Feedback on 175A;
Forge is now almost useless early game. The Unhealthy face outweighs the 1 hammer. It used to be that you would look forward and work towards getting forge for the production bonus. But it has been reduced too much imho to be of much use. So I put it off until I need it for a better production building/upgrade.
The Unhealthiness factors of the 1st 6000 years of BC time outweigh the Healthy options available. So you better get used to reduced production from all your cities due to having constant unhealthiness and Unhappiness.
I've tried multiple research paths and tech combos to try and overcome this but so far it has eluded me. So I am learning to have red and green faces over all my cities until later techs, wonder, and buildings begin to finally mitigate the runaway G/R faces of the early Eras.
Resources is another area of scarcity. Salt is almost nonexistent while stone is plentiful (as it should be). Iron and copper or lack of can seriously jeopardize you Empires chance of survival. While obsidian seems to be more plentiful than it needs to be. Apples and Lemons are restricted to narrow bands on the map and if your placement is elsewhere forget them. And Olives is even worse. I forgot the name of the modder who came up with the modmod that Aforress has now used for sometime to restrict resources but I sure wish he had never came around.
I Beg for an Option to have Normal(regular RoM) resources along with the 2 options now available when you set up your game/world map. And finally ocean resources, why are they mostly 2 and 3 tiles away from shore? I really dislike this, and it's been this way for a long time now.
Sorry if this is negative feedback but I feel that AND 175 went too far in restricting these areas of the game and the balance has swung to far to the left.
I Still prefer AND 175 over Vanilla BtS. I will continue to play AND 175A. BUt IMHO RoM 1.03, 2.0, 2.4, and 2.7 were More Fun. As were AND 1.4, 1.55 and 1.6 (even with their bugs).
JosEPh (old, tired, and grumpy RoM and AND fan)