent invading one another. First the Maya in the north went to war against the Chinese to their northeast and crossed Persian territory to -in alliance with Shahanshah Xerxes- attack the Babylonians at the south. The Babylonians, powering up their economy with Incaic railways, held firm and only ended up losing one city. The vagaries of diplomacy have since seen the two central powers turn on one another, with the Maya beginning to lose ground to the Persians.
The Americans, Iroquois, Romans and others are still engaging in a curious form of warfare consisting of isolated landings. Inca sages are perplexed by this, but suggestions that the contenders are landing smaller parties to try to remain unseen might be the best guess so far.
 
You need to complete the ideas to unlock policies. Military tech is the only idea that matters that much but you don't want to fall to far behind on the others.

That was my problem, I couldn't dedicate enough for ideas in an attempt to keep up with the military tech of my rivals. I try to use "harsh treatment" rather sparingly and only call up generals when really needed, so I'm not sure what I could be doing differently (but there's gotta be something)

I am really enjoying my Japan game. Turns out you can form Japan pretty easily huh.. don't even need to own all the major islands. Right now I have all of them except for Hokkaido, which is next. After that - dealing with temporary uprisings & looking where to expand next.
 
That was my problem, I couldn't dedicate enough for ideas in an attempt to keep up with the military tech of my rivals. I try to use "harsh treatment" rather sparingly and only call up generals when really needed, so I'm not sure what I could be doing differently (but there's gotta be something)

I am really enjoying my Japan game. Turns out you can form Japan pretty easily huh.. don't even need to own all the major islands. Right now I have all of them except for Hokkaido, which is next. After that - dealing with temporary uprisings & looking where to expand next.

You can use the national focus to put on military points and hire advisers. Poland into Ruthenia or Russia is the powergamer play.

Rejecting the union with Lithuania gives you an Uber monarch iirc. Diplopoints mostly don't matter unless you want to do the world/European conquest and the vassal idea group whose name I forget.

Avoid fight with ottomans until mid game (mil tech 16+). Avoid trying to eat the HRE Hungarian goldmine and eastern land are your initial expansion paths.

You could also do something like economic, trade, quantity and offensive. That gives you a lot of money and a +20% goods production. Spam fur manufactories in the east.

You can feed Lithuania as well lots of free dirt when you hit admin tech 10. Guarantee Novgorod and strangle Muscovy early if you go for the union.

Also debt is just a number. Loans can pay for themselves with the right expansion.
 
You can use the national focus to put on military points and hire advisers. Poland into Ruthenia or Russia is the powergamer play.

Rejecting the union with Lithuania gives you an Uber monarch iirc. Diplopoints mostly don't matter unless you want to do the world/European conquest and the vassal idea group whose name I forget.

Avoid fight with ottomans until mid game (mil tech 16+). Avoid trying to eat the HRE Hungarian goldmine and eastern land are your initial expansion paths.

You could also do something like economic, trade, quantity and offensive. That gives you a lot of money and a +20% goods production. Spam fur manufactories in the east.

You can feed Lithuania as well lots of free dirt when you hit admin tech 10. Guarantee Novgorod and strangle Muscovy early if you go for the union.

Also debt is just a number. Loans can pay for themselves with the right expansion.

I don't like taking too many loans, then they sort of pile one on top of each other and then you spend years paying them all off before you can continue with your strategy. I don't like starting wars if I still have loans either, when I declare a war my income is basically always negative, and some of my wars can last a while, so I want to be in the best place possible when I start them. i.e. with a decent amount of change in the bank and no outstanding loans if possible.

Maybe that's too careful as a strategy but I've been burned too many times fighting wars I couldn't afford, so now I am more careful. When I attack I want to be in a good place even if the war drags on for a while.

I will look into National focus next time I play. I don't think I've changed that once in my last Commonwealth playthrough? I also never hire advisors. They seem too expensive and I'm always watching my income, especially in the early or mid game. I find staying in the green often tricky, so there is just rarely room for advisors. And when I'm doing great and pulling in +15 a month, for me that's usually a sign that I can build up a decent $$ reserve and fight some sort of war, so I'll focus on that instead. OR use that money to build a whole bunch of marketplaces, or what have you. I tend to do that in spurts - if my economy is strong and it's peacetime, I'll build up my $ reserves and once there's a bunch in the bank, I either fight a war or build some infrastructure.

