While We Wait: Boredom Strikes Back

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Change of subject, I'm thinking of devoting a bit of time to starting a story in Civ5 Stories and Let's Plays subforum- I never really dedicated myself to playing a full game of Civ5, and who knows, it might draw a few people into our forum. :)

I approve of this plan.
 
It's kind of lacking. I do not quite know how to describe it, but it's lost the "one more turn" feel that civ4 had. There just is not much to do in the game anymore other than win/lose through min/maxing.

Exactly, and then there's the dlc scam where we are supposed to pay 5 bucks apiece for every added civ or scenario.

Civ 4 (especially after an expansion or two) was a video game. Civ 5 in a lot of ways is a cynical business scheme instead.

But I mean, sometimes every few months I'll still play a game or two and fantasize about wasting 5 bucks so I can play as the inca. The mod support, that in game downloader and whatnot are brilliant, but the truth is that there still aren't any good mods, because I don't think te editor has even been released.
 
Yeap, the editor will come out soon™
 
Heh define soon, they've had how long already. Something tells me their soon and my soon do not match. :p
 
Yeah I still play 4 and I really did want 4.5 not this junk.
 
I truly do wonder what the future of CiV will be. I mean, with a few good expansions CiV could be good, even great. By this time in Civ4's lifespan it had already had 1 expansion, and it's not as if CiV did not sell well, so what's keeping them? Facebook games? But that kind of speculation is for the CiV forms proper, eh?
 
Yeah, I guess so. Wasting time NESing is more fun than wasting time CIVing, at least with 5. Civ won't be good again until Firaxis stops producing trite "strategy games" designed to appeal to the ADHD/Facebook-generation masses.
 
What were you saying? I was distracted by something shiney passing by.

Oh look a picture!
 
Sarcasm is unbecoming of you Adro. ;) Having only played it a very limited amount, I'm still willing to give it the benefit of the doubt- while I've heard unilateral criticism on CFC, some people who don't play Civ have praised Civ5- but then again, the person I'm thinking of liked how the game had been 'streamlined' which can be interpreted in a rather wide variety of ways.
 
They would make less money selling a whole expansion than they do selling scenarios and civilizations at 5 dollars each.

That freaked me out too, the absence of any real expansion, but the only explanation I can give you is that they are doing that stuff with DLC, breaking it down into pieces, and jacking up the price.
 
Doing ~what~ with the DLC's? Adding scenarios and civs? That's hardly what Civ expansions are about! I would not mind if they released a DLC that changed/added game mechanics, but nope.
 
Hey guys, when/how/what/why do you do stories the way you do? Are they spontaneous? Are they designed for character development or nation development? Do you avoid them like rash (Abaddon, sorry, that just made me think of you.)?

I try to write at least one story per update for a nonstoryNES, esp on a (semi)nonrealistic setting. Most of them are spontaneous, although I try nowadays to spend five minutes or so to adjust tenses/spelling for them. The few stories I plan out are usually decisive ones, such as those which I have to put other nation or characters in account. Generally, however, I just plan in my head when I'm bored. When writing stories, I just have the setting/mood/character and the point in mind (Show off a trait? Move the plot? Identify a setting?), and let it go from there. How about you guys?
 
Terrance I tend to tell the stories of characters which in turn grow the culture. I like to stick with characters for a time and then if playing a nation move on to others, whereas if playing a character I change the setting.

So really I guess it depends on the type of NES I am in.
 
Doing ~what~ with the DLC's? Adding scenarios and civs? That's hardly what Civ expansions are about! I would not mind if they released a DLC that changed/added game mechanics, but nope.

I know what an expansion is, but that's a lot of work, compared to just selling scenarios while you have a monopoly on the game editor.

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My stories for NESes are spontaneous, generally unedited. I write as many or few as I can manage in an update, I don't worry about it.

With nation-state games (as opposed to something like the Tournament) the idea is usually nation development. I think some of the characters got developed in themselves in like... EQ's Fallout game... but in the fresh start nation state games my characters never survive more than a turn. Sometimes I focus on the succession of leaders, but I was having a TON of fun in Many Colored Lands describing all sorts of different parts of the society.
 
Hence why I never expect to see an editor for CiV since it would essentially ruin DLC's. Because lets face it Mods are basically free DLC content the way that they are dealing with CiV.

Thanks Skilord for finally putting it in a way that made sense as to the travesty that is the CiV DLC system.
 
Time for my last final of the year- third year Physiology, the course so packed with pre-meds that you can barely even wave a stick at them. Off I go!
 
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