ariel552
Chieftain
yes modern TSL is wrong:
the map name is ‘GiantEarthMap’ instead of 'GiantEarth'Hello, everyone. As the Greatest earth isn't accurately made, I and other people want to play with the realistic one, Giant Earth. In this case, nobody wrote the True Start Locations (TSL) in the file giant-earth.xml. So, I wrote the coordinates, for each civilization, using the model from the file greatest-earth.xml and the TSS planner. There is the modified file in the attachment.
But, it didn't work. What I did wrong?
Thanks to Benualdo:
Better fix for TSL + fix iNumPlayers1 + iNumPlayers2 < Players.getAliveMajorIds()
I ran into this one last night as well - as a temporary-ish workaround (though it can't work on water), try using their unique actions, that got them temporarily visible for meMy scout does not reveal the map. I use YnAMP and Random Continents as map mods. Without these mods I have never seen this bug, so I suppose its because of one of them.
thanks...was waiting for official word from the modder if it's good to go with 1.2.0.It seems like this is working with the 1.2.0 update - I have only played about 20 turns so far though so not sure how it will hold up later in the game.
I'm waiting an update, I don't want to have a screwed game ahahthanks...was waiting for official word from the modder if it's good to go with 1.2.0.
I've finished two games on the Greatest Earth map since 1.2.0 was released and I haven't had any issues.I'm waiting an update, I don't want to have a screwed game ahah
you can add the entries in your own mods, similar as what was done in civ6 YnAMP, no time to make a "how to" right now, but see the civ6 method, there is a way to load the relevant part only if YnAMP is active in your modinfo. Ask if more info needed.@Gedemon : I'd like to add two TSL entries (for Germania and the Swiss Confederacy). I've made the changes locally and they work, but I'd much easier if the mod came with them. Do you accept contributions to the mod ? And if so, any chance you keep the code somewhere public, e.g. on Github ?
seems possible with mod.io if the game allows itI have to use GeForce Now to play the game since my computer does not support AVX2. Is there any way this will work with GeForce Now?