A petty dismissal for what is fundamentally the biggest issue at hand. Crezth is fond of repeating things akin to "The only thing that's different is the user bases," which is rather like saying the only difference between the Russian government and the American one are the opinions and beliefs of the people running them and therefore Russia and America should unite immediately without hesitation! Well, yes, that is
why they are so different. One can't abstract the people out of the discussion.
2. I think that this exists of a problem independently of the merger. It's also something we can't really change. If we maybe had more mods in our subforum(s), then we could have faster response times to requests to remove player X.
With all due respect, I feel this is a bit naive. A GM should not particularly have to explain the geopolitics and situational context of an event that resulted in a particular nation being destroyed in war, or a coup occurring, or whatever, to a Mod/Admin who really probably does not care why a given player is the Roman Nazis in 1822 or what have you, and why this is "ruining the game."
Incidentally, these measures can be used to remove players regardless through more opaque means or to simply stymie a player. If a GM has a player couped for trying to turn the Romanian Monarchy into Roman Nazis in 1822, is he simply maintaining the integrity of his game and hewing to realism, or is he oppressing and discriminating against the player in question? It remains unclear.
There are already many different modes of thought as to what should make actions "acceptable" by NESers, ranging from "here are outside sources that validate what I say," to "I wrote a story that said it was so and you can't ignore that," to "because I said so." Adding more of the latter end of the spectrum is not something that I, personally, want to see. And it seems to be roughly a hallmark of IOT: it's a sandbox, do what you want. The difference is less in the action (NESers do stupid, insane, irrational, nonsensical things
all the time), but in the spirit
behind the action: advancing one's position in the narrative, vs. "winning the game." NES is fundamentally not a serious competitive activity, no matter how much certain people want to paint it as one. There is usually little, if any, "game" to be "won."
3. Actually, unless I am misinformed, I am fairly sure that the IOT Rules are outdated and we use whatever you guys have, due to a clause that says something like "This covers NES and all other games." Regardless, rules-lawyering and running to the Mods for bad reasons has only been employed by very few members of the forums and they have had soiled their reputations from it nor did they get very far with Bird. And they have stopped as of late as well. I am not naming name but this is not an issue.
It was an issue rather recently in this subforum's history due to the actions of an IOTer, so you'll forgive me my misgivings.
4. Maybe you're right, but I really think that there are games in IOT that NESers would really enjoy and vice-versa that one might miss due to people being reluctant to intermix. A merger would remove that artificial barrier.
I do not believe anyone has seriously abstained from participating in one or the other out of
fear. I would credit all of it to ignorance or different standards, although I would not guess at the ratio. I, for example, have no interest in the IOT space game because it doesn't meet my expectations, not because I don't want to associate with IOT.
6. You're right, but I don't think it is streamlining for the sake of streamlining.
I have yet to be persuaded otherwise when the main argument in favor seems to be "NES and IOT are totally the same thing," when they aren't—being merely concerned with the same
material or
tropes. Movies aren't music videos; Final Fantasy and Metal Gear Solid aren't movies, etc.