Gifting territories to Lithuania? I never considered that - didn't want them to get too powerful and break off the union. Never thought of guaranteeing Novgorod either, that's a good one. I'll have to remember these for next time I play as Poland.

My Japan game is going very well (I think). It's 1605 or so right now and I control all Japanese islands, and have colonized Taiwan and 2 of the main Philippine islands and conquered a couple others. The only remaining nation state in the Philippine islands is my ally and I am setting my sights on the island of Borneo. I now have a large fleet and am building extra transports for it, so that I can use it to drop off a large invasion force. I'm heading in that direction to establish a foothold in Indonesia before the Europeans arrive. I also want to colonize Australia and see if I can get in on colonizing North America. That's still further away though, for now I am focusing on the south China Sea & area and planning the Borneo strike.

The Ming are also now my only major allies. That will keep the Koreans away for now, although they are still also allied with the Ming. As soon as that alliance breaks I am going to show them that the korean peninsula belongs to the Japanese empire. Alternatively my plan is to invade present day Thailand/Malaysia on the Asian mainland and establish a mainland foothold there. First I'll need to control a couple indonesian islands though
 
I don't like taking too many loans, then they sort of pile one on top of each other and then you spend years paying them all off before you can continue with your strategy. I don't like starting wars if I still have loans either, when I declare a war my income is basically always negative, and some of my wars can last a while, so I want to be in the best place possible when I start them. i.e. with a decent amount of change in the bank and no outstanding loans if possible.

Maybe that's too careful as a strategy but I've been burned too many times fighting wars I couldn't afford, so now I am more careful. When I attack I want to be in a good place even if the war drags on for a while.

I will look into National focus next time I play. I don't think I've changed that once in my last Commonwealth playthrough? I also never hire advisors. They seem too expensive and I'm always watching my income, especially in the early or mid game. I find staying in the green often tricky, so there is just rarely room for advisors. And when I'm doing great and pulling in +15 a month, for me that's usually a sign that I can build up a decent $$ reserve and fight some sort of war, so I'll focus on that instead. OR use that money to build a whole bunch of marketplaces, or what have you. I tend to do that in spurts - if my economy is strong and it's peacetime, I'll build up my $ reserves and once there's a bunch in the bank, I either fight a war or build some infrastructure.

Gifting territories to Lithuania? I never considered that - didn't want them to get too powerful and break off the union. Never thought of guaranteeing Novgorod either, that's a good one. I'll have to remember these for next time I play as Poland.

My Japan game is going very well (I think). It's 1605 or so right now and I control all Japanese islands, and have colonized Taiwan and 2 of the main Philippine islands and conquered a couple others. The only remaining nation state in the Philippine islands is my ally and I am setting my sights on the island of Borneo. I now have a large fleet and am building extra transports for it, so that I can use it to drop off a large invasion force. I'm heading in that direction to establish a foothold in Indonesia before the Europeans arrive. I also want to colonize Australia and see if I can get in on colonizing North America. That's still further away though, for now I am focusing on the south China Sea & area and planning the Borneo strike.

The Ming are also now my only major allies. That will keep the Koreans away for now, although they are still also allied with the Ming. As soon as that alliance breaks I am going to show them that the korean peninsula belongs to the Japanese empire. Alternatively my plan is to invade present day Thailand/Malaysia on the Asian mainland and establish a mainland foothold there. First I'll need to control a couple indonesian islands though

Developing your economy is hugely important in EUIV and Paradox games in general.

You can use expansion to pay your loans off. Even if you go bankrupt it's not the worst thing in the world. Debt is just a number.

Early game gold and tax is your big source of income later on its trade and production. Ideally you control an end node in a trade network or a virtual one such as Zanzibar.

Economic, Trade, Quantity is a good combo for eastern Europe. Use a goldmine and dev the crap out of it. Use the gold to finance buildings.

Cows aren't to bad of an early game income source assuming you can afford to drip manufactories around tech 6(I forget the exact one). Eastern Europe has a lot of furs and metal espicially in Russia/Scandinavia. Cloth is also decent.

Early game identify that's decent and drop churches iirc on admin 5- provinces. Production buildings then manufactories on decent goods production provinces.

