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#1 |
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We're gonna live forever
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Question ?
If i would make a nuke with hidden nationality could i nuke anything and not worry about the diplomatic impact ?
If not , then would this, at least, minimize it ? |
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#2 |
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Deity
Join Date: Dec 2004
Location: Hjørungavåg
Posts: 3,701
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I got a better question, Would you really want random nukes hitting you and have no way to know who sent it?
Remember the AI will cheat and have a better idea then you who bombed them. Also, this is not very realistic. No one could fire a missle at someone and have it remain a mystery which nation it was fired from.
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Buildings, wonders and other graphics Units and Unit Graphics download my older stuff here. --------------------------------------------------- I had amnesia once - maybe twice. |
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#3 |
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Chieftain
Join Date: Feb 2006
Location: Charlotte,NC
Posts: 52
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YES I Have Done That
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#4 | |
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We're gonna live forever
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Quote:
So there is no worry about the ai ... anyhow this will be a great wonder so you will be announced who completed it and you will know who will strike . The thing is - if i nuke civA , civs B,C,D, ... and K will be FURIOUS - that is the diplomatic impact i was reffering to . The grenade will be invisible because the "civ X" didn't use it , it was the will of god (god = the player ).blovdubb you did ????? does it work - is the diplomatic impact eliminated ? |
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#5 |
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Not mIRC!!!
Join Date: Jun 2005
Location: Düsseldorf, ->Germany, E.U.
Posts: 15,825
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I know that Privateers affect the Attitude of other civs, but I can't say anything about rep and nukes.
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--- Master Crossposter ---
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#6 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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Privateers do? WTF! Curse you Firaxis! Damn unfinished products grumble grumble..
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#7 | |
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We're gonna live forever
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Quote:
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#8 |
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Back In Green!
Join Date: Nov 2004
Location: Adelaide, South Australia
Posts: 3,626
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I've never understood why almost EVERYONE declares war on me if i use nukes.
why would you want to go to war with a civilisation that isn't afraid to use nukes? sure, you would be angry, but to have your own cities incinerated is ludicrous... at least to me it is
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My units My graphics library Da Klan Projekt WH40K Workshop RIP Stormrage, you will be greatly missed |
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#9 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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They figure you ain`t got enough nukes to kill them all! Leming tactics
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#10 |
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Not mIRC!!!
Join Date: Jun 2005
Location: Düsseldorf, ->Germany, E.U.
Posts: 15,825
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Yes, with Privateers you will many times see the AI get annoyed at you!
But you can see them in stacks or in cities, so you can find out, so it's not a hard to accept bonus for the AI
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--- Master Crossposter ---
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#11 |
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Emperor
Join Date: Jun 2003
Location: Somewhere.. maybe...
Posts: 1,791
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Acually,in real-life you could fire a missile(not Nuke) and no one would know who bombed your country,as long as the bomb has no markings to re-trace it back. and here's another idea hidden nationality settler.
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#12 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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Bah, all you would have to do is have Tuvok scann... oh, wait, wrong thrad
![]() What about radar? |
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#14 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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But you cannot provide support for them? They`ll get killed... And won`t the AI know its your city once its built?
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#15 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
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You can still escort them. Once the settler settled, there is no more HN unit, just a new city (not HN of course) and the AI knows that your city but reacts normally to it (he ignores the fact you shouldn't have settled in his territory).
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Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
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#16 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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Yeah, but If you escort them, the AI gets all worked up cos he can see your unit, and then he starts asking you to move it. Whats HN?
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#17 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
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Hidden nationality. You're right, but in the context of Dragonlance, it works. Who'd want a Kender city in his realm ? If they see some Kender Pionners, they would show in their shiny armor, standing in their way and drove them away (Kender Settler won't have a death animation but rather a dispersion animation). If they see additionnal no-HN units with them, they would ask first to get out.
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Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
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#18 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,848
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That's a great idea, Supa.
I've always taken Hidden Nationality to mean not that the unit's origins are genuinely untraceable, but that its government simply denies all knowledge of it. A sort of Bond-style unit. So the attacked country gets angry at the country that controls the unit, but no war results (at least, not directly) because - as usual - "Whitehall denies everything"!
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#19 | |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Quote:
Basically, they are representative of what you are saying... I generally use them to snipe off and/or capture enemy units that enter my borders without a RoP
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#20 |
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We're gonna live forever
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Since everyone is showing of their hidden nationality units in their mods i might as well join in
.In my mod the covert operative (which is produced every X turns at the Covert Ops) has hidden nationality AND can stealth atack EVERY king unit in the game ... It kinda makes you more concerned about them, like in reality, cause every time i play regicide/mass regicide i don't care about the king/s (i only use him/them for exploration early in the game) i leave him/them lying around in the capital or another well defended city ... well ... NOT IN MY MOD. Now back to the point, didn't anyone do the hidden nuke thingy- blovdubb said he did but he didn't say anything about the diplomatic impact ... |
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