A New Dawn Bug Reports and Feedback

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when ever i go to the sit rep in the military screen i get
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also i don't know what it is with me and the ocean critters spawning on land but now i got land whales i was using the Smart Map
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both of these were on patch J

The military screen issue is an issue with the RoM mod (as I haven't altered it) and Zappara is already aware of it. He will likely fix it in the next patch. As for the odd resource placements, I would need to know your EXACT SmartMap settings before I can tell if it is a bug or feature. ;)

I did make the modifications in BUG and it still hasn't changed the behaviors of the XP gains. None of my units, GG or otherwise, are earning any experience even for beating other nation's forces.

Post a save and your A New Dawn.log file and I will take a look.

also barbarians are still pillaging even though i've got the Hijemi Samurai Castle's
Hijemi's castle doesn't block pillaging, it just blocks enemies from profiting from pillaging. Fairly useless IMHO.
i'm also getting no points towards GGs from barbarians anymore
Make sure your units haven't reached the XP cap for barbarians (40 XP). If your units receive no XP, you will not gain GG points.
using spy stuff does not cost the correct amount of espionage points foe example it says it cost 320 but it really costs 430

I need more proof of a bug. Do you have a screenshot of where it shows the difference for the before and after # of Esp. points you had? A before save would be helpful too.


AA Missile Defense is always missing its icon (its just a pink box) and when I click on it to build it the game crashes. Any thoughts?

Tried a full reinstall, but no luck.

Log file:
Installed Components:
{Required Files} {Military Civics} {Ice Breaker} {Ideology Civics} {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Better RoM} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows

Sounds like a bad or incomplete install. Try running the installer again.
 
Afforess,

I've done a full reinstall and no change. Is there a way I could check and see if the necessary art and other files are present?

Thanks!
 
More fun with Fish Traps:
I have 2 cities with the Shrimp resource and Fish Traps built. When a barbarian galley trade-blocked Shrimp in one city, it disabled the Fish Traps in both cities. After I killed the barbarian, both towns got their Fish Traps back. Your new alert messages worked perfectly in both cases (which is how I knew the problem happened; probably never would have noticed otherwise!)

This is a new game with a fresh install of Patch J, no other mods, not a continuation of the earlier game where I had Fish Trap problems. Thanks!
Spoiler :
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Coal UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
WinXP
 

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This means that the install was corupted - as is that word or my spelling /typing ;). Try downloading AND and patches and reinstalling over RoM 2.91.

Did that just before I posted. Deleted the ROM folder. Installed 2.91, then AND, then the latest patch. I am wondering if maybe it is something with the configuration I am using when I install...
 
I've noticed the pink squares for the anti-missile railgun and laser as well. Will try a full reinstall and see if it vanishes.
 
Must have something to do with the options because my AA missile defense shows up/works fine.
 
Unfortunately, I'm not at home so I can't give the exact items I have installed yet.

Drat. I had about 600 turns in my snail game. Might have to start over.
 
Just went over to Sourceforge and looked at the 1.73 install files. Noticed that under "BetterROM" the art tag for the PROJECT_MISSILE_RAILGUN entry points to "Modules/Civ_Fuehrer/ANM/art/Interface/Buttons/Projects/AntiMissile_Railgun.dds" which may mean the nukes mod, which I don't have installed. That could be it. Will have to check when I get home.
 
Ooo... PROJECT_MISSILE_DEFENCE_I and II also point to Civ_Fuehrer's directory. I'll have to go confirm if I have that directory or not and if not, that might be the problem.


Edit: If this is the problem I'm hoping I can just download the exact directory with just the .dds files that appear to be missing and nothing else and get away with that and not have to restart the game. I've put about three days into my current game.

Edit2: Confirmed.

My AND log:
Spoiler :
Installed Components:
{Required Files} {Beautification Project} {Castle Improvements} {Realistic Diplomacy} {Seafaring } {War Prizes} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Civic Buildings} {Historical Wonders} {Better RoM} {Modern Corporations} {Improved Artwork}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows 7


With that, there is no "Civ_Fuehrer" directory with the install I used. Not sure if that's a problem with my particular install or if it's a small thing that was overlooked. I don't use Advanced Nukes so it's probably the reason if it's not a glitch with my install.

Oogh. Looks like the text entries are pointing to files that don't exist either. :eek:

Edit3: :aargh: Savegames won't load. Oh well, I'll start over.
 
Just went over to Sourceforge and looked at the 1.73 install files. Noticed that under "BetterROM" the art tag for the PROJECT_MISSILE_RAILGUN entry points to "Modules/Civ_Fuehrer/ANM/art/Interface/Buttons/Projects/AntiMissile_Railgun.dds" which may mean the nukes mod, which I don't have installed. That could be it. Will have to check when I get home.

I don't use the nuke mod either.

Shame on the saved game. I have a good one going right now and don't really want to lose it, but am getting a crash after my current turn that I think is related to the AI trying to build one of them.

Thanks for figuring out what was up.
 
I don't use the nuke mod either.

Shame on the saved game. I have a good one going right now and don't really want to lose it, but am getting a crash after my current turn that I think is related to the AI trying to build one of them.

Thanks for figuring out what was up.

Well, I didn't actually do the reinstall I mentioned earlier. Thought I'd try checking things and then manually loading the dds files in the correct directories. The game will load fine that way, but again it messes up the current savegames I have. Oh well.
 
Search is timing out for me on the forums so I apologize if this is already covered, but the icon for "claim territory" when fixed borders are enabled is just a magenta block.
 
Search is timing out for me on the forums so I apologize if this is already covered, but the icon for "claim territory" when fixed borders are enabled is just a magenta block.

This means that the art files are missing or the XML is pointing to the wrong place. Since the XML and dds file are both in the same directory this suggests a bad download or incomplete installation error. Which version of AND are you using?
 
Um... 1.73J. And HAND 1.2. Wasn't sure if this was a HAND issue or an AND issue as this was the first game I tried with both HAND and Fixed Borders, and search was timing out. Heh.
 
When Flexible or Increasing Difficulty raises or lowers the difficulty, I'd like a pop-up message to tell me this. It used to early on but now it never does any more.
 
I got a big problem with A New Dawn and i wonder if anyone else has the same problem or not? Since i installed AND, i have played like tens of different games, and in none of them, the timing of the eras are correct. Let me make it clear for you. The civs go far more technological than they should be. They start havin infantries in the 1500s, they research photography in 1600s, or have pre-dreadnoughts in these times. When i make the game easier, then i start to exceed my era in an exagerrated way. All the features of AND are nice but i must say, timing could not be properly done.
Any suggestions about this? Do i do something wrong? I think this is one of the most important features of the game for a playable reality.
 
I got a big problem with A New Dawn and i wonder if anyone else has the same problem or not? Since i installed AND, i have played like tens of different games, and in none of them, the timing of the eras are correct. Let me make it clear for you. The civs go far more technological than they should be. They start havin infantries in the 1500s, they research photography in 1600s, or have pre-dreadnoughts in these times. When i make the game easier, then i start to exceed my era in an exagerrated way. All the features of AND are nice but i must say, timing could not be properly done.
Any suggestions about this? Do i do something wrong? I think this is one of the most important features of the game for a playable reality.
__________________

You play so well man than you go ahead the reality. That's it
Seriously, All the Civ versions do that. The thing is : A player like you or me focus on the science breakthrough more than something else ... like fun, dream, drink, job, sex, art, sport, shopping and sleep :cool:

I suggest you play with the snail3000 option to experience a very long way before to reach gunpowder.
 
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