A New Dawn Bug Reports and Feedback

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Uh... I think that messed up the unit selection list on the map. The Plot List icons for units in a square don't appear on the panel and some of the action buttons seem disabled.

I reinstalled ROM and AND 1.64 and they reappeared. Also noticed after the reinstall that editing the Plot List from the alt-ctrl-o list seems to put a weird panel in the screen, blocking part of the map. No screenshot yet so I can't show what it looks like.

...and after another reinstall (I accidentally added Early Buildings) the "weird panel" seems to have vanished. Going to add the file Afforess provided to see if it's still doing what I reported above or if I was just hallucinating. (Been up about 18 hours so it's possible...)
 
...and after another reinstall (I accidentally added Early Buildings) the "weird panel" seems to have vanished. Going to add the file Afforess provided to see if it's still doing what I reported above or if I was just hallucinating. (Been up about 18 hours so it's possible...)
You are not hallucinating. I placed the updated file and now the interface is messed up.
 
Confirmed. Started a game and have some screenshots, if I can get them uploaded.

Screenshot 1: From the start of the screen. Warrior Selected.

Screenshot 2: Pressing Ctrl-I to minimize and restore the control panel reveals the button, but as soon as I select the Settler, it still shows the Warrior's information and buttons.

Screenshot 3: Minimized the control panel and the buttons reappear.
 
Confirmed. Started a game and have some screenshots, if I can get them uploaded.

Screenshot 1: From the start of the screen. Warrior Selected.

Screenshot 2: Pressing Ctrl-I to minimize and restore the control panel reveals the button, but as soon as I select the Settler, it still shows the Warrior's information and buttons.

Screenshot 3: Minimized the control panel and the buttons reappear.
Same thing here. It also does not display the city screen and research numbers.:badcomp:
 
This depends on what your civics are.


OMG REALLY? WOOAAAAOOW!

No, I'm not going to be a smrtass. S'okay. It's not changing REGARDLESS of what civics I pick. I forgot what thread I brought this up in, but this was also a problem when I was playing as the "Kingdom of Aztec"... the "Kingdom" with a senate for 500 years and a President for the next 200
 
Same thing here. It also does not display the city screen and research numbers.:badcomp:

Went back to the old file (this time I remembered to back it up) and toyed with that change and confirmed that no, it doesn't work. Upping the value to 9 won't help either.

Ah well. I play Snail so it will be quite a bit before I even get a chance to build a courthouse or any other building that allows spy specialists.
 
Regarding the specialists in the cityscreen

Uh... I think that messed up the unit selection list on the map. The Plot List icons for units in a square don't appear on the panel and some of the action buttons seem disabled.


same here!

with the new Civ4MainInterface.py the specialists are working again, but the whole interface has several other problems now. Especially, no action buttons for units anymore :confused:
 
Okay, got the "weird panel" I mentioned earlier with the old file.

I think it triggers when I set the Plot List settings to BUG for "Draw" and "Filter" buttons.
 
Just to clarify: It is the operating system that should be 64bit, not the computer (though it has to be powerful enough to run a 64bit operating system). A new computer is typically sold with the Windows 7 operating system these days. So make sure that you get a 64bit Windows 7 operating system.

oh right that makes sense. thanks for the info.
 
@ Anyone with issues with the interface.

I am not at my modding computer, but if you want to get the UI working perfectly, download this python folder, delete yours, and replace it. Everything should work.

@Sinapus,

The BUG draw method is completely borked up; why they released it in that condition is beyond me...

@ AndarielHalo,

I believe the naming conventions are determined by the overall Rev stability the civics have. Since I have tweaked them, it may have messed up the algorithm. I'll make sure I take a look at it.
 
In the attached save, The tile with salt Northwest of Carthage is in permanent fog of war, even when I have a unit on it.

This is 1.64, full RoM.
 

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@ Anyone with issues with the interface.

I am not at my modding computer, but if you want to get the UI working perfectly, download this python folder, delete yours, and replace it. Everything should work.


Still not working:(

The change to your phyton folder didn't do it. Still no clickable spy and noble in the cityscreen...
 
The other leaders doesn't talk to me. Everything else works fine. Any idea ?

@afforess: Sorry but your python folder doesn't help.
 

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Hey

Cool mod, though I'm not sure I can use it. I have tried it on two different systems now, with the same bug. The second time I launch the game I cannot get into any game. I ended my first playing session fine without any ctds. Then as I loaded the game for my second session, I got a ctd at the at save load when it was at the initializing state. Same is with every savegame. Also, trying to start a new game, the game crashes then too.

Ever seen this before?
 
Changed the python folder and the entire UI vanished.
 
Hm. When I look at the URL linking to the Python folder, it says it's for the 1.70 dev. Wonder if that's the wrong folder?
 
@ sinapus....... Head on a pike?!?!

Sorry couldn't resist :)
 
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