A New Dawn Bug Reports and Feedback

Status
Not open for further replies.
I just updated to 1.73, added patch J. Custum install of 1.73, not sure how to upload the log but here's a copy-paste of it:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } Arctic Forestation {Sea Tunnels} Terraforming {Event Images} Sports {Civic Buildings} {Historical Wonders} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

I've started a couple custum games, only using the diplomacy, fixed borders, tech diffusion, barbarian generals options. I keep getting Flexible Difficulty enabled too, I reach the top and the difficulty goes up. I don't remember enabling it, or even seeing it as an option anywhere, is there a way to turn it off?

It is on by default. To turn it off go to the BUG options screen Ctrl-Alt-O the RoM settings tab.
 
I've run into two bugs (using patch H):

1) When I turn off Increasing Difficulty from the options at the start of the game, it's still on regardless. I have to turn it off via the BUG Mod through the Flexible Difficulty option.

2) This goes somewhat hand-in-hand with bug #1. When I'm playing online, and I use the BUG Mod to turn off the Flexible Difficulty option, my brother, who I was playing with, still said his difficulty was changing - or at the very least, he said he received the text saying it changed (whether it actually did or not I do not know).

And... not really a bug, but... when another civilization declares war on me, I get a -2 with them for "kicking them ambassadors out". Aren't they kind of kicking themselves out by declaring war on me? Why am I getting a relationship penalty on top of the relationship penalty for being at war for something that they did themselves? I had a game where I declared war on Greece and immediately four other civilizations DoWed me (and by the time I'd make peace with three of them, the last one would ask three more people to DoW me). Essentially, I was constantly hated because the "-2 You kicked out our ambassadors!" was preventing me from any sort of diplomacy, trade, or open borders.
 
I've run into two bugs (using patch H):

1) When I turn off Increasing Difficulty from the options at the start of the game, it's still on regardless. I have to turn it off via the BUG Mod through the Flexible Difficulty option.

2) This goes somewhat hand-in-hand with bug #1. When I'm playing online, and I use the BUG Mod to turn off the Flexible Difficulty option, my brother, who I was playing with, still said his difficulty was changing - or at the very least, he said he received the text saying it changed (whether it actually did or not I do not know).

And... not really a bug, but... when another civilization declares war on me, I get a -2 with them for "kicking them ambassadors out". Aren't they kind of kicking themselves out by declaring war on me? Why am I getting a relationship penalty on top of the relationship penalty for being at war for something that they did themselves? I had a game where I declared war on Greece and immediately four other civilizations DoWed me (and by the time I'd make peace with three of them, the last one would ask three more people to DoW me). Essentially, I was constantly hated because the "-2 You kicked out our ambassadors!" was preventing me from any sort of diplomacy, trade, or open borders.

Are you playing with Ruthless AI? Because the AI loves turning border skirmishes to continent-wide wars.
 
I've run into two bugs (using patch H):

1) When I turn off Increasing Difficulty from the options at the start of the game, it's still on regardless. I have to turn it off via the BUG Mod through the Flexible Difficulty option.

2) This goes somewhat hand-in-hand with bug #1. When I'm playing online, and I use the BUG Mod to turn off the Flexible Difficulty option, my brother, who I was playing with, still said his difficulty was changing - or at the very least, he said he received the text saying it changed (whether it actually did or not I do not know).

And... not really a bug, but... when another civilization declares war on me, I get a -2 with them for "kicking them ambassadors out". Aren't they kind of kicking themselves out by declaring war on me? Why am I getting a relationship penalty on top of the relationship penalty for being at war for something that they did themselves? I had a game where I declared war on Greece and immediately four other civilizations DoWed me (and by the time I'd make peace with three of them, the last one would ask three more people to DoW me). Essentially, I was constantly hated because the "-2 You kicked out our ambassadors!" was preventing me from any sort of diplomacy, trade, or open borders.

#1 Increasing Difficulty and Flexible Difficulty are TWO SEPARATE THINGS! You are responsible for turning them off. Increasing Diff is already off by default. Only Flexible Diff is on by default. You should turn that off. So this is no bug report :).

#2 Afforess, if enough complaints of similar flavor to the above come up over and over, you may just consider turning Flexible Diff in Config xml file off and tell players to turn on Flexible Diff in-game themselves :).
 
Please update SVN Trunk to Patch J.

I ask because I need the sources. I have the consistent CTD and want to attach to process so I can get screenshot of the code that caused CTD.

Thank you :).
 
Are you playing with Ruthless AI? Because the AI loves turning border skirmishes to continent-wide wars.

Nope, I'm not even playing with Aggressive AI... as far as I know. I was playing on Earth Scenario, standard, with 23 civilizations - so unless it's on by default for that scenario then I was just playing with normal AI.

#1 Increasing Difficulty and Flexible Difficulty are TWO SEPARATE THINGS! You are responsible for turning them off. Increasing Diff is already off by default. Only Flexible Diff is on by default. You should turn that off. So this is no bug report :).

