os79
Deity
Wouldn't official languages simply be like another type of religion?
Diplo aspect of civ is weird already so no need to complicate things further .
Wouldn't official languages simply be like another type of religion?
If flexible difficulty shows up in custom game options, you're using an old version and buggy beta. Update to the newest from the main download page and install patch C.
As for increased difficulty -- that's another option which will increase the difficulty even if you're doing badly.
Think it's Ctrl+Shift+O to bring up the BUG(?) options menu, click on the ROM tab and the options to turn flexable difficulty off/on is there.
Afforess is there a way to reduce how many landmarks are generated? I would like to see around 10% of what is currently appearing on my maps.
I don't know if you've already caught this for a future patch or release, but a lot of buildings to build tell me that it gives NEGATIVE stuff...
Example, a Tailor's Shop says it will give -4 coin if I build it. A Madrassa says it will give me -8 research and +3 culture. Even Markets are advertising negative gold with positive happiness
It's been a rather quiet few days. Anyway, I'm done with Exams, and have more free time (but a slower internet connection; only 2MP/s)
Patch D's bug fixes are primarily done. I need to look at Fixed Borders, and the bug Scribbler reported; but other than that, I've fixed everything.
Patch D will also include a little bit of new content. A welcome surprise, yes?
Anyway, with Fixed Borders, forts will exert a 1 tile Zone of Control, but only if there is a unit in it, defending. If there is enemy units will be allowed to approach, but not go past or around forts, so players could use forts to build a strong border.
I've also re-written Defender Withdraw, so that it actually works. KillMePlease's version had bugs in it, so that the defender would never actually withdraw, and units would continue fighting.
Defenders will be able to withdraw, if they have a high enough withdraw chance, and will lose the battle. They will only withdraw if there is a "safe" plot to withdraw to. A player can stop defenders from withdrawing by simply ensuring that there are no "safe" plots to go to.
I defined a "safe" plot as one the unit can move into, and has NO enemy units within 1 radius of it.
Patch D will might be out late tonight, but more likely tomorrow evening.
It crashed
Damn. Which version of AND were you playing before? It wasn't one of the 1.73 betas? None of the 1.73 betas are compatible with the final version. Then again, all of the betas had far too many show-stopping problems
I hate losing a fun game myself, restarting from scratch, but that's the nature of playing with betas.
Uh, yes. Patch C is already out.
Scribbler, I don't think I can make zone of control optional; either it is enforced, or not, nothing in between.
The way it works is that you can move anywhere you want, until you enter the 1 tile radius of an occupied fort. Once inside the Fort's ZoC, you can only move OUT or Attack the fort. I did testing beforehand, I'm just deathly afraid I've added new bugs.
The other big vector for new bugs is that I modularized BattleField Promotions & Dynamic XP, so I could get Defender Withdraw to work. My tests seem fine.. but who knows. Most players won't notice a huge change with patch D, but there has been a lot of changes behind the scenes.