Crap resources like wood, grain etc I tend to develop as barracks. Don't spent to many points developing crap land (forests, marsh etc).

Soak up the downsides if getting rid of crap heirs. Use those events that give you half priced advisers. Don't hire to many advisers to early.

Develop key provinces up to 10 development. A fur resource should probably look something like 3/5/3, a tax province 5/3/3, manpower province 3/3/5. Stacking development cost reductions is very powerful. Poland's downside is geography/being poor.

One can practice this with other nations perhaps Russia/Muscovy. Generally if there's a goldmine nearby grab that early. In Europe that means Kazan, Iberia, Austria and Hungary not always viable to get.

Portugal can break the goldmine spam.

When you win a war you can also take as much money as you can beat out if the AI sometimes that's better than annexing a whole pike of crap land.

Same religion also helps converting is a pain early game gets easier as the game progresses. Orthodox and Muslims are harder to convert, Catholics are good at it but are generally the weakest unless you're oapal controler. Orthodox are reasonably good at converting even without religious ideas.

A nation like Lithuania taking humanist ideas can essentially ignore conversion but humanist doesn't have good military policies.
 
Use a goldmine and dev the crap out of it. Use the gold to finance buildings.

Dev it? You mean.. what exactly by that? It's possible I'm totally missing out on one (or several) parts of the game lol

I use my gold reserves to build things like marketplaces, churches, etc. When I have a bunch of it I just go wild and do an infracture investment spree across my kingdom. If I end up with a lot I'll build some manufactories, etc. I go with the provinces that seem to give me the best return on my investment, but don't strategize beyond that. It sounds like I should

Cows aren't to bad of an early game income source assuming you can afford to drip manufactories around tech 6(I forget the exact one). Eastern Europe has a lot of furs and metal espicially in Russia/Scandinavia. Cloth is also decent.

How.. do I make money from the resources produced in my kingdom? I assumed "all that stuff" happens behind the scenes and all I can do is upgrade infrastructure, build marketplaces, etc.

I guess I don't think I've ever developed a resource.. unless by that you mean "build a manufactory" and that's it? Or is there more to it? edit: I see... I think

Crap resources like wood, grain etc I tend to develop as barracks. Don't spent to many points developing crap land (forests, marsh etc).

That's the thing, I never do this to any of my provinces. It sounds like I should - but there's never enough gravy to go around. I suppose if I don't build 10 marketplaces all at once when I have 1,500 in the bank, I could be developing provinces instead?

Develop key provinces up to 10 development. A fur resource should probably look something like 3/5/3, a tax province 5/3/3, manpower province 3/3/5. Stacking development cost reductions is very powerful. Poland's downside is geography/being poor.

Wait, provinces have development numbers attached to them? This is news to me lol. I will have to take a closer look at the province screen next time I'm playing

Explains why I'm having some issues with my economy in my playthroughs.

Thanks for the tips. I'm obviously a casual EUIV player at best, but I assumed I learned enough of the basics by just playing the game (not watching any youtube videos, etc.). Apparently not! What should I be doing with my trade nodes btw? In my Commonwealth save I control like 4 or 5 of them but it doesn't really seem to help me. I send my merchants to the nodes where they'll be able to collect the most amount of $$.. I tried transferring trade before, but that doesn't seem very intuitive while collecting $$ is simple and obvious, and it's $$ in your pocket, so that's what I go for.
 
Dev it? You mean.. what exactly by that? It's possible I'm totally missing out on one (or several) parts of the game lol

I use my gold reserves to build things like marketplaces, churches, etc. When I have a bunch of it I just go wild and do an infracture investment spree across my kingdom. If I end up with a lot I'll build some manufactories, etc. I go with the provinces that seem to give me the best return on my investment, but don't strategize beyond that. It sounds like I should



How.. do I make money from the resources produced in my kingdom? I assumed "all that stuff" happens behind the scenes and all I can do is upgrade infrastructure, build marketplaces, etc.

I guess I don't think I've ever developed a resource.. unless by that you mean "build a manufactory" and that's it? Or is there more to it? edit: I see... I think



That's the thing, I never do this to any of my provinces. It sounds like I should - but there's never enough gravy to go around. I suppose if I don't build 10 marketplaces all at once when I have 1,500 in the bank, I could be developing provinces instead?



