Crezth
i knew you were a real man of the left
I can't speak to your enjoyment in the hobby, North King, but what little cross-pollination there has been has been positive - the influx of new players, primarily IOTers and ex-IOTers, gave us a much-needed increase in playership at a time when it was lacking (thinking of somewhere in the 2010-2011 period for this). Furthermore, I see NESing as having a very real problem with inbreeding. For modern-era NESes we've been spinning the same Jason/das-style rules as we have done for years, and a fresh perspective couldn't hurt.
"They're similar" is not my argument: "they're identical" is my argument. You can already find IOTs in the NES forum (literally as well as figuratively, NESes which are otherwise indistinguishable in function from IOTs). As for the "differences," I haven't really seen it stated to my satisfaction how NESes and IOTs differ in an absolute, qualitative faction. I've heard it bandied about that NESers like writing stories and roleplaying, which is true in some instances and not true in others, and for which there seems to be insufficient evidence to make an absolute claim.
And even if it were true, it only describes a genre, not the entire aspect of NESing. NESing is most correctly understood as a venue, a type of media. SymphonyD, if you remember, once tried to make a science out of NESing - we have his efforts to thank for the terms "storyist," and "simulationist," among others. At the very least this illustrates a breadth to NESing that I think can't be adequately drawn at "just before IOTs."
Finally, we know that some IOTs demonstrate the traits that we exalt our own NESes for. There are IOTs that are primarily narrative-driven (this was how IOT got its start), which at the very least tells me there's a flexibility to the definition that makes it hard to justify a difference from NESing except in the finer details - at any rate, hardly enough to justify separate forums.
"They're similar" is not my argument: "they're identical" is my argument. You can already find IOTs in the NES forum (literally as well as figuratively, NESes which are otherwise indistinguishable in function from IOTs). As for the "differences," I haven't really seen it stated to my satisfaction how NESes and IOTs differ in an absolute, qualitative faction. I've heard it bandied about that NESers like writing stories and roleplaying, which is true in some instances and not true in others, and for which there seems to be insufficient evidence to make an absolute claim.
And even if it were true, it only describes a genre, not the entire aspect of NESing. NESing is most correctly understood as a venue, a type of media. SymphonyD, if you remember, once tried to make a science out of NESing - we have his efforts to thank for the terms "storyist," and "simulationist," among others. At the very least this illustrates a breadth to NESing that I think can't be adequately drawn at "just before IOTs."
Finally, we know that some IOTs demonstrate the traits that we exalt our own NESes for. There are IOTs that are primarily narrative-driven (this was how IOT got its start), which at the very least tells me there's a flexibility to the definition that makes it hard to justify a difference from NESing except in the finer details - at any rate, hardly enough to justify separate forums.