strijder20
Wallowing in irony
Yes, I do.
Blasted, you just completely destroyed the mental image I had of you

Yes, I do.
I only rely on slightly less efficient ways to burn my money![]()
I'll be in California in the spring though, then I can compare.
Are there other German modders?
Mainly Mountain View and San Francisco, which counts as the north I suppose.Guarantee it will be better unless you are in Southern California, in which case there won't be much difference other than that it smells worse. Could be interesting if we are water rationing by then though.
Huh, good questions. I could write paragraphs about this, unfortunately not now because I'm too tired.So I have several questions. What are some of your thoughts on modern game design?
A lot of it ties into business practices nowadays, and as seen with the prevalent F2P model, and microtransactions, games are actively being designed around these aspects.
Also, I know a lot of people who play games complain that games aren't as hard as they used to be.
Personally I'm of the opinion that most old games weren't hard by design, but because the players had to deal with bad mechanics.
Do you think modern games that purport to be difficult successfully meet the difficulty threshold?
Assuming I would get unlimited money to do so, hell yes. Actually I've already thought a lot about what kind of game I'd make to have a more proper "history simulator" without being restrained by Civ4's mechanics and limitations.One more question. If you had the opportunity to spin off DoC from a Civ IV BtS mod, into a standalone game, kind of like what Kael and Fallen Enchantress became, would you do it? Or is this just a hobby?
Mainly Mountain View and San Francisco, which counts as the north I suppose.
That being said, what modern games have mostly changed is that their learning curve isn't nearly as steep. Which is a good thing. And it shouldn't be underestimated that nowadays no one needs to "figure out" a game first. Good tutorials are standard, and if you get stuck, you can always find a strategy guide or walkthrough on the internet. This also means that being moderately good isn't very hard, and over-optimized powergamers have become more widespread. So comparing these eras isn't entirely fair to begin with.
As far as F2P and microtransactions are concerned, I don't know, I haven't played that kind of game. Usually I'm not the kind of player who invests additional money in DLCs and the like, so it never interested me, but I've never understood the outrage about this business model. If it helps fund the developers, I can only benefit from it. At least that's my experience with EU4 and the improvement in quality Paradox had after they relied more on that kind of business model. As long as it doesn't influence a competitive balance (say in MMOs) I don't see any harm in it.
Assuming I would get unlimited money to do so, hell yes. Actually I've already thought a lot about what kind of game I'd make to have a more proper "history simulator" without being restrained by Civ4's mechanics and limitations.
But as we all know and Fallen Enchantress has proven, making games is a risky business, and I wouldn't want to risk my financial future on it.
Edit: Look at that, it's the paragraphs after all.