trexeric
Deity
- Joined
- Mar 15, 2011
- Messages
- 2,616
Actually I liked this thread until this subject came up. Frustration is generally more useful feedback than praise.
Then what do you think of my cannon complaint?

Actually I liked this thread until this subject came up. Frustration is generally more useful feedback than praise.
You know, this explains so much.![]()
Has to remain head canon for a while hahaThen what do you think of my cannon complaint?![]()
What about C++?
This was me when I started trying to mod DoC. Now I'm significantly older and know Python, so that helps.I'm 13. I can't work with C++ or Phyton and i do not have the skills.
Settling on resources is not the main cause for this kind of unhistorical play. The game encourages it, because more resources and more cities means a more powerful empire. When I was only a beginner to DoC(and CIV4) I used to turtle up and settle cities exclusively in historical area. But that was just inferior gameplay.
Settling on resources is not the main cause for this kind of unhistorical play. The game encourages it, because more resources and more cities means a more powerful empire. When I was only a beginner to DoC(and CIV4) I used to turtle up and settle cities exclusively in historical area. But that was just inferior gameplay.
But that makes game boring. I guess I am those players who prefer inferior tactics for sake of history![]()
But that makes game boring. I guess I am those players who prefer inferior tactics for sake of history![]()
Saying that settling optimal cities was not something people and civilizations actively did is kind of far-fetched.
But wouldn't it be nice if optimal cities on the map coincide with optimal cities in RL?
The other "hate" is the amount of food produced from ocean tiles (way too much). Freakin' massive coastal cities.
There's more than one way to play this game.![]()
But wouldn't it be nice if optimal cities on the map coincide with optimal cities in RL?