Uh... well what's the difference? The fact that my difficulty is increasing as I play pretty much means that increasing difficulty is turned on, even if it's labeled as "flexible difficulty". Granted, I realize that flexible difficulty can also make the difficulty decrease, but the two features seem so similar that it's odd to have them labeled as two separate things.

No matter how you look at it, though, #2 is still an issue. I can turn off the flexible difficulty on my end via the BUG menu online (being the host), but it's grayed out for my brother... so his difficulty usually ends up going down (or at least he says it does), and then he complains because he says he wants to "beat me fair and square", and can't do that when he's playing on Warlord and I'm on Noble.
 
Uh... well what's the difference? The fact that my difficulty is increasing as I play pretty much means that increasing difficulty is turned on, even if it's labeled as "flexible difficulty". Granted, I realize that flexible difficulty can also make the difficulty decrease, but the two features seem so similar that it's odd to have them labeled as two separate things.

Flexible difficulty will lower the difficulty if you're not doing too hot in the game. Increasing difficulty just keeps increasing it, even if you're at the bottom of the barrel. It's not odd to keep them separate but it seems odd to have them both on at the same time.
 
Maybe turn Flexible Difficulty into a game option rather than have it be part of the BUG Mod, then? As I mentioned, it seems to cause problems online, since only the host can disable it and it still seems to affect the other players even if the host disables it.


Also, I realize whipping was disabled... yet the Manor and Sacrificial Altar still affect whipping. Maybe have the Sacrificial Altar add +2 happiness for the Slave Market and the Manor add +1 happiness for the Slave Market?
 
Maybe turn Flexible Difficulty into a game option rather than have it be part of the BUG Mod, then? As I mentioned, it seems to cause problems online, since only the host can disable it and it still seems to affect the other players even if the host disables it.

It was a game option before. Better to have it be modified for multiplayer if it read MP from the game. Afforess will figure it out. I like FD staying in BUG options because the other tweakings in there along with turning on/off FD is way more convenient than editing globaldefines file :).
 
Please update SVN Trunk to Patch J.

I ask because I need the sources. I have the consistent CTD and want to attach to process so I can get screenshot of the code that caused CTD.

Thank you :).

I lost power due to a severe storm. It should be up-to-date now.

I can turn off the flexible difficulty on my end via the BUG menu online (being the host), but it's grayed out for my brother... so his difficulty usually ends up going down (or at least he says it does), and then he complains because he says he wants to "beat me fair and square", and can't do that when he's playing on Warlord and I'm on Noble.

Flexible Difficulty is a game-wide setting, not a player-by-player setting. I may change that in the future though, when MP becomes officially supported.
 
On the hover text for GGs, my GG has morale 1-4 and Initiative 1, but the reduced revolt risk (100%) doesn't show on the hover text. I can attach a screen/save if needed, unless this is WAI and the revolt risk reduction isn't supposed to be displayed.
 
No screenshot or save nessecary, I believe you. I'll fix it in the next patch.
 
I got the sources and compiled Release dll. It only gave me .exe failure, no code.

So I compiled Debug and attached the process again just in case and also to get Asserts.

Spoiler :
Assert Failed

File: CvUnitAI.cpp
Line: 23527
Expression: canMove()

Assert Failed

File: CvUnitAI.cpp
Line: 15524
Expression: canMove()

Assert Failed

File: CvUnitAI.cpp
Line: 15609
Expression: canMove()


The asserts in the spoiler were only useful stuff I got from my debugging. They are of course the asserts in the turn when it CTD. Not from any other times I had Asserts. :) If they don't help, then I don't know what to do.
 
Last resort is to upload your entire RoM folder to a big free hosting service, and give me the link. I can download it a debug it then.
 
Hi! I played a duel map in hotseat mode with 2 players. I have AND 1.73i. After the first battle i see at all units, my units and enemy units as well, a very big value at experience points, and counting in real time mode without push end turn button. Something like 168744876908/10. I save the game and i quit the map. I entered again and experience was 5/10. After a battle, the experience was up again, and counting in real time mode, for me and for all the units on the map. It is strange!!!:confused:
 
Hi! I played a duel map in hotseat mode with 2 players. I have AND 1.73i. After the first battle i see at all units, my units and enemy units as well, a very big value at experience points, and counting in real time mode without push end turn button. Something like 168744876908/10. I save the game and i quit the map. I entered again and experience was 5/10. After a battle, the experience was up again, and counting in real time mode, for me and for all the units on the map. It is strange!!!:confused:

It's already fixed in patch J.
 
Last resort is to upload your entire RoM folder to a big free hosting service, and give me the link. I can download it a debug it then.

Indeed, this is the last resort. So here is the link to AtomicGamer page with that file. It is 1.1 GB of rar file that uncompress into over 2 gb RoM.

Then the attachment here is the savegame you need to see the CTD.

Please let me know when you done with it so I can delete AG file. :)
 
Status
Not open for further replies.
Back
Top Bottom