Wait, provinces have development numbers attached to them? This is news to me lol. I will have to take a closer look at the province screen next time I'm playing

Explains why I'm having some issues with my economy in my playthroughs.

Thanks for the tips. I'm obviously a casual EUIV player at best, but I assumed I learned enough of the basics by just playing the game (not watching any youtube videos, etc.). Apparently not! What should I be doing with my trade nodes btw? In my Commonwealth save I control like 4 or 5 of them but it doesn't really seem to help me. I send my merchants to the nodes where they'll be able to collect the most amount of $$.. I tried transferring trade before, but that doesn't seem very intuitive while collecting $$ is simple and obvious, and it's $$ in your pocket, so that's what I go for.

You can use your monarch points to develop your land. More development the better.

May not be the best use of monarch points vs expansion but it can be.

There's several ways to get money.

Tax
Production
Trade
Goldmines
Gold fleets
Tariffs

Etc.

Some resources be are worth more than others and those values change in the game. Production isn't influenced by culture and religion so a goldmine is a goldmine. How much tax you get us dependent on culture, religion etc.

Diplomatic points are generally the least important and you can use them to develop goldmines. Goldmines require inflation which you can pay down with administration points which you can get more of hiring advisers you can be get via goldmines.

Italy is rich high development good trade goods. Otto's get a lot of money via trade early on so do the mamluks.

Somewhere like India is rich af. Otto's geography benefits them espicially if they eat the Mamluks.

Poland's drawback. Location and economy. Ottomans drawback none until Mil tech 16.
 
I will be paying a lot more attention to these game dynamics in the future, thanks! I wonder what else I'm missing

What dlcs do you have?

I picked up EUIV on release, haven't bought the last two dlcs. I learnt gradually.
 
I picked up EUIV on release, haven't bought the last two dlcs..
Same and same. I stopped buying DLC except at steep discounts. So I've been playing on the Golden Century patch for some time. I have a bazillion hours in the game though.
 
@Zardnaar

I've learned by basically not knowing anything in the game, diving into it blind, and just playing through it multiple times until I learned things I needed to know to accomplish my goals. Not surprised some important pieces slipped through the cracks with that approach, but I didn't think I'd have missed something that major. I guess the economy pieces do sort of live in the background in many ways.

The game kind of pretends to make it easy on you by throwing things that require your immediate attention right at you, but others are hidden from view until you seek them out. For instance, in order to colonize something I first had to set a native idea.. or.. something like that.. to one of 3 options. The game informed of this with not one of those pop-ups like "hey btw YOU NEED RIVALS YOU MORAN" but instead just had colonists greyed out and a hint that you need to set a thingy. So.. I started looking for this thingy and could not find it anywhere - had to google the exact place where it exists. Found it, set it, and could set out colonists. Great

The problem is that I wonder how many other settings like that exist in the game that you don't get slapped in the face with directly. Tweaks that have a big impact on your strategy and gameplay that aren't obvious until you seek them out.

This is not me knocking the game, it's more like.. commentary. Some things in the game seem obvious and others are so abstract and at times hidden they are a mystery. I'm not sure how to rectify that and give the user a better balance, but hey, maybe it is the user that is the problem in this case.

My DLCs: Dharma, Conquest of Paradise, El Dorado, The Cossacks, Origins, Emperor, Res Publica, Art of War, Wealth of Nations. Steam also tells me I have something called "EUIV: Women In History" but I have no idea what that is

An exciting thing that the game is doing these days is.. When I quit the game, steam now always thinks it's still running. So if I want to play again, I have to quit out of steam and relaunch.. weeeee
 
Highly recommend watching some bits of LPs, warpus. Some really really good EUIV LPers out there.

There is an alert for setting native policy. It is not a pop up, but one of the alerts that drops at the top. I think it looks gold and like a cabin or something like that. You should always be checking those especially if one looks different. Clicking on it should take you to the appropriate screen.

edit: Women in History was a free DLC some years ago. Gives female advisors and I think some female related events and stuff.

Interesting you have Origins and Emperor, but missing Mandate, Rights of Man, and Mare Nostrum. I'd pick those up when you get a chance...on sale, ofc.
 
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