Turn 0 1300 AD
We demand Lizzy get her forces out of our territory or declare. She declares.
We attack her settler musket pair and loose a cavalry but gain a GL when our Elite knight wins. Unfortunately theres no army in the cards for us unless we abandon the first army or take 3 English cities for the briefest of moments during a single turn.
Its already 1:30 am so Ill stop with this most interesting of starts and wait for feedback on what to do w/ our GL.
Move knight army into English territory, capture a worker w/ a knight, kill off a knight w/ a cavalry.
Turn 1 1305 AD
Sumeria and Russia make nice.
Pillage salt and iron.
Turn 2 1310 AD
Pounding on London. Knight army down to 1hp.
Turn 3 1315 AD
Slower turn.
Turn 4 1320 AD
London razed
Turn 5 1325 AD
Rome demands Nationalism. I tell him to stuff it. He declares. Probably a bad move because it seem we were getting quite a bit in the way of luxes from old Ceasar.
Turn 6 1330 AD
France signed an MPP w/ Rome.
Disband knight army and make cavalry army.
Turn 7 1335 AD
Spain and Russia make peace.
Elite knight get us another army in waiting, a.k.a. GL.
Englands down to a single city and it would appear the Sumerians will wipe them out if we dont so well kill them off and deny the Sumerians a free city.
Sumerian settlement strips off two of our silks but we still have 3 turns left on peace deal.
Turn 8 1340 AD
Turn 9 1345 AD
I was wrong. England has a couple of island cities and they dont want to talk turkey with us.
Turn 10 1350 AD
Continued building rails, cleaned some pollution, etc.