there is a little mana icon in first row right to the rest of the mana nodes icons, if you click on it the icons will disappearThe other thing is - is it possible to disable the mana graphics from the player-table?
Perhaps I just want to see what mana I must look for regardless what player is in game.
there is quite a huge amount of stuff not translated, i would recommend that you switch to english.- The german translation for engineering and machinery is the same. Both are named: 'Maschinenbau'. Makes it not easy for beginners like me ;-)
hm either a button is not linked correctly or there is one missing i will look at it and if it turns out there is a button missing i will create a new one.If noticed the 'orc slayer' and 'demon slayer' pictures for upgrade are the same.
there is a little mana icon in first row right to the rest of the mana nodes icons, if you click on it the icons will disappear
edit: see this picture:
hm either a button is not linked correctly or there is one missing i will look at it and if it turns out there is a button missing i will create a new one.
I've seen this one but, I can only switch the mana graphics.
What to do if I want so see that one, but without the players graphics?
Tesb,
I can confirm this, these two icons have always been the same, always meant to mention it, but never got around to it. It would be a nice touch if you found a new one to separate the two.
I recently finished a game playing the Jotnar and in 8.34 the Jotnar have a number of issues. Here are the ones I remember (there may have been one or two more):
Jotnar Citizens (UNIT_JOT_ADULT in JOTNAR_CIV4UnitInfos.xml) two of the text keys specified in the unitinfo are missing:
TXT_KEY_UNIT_JOT_ADULT_STRATEGY
TXT_KEY_UNIT_JOT_ADULT_HELP (this is more noticeable - the "TXT_KEY_UNIT_JOT_ADULT_HELP" appears in the hover text of every such unit)
The Jotnar civilization pedia text, in CIV4GameText_Jotnar.xml the TXT_KEY_CIV_JOTNAR_PEDIA tag, says "They can also never grow bigger then size ten" in reference to their cities. This is wrong - in game their population can't grow bigger than size 8. This is controlled in CvFFHPLUS.py, in the functions onJotnarCityDoTurn and onJotnarCityAcquired (should you want to change the value to match the text rather than vice-versa).
It isn't possible to make a Triton. Based on the JOTNAR_CIV4UnitInfos.xml and the UNIT_JOT_ADULT and UNIT_GIANT_TORTOISE_JOT type units (which should be able to upgrade to Tritons) it looks like the Jotnar Triton unit used to be UNITCLASS_GALLEON, bit it is now UNITCLASS_TRITON. Since UNIT_JOT_ADULT and UNIT_GIANT_TORTOISE_JOT specify UnitClassUpgrade to UNITCLASS_GALLEON and the JOTNAR_CIV4UnitInfos.xml file says that for UNITCLASS_GALLEON the Jotnar use UNIT_JOT_TRITON of that unit class, but there is no such unit for that unit class (since the UNIT_JOT_TRITON is really UNITCLASS_TRITON), there is no such upgrade possible and you can only get a Triton by upgrading a unit.
Something I discovered while preparing this post: In the Jotnar folder in Modules\NormalModules\FFHPLUS\Civs there is a set of SCIONS_* files (all dated 4/16/2010, some of the real files in their own folder are newer than that) in addition to the JOTNAR_* files. I have no idea what effect, if any, this has on the game. I'm guessing that it could mess up the Scions, but it may have no effect since the data is probably overwritten if the files are loaded in alphabetical order through the folder tree since the real Scions files in the Scions of Patria folder would overwrite the data from the ones in the Jotnar folder. Still, I expect the extraneous Scions files should be removed from the Jotnar folder.
TXT_KEY_UNIT_JOT_ADULT_STRATEGY
TXT_KEY_UNIT_JOT_ADULT_HELP
FIXED GW, PLUS ADDED TAGS FOR WORKER/SETTLER THAT HAD ALSO BEEN REMOVED ALONG THE WAY
The Jotnar civilization pedia text, in CIV4GameText_Jotnar.xml the TXT_KEY_CIV_JOTNAR_PEDIA tag, says "They can also never grow bigger then size ten" in reference to their cities.
FIXED FROM TEN TO EIGHT
It isn't possible to make a Triton.
THE PEDIA SHOWS THE TRITON AS A "MELE" UNIT, NOT A "SEA" UNIT, I WILL CONTINUE TO LOOK INTO THIS ONE. (edit) UPON A CLOSER LOOK IT APPEARS THIS UNIT IS SIMILAR TO THE DROWN, CAN WATER-WALK AND IS A NATIONAL UNIT (ONLY 4)
@ SEPHI/TESB, CAN YOU CONFIRM OR DENY THE TRITON IS A MELE UNIT OR NOT?
Something I discovered while preparing this post: In the Jotnar folder in Modules\NormalModules\FFHPLUS\Civs there is a set of SCIONS_* files (all dated 4/16/2010, some of the real files in their own folder are newer than that) in addition to the JOTNAR_* files. I have no idea what effect, if any, this has on the game. I'm guessing that it could mess up the Scions, but it may have no effect since the data is probably overwritten if the files are loaded in alphabetical order through the folder tree since the real Scions files in the Scions of Patria folder would overwrite the data from the ones in the Jotnar folder. Still, I expect the extraneous Scions files should be removed from the Jotnar folder.
THIS IS SEPHIS DOMAIN - WILL LEAVE THIS TO HIM TO DECIDE WHEN TO MERGE/DELETE FILES (THE SCIONS/JOTNAR HAVE A LOT OF DUPLICATE FILES FROM WHEN THEY WERE ADDED TO WILDMANA
Uh, there are no Jotnar Worker units really - at least not actually in the game.
One of the things I forgot in the other post is that the Jotnar Worker doesn't exist (the unit has UNITCLASS_WORKER but in the civilization info for the Jotnar the unit type assigned to that unit class is NONE), but it is shown in the Civliopedia as a unit and it is also mentioned in the TXT_KEY_CIV_JOTNAR_PEDIA text as one of the units that you can build (which also mentions "Jotnar Children", which do not exist in the game - and it mentions "Jotnar Adults" which are actually called "Jotnar Citizen" in the game). The Jotnar Worker is not really needed since the Jotnar Citizen performs all the functions of a worker (until you upgrade it to something else). When a new Jotnar is born, what you get is the Jotnar Citizen (UNIT_JOT_ADULT).
By the way, I just noticed that for both the Jotnar Settler and the regular Settler (and the Scions' version too) there is a line in the civilopedia text where it says "Can Found a New City" where the words "New City" are shown as a link. But it doesn't link to anything for any of them. Anyhow, another of the things I had forgotten in the earlier post is that the Jotnar Settler (which you can build, and which does what you'd expect) has 3 text keys that are missing: TXT_KEY_UNIT_JOT_SETTLER_PEDIA, TXT_KEY_UNIT_JOT_SETTLER_STRATEGY, and TXT_KEY_UNIT_JOT_SETTLER_